Enemy Level Range: 57–66
The “finale” of the Victory Road storyline arc involves taking on the Elite Four and passing the Champion Assessment exam. You need to have earned all eight Gym Badges in order to proceed.
Pokémon League
In order to get to the Pokémon League, you’ll need to return to Mesagoza, and then you can go through a tunnel in the northwest portion of town to take you to the small valley where the path to the Pokémon League building is. There’s also a Pokémon Center outside of it, as well as a rather tough Trainer near the Pokémon Center that you should now finally be able to beat.
Inside of the building, you’ll meet with Rika, one of the Elite Four members that you’ve seen throughout your adventure, and she will prepare your interview. You’ll need to answer several questions before you are even permitted to challenge the Elite Four and continue with the Champion Assessment exam.
It’s important that you answer these questions accurately and consistently, so keep that in mind! The questions are listed below, along with the answers, although the answers are hidden behind spoiler tags, so you’ll need to click them in order to reveal the answer. If you get any of these answers wrong, you’ll fail and will have to retake the entire test, but that’s the only consequence, so you can keep trying until you eventually get it right—or you can just use the answers down below.
- “How did you get here today?”
- Any answer is fine.
- What is the name of the school?
- In Scarlet, it is the Naranja Academy (Option 2).
- In Violet, it is the Uva Academy (Option 3).
- What brings you to the Pokémon League?
- I came to become a Champion (Option 2)
- What do you intend to do if you become Champion?
- Any answer is fine, but remember what you answered for later.
- Which Gym gave you the most difficulty?
- Any answer is fine, but it’s important you remember your answer!
- What was the name of the Gym Leader?
- If you don’t remember, you can use this walkthrough to double-check.
- Which type did the Gym Leader use?
- Again, if you don’t remember, the table at the top of the page or any of the sections tells you their type.
- What was the category of your first partner Pokémon?
- The Grass Cat (Sprigatito)
- The Fire Croc (Fuecoco)
- The Duckling (Quaxly)
- Choose which one you started with at the beginning of the game.
- Repeat of previous question: what do you intend to do if you become Champion?
- Now is when you’ll need to give the same answer as you did when asked earlier on.
- Do you like Pokémon?
- Yes (Option 1)
- Seriously don’t mess this one up or you will have to retake the whole thing.
vs. Elite Four
Now you’ll have to fight against the four members of the Elite Four, back to back, without the ability to leave or heal up at a Pokémon Center between fights. You can still use items to heal your Pokémon, though, don’t worry.
Also, one important note, because it isn’t explained but can make a big difference in your strategy: you can Terastallize in each of the Elite Four battles! Your Tera Orb automatically gets recharged between fights, so feel free to Terastallize rather than feeling like you need to save it for the last fight.
Rika of the Elite Four
- Blizzard
- Future Sight
- Muddy Water
- Earth Power
- Fire Blast
- Yawn
- Earth Power
- Flash Cannon
- Earthquake
- Poison Jab
- Iron Head
- Stone Edge
- Earthquake
- Rock Slide
- Sandstorm
- Sucker Punch
- Earthquake
- Toxic
- Protect
- Liquidation
Rika‘s team of Ground-type Pokémon are all substantially stronger and more coherent than any of the Gym Leaders you’ve fought so far, so be ready to deal with some very strong moves like Earthquake and Earth Power. The order she sends her Pokémon out in depends on which she thinks will do best against yours, although her first and final Pokémon are always sent out in the same order, and this holds true for the other Elite Four members.
She leads with her Whiscash, which has Muddy Water, Earth Power, Blizzard, and Future Sight. This gives it a lot of coverage, and it’s particularly important that you remember if it used Future Sight or not, because if it uses it and you forget, you’ll likely find something else taking an unexpected hit a few turns later.
Her Camerupt has Earth Power, Fire Blast, Flash Cannon, and Yawn for moves. It’s quite slow, though, and very weak to Water-type moves, but if it pulls off Yawn, you’re essentially going to be forced to switch out on the next turn or else you’ll fall asleep.
Her Donphan has Earthquake, Stone Edge, Iron Head, and Poison Jab for its moves. It hits hard with all of them, although especially Earthquake. It has Sturdy for its Ability, too, meaning you won’t be able to knock it out in one hit unless you have something to bypass that Ability or hit twice with one move, which isn’t likely.
Her Dugtrio is very fast and knows Earthquake, Rock Slide, Sucker Punch, and Sandstorm. Setting up Sandstorm can cause a problem because it has Sand Veil for its Ability, which increases its evasion during a sandstorm. It has very little defenses, though, so your best bet is to try to take it down in one shot rather than set up against it.
Lastly, her Clodsire is a Ground/Poison-type, although it will Terastallize to a pure Ground-type Pokémon. It has Water Absorb for its Ability, too, meaning you’ll actually heal it if you hit it with Water-type moves, so don’t do that! Use Grass-type moves if you’re able; thankfully it doesn’t know any damaging Poison-type moves. It knows Earthquake, Liquidation, Toxic, and Protect, and it likes to use the tried-and-true Toxic + Protect combo to wear you down.
Poppy of the Elite Four
- Stealth Rock
- Heavy Slam
- Play Rough
- High Horsepower
- Light Screen
- Tri Attack
- Flash Cannon
- Discharge
- Earthquake
- Rock Blast
- Zen Headbutt
- Iron Head
- Iron Defense
- Brave Bird
- Iron Head
- Body Press
- Brick Break
- Stone Edge
- Play Rough
- Gigaton Hammer
Poppy may be a pint-sized pipsqueak, but she packs a pretty powerful punch! She specializes in Steel-type Pokémon, which have many resistances and are generally pretty tough to take down.
She leads with her Copperajah, which knows High Horsepower, Play Rough, Heavy Slam, and Stealth Rock. It likes to set up Stealth Rock on the first turn of the fight, which will do Rock-type damage to you every time you switch out. You can get rid of it by using Rapid Spin and it might be worth having that on your lead Pokémon to get out of that tough spot.
Her Magnezone has Sturdy for its Ability, so it will survive with 1 HP if knocked out at full HP, making it almost certain to use one of its moves. It has Discharge, Flash Cannon, and Tri Attack for damaging moves, which are all scary in their own right, but it also has Light Screen, which reduces the damage her team receives from Special-based moves for the next five turns. You don’t want it to use that if you’re using Special-based moves, and there are a lot of good ones that counter Steel, like Flamethrower.
Her Bronzong is a Steel/Psychic-type that has Levitate for its Ability, so Fire-type moves are the way to go against it, although don’t use Ground-type moves. You know how the whole “what Ability does this Bronzong have” game is played! For moves, it is focused purely on offense, with Iron Head, Zen Headbutt, Rock Blast, and Earthquake.
Her Corviknight is a Flying/Steel-type, so Ground-type moves are completely useless against it and Fighting-type moves are just neutral. It knows Brave Bird, Body Press, Iron Head, and Iron Defense. Iron Defense plus Body Press can do some heavy Fighting-type damage if you’re not careful, and if Magnezone pulled off Light Screen, Corviknight could become pretty tricky to take down.
Lastly, she uses her Tinkaton, Tinkie, a Steel/Fairy-type Pokémon with an absolutely gargantuan hammer. It doesn’t have as high of Attack as you might think, though, don’t worry, but its signature move, Gigaton Hammer, hits like an absolute truck, hitting harder than Giga Impact, although it can’t use it two turns in a row. It also knows Play Rough, Brick Break, and Stone Edge.
Larry of the Elite Four
- Solar Beam
- Sunny Day
- Air Slash
- Dragon Pulse
- Icy Wind
- Teeter Dance
- Air Slash
- Revelation Dance
- Flamethrower
- Ice Beam
- Dragon Pulse
- Moonblast
- Thief
- Facade
- Close Combat
- Brave Bird
Looks like Larry is a busy man, working not just as a Gym Leader, but as an Elite Four member as well! If you thought you could take him down with a strong Fighting-type Pokémon like you could when he was Gym Leader, think again: he uses Flying-type Pokémon instead of Normal-type ones for this position!
He leads with his Tropius, which has Air Slash, Solar Beam, Dragon Pulse, and Sunny Day. If it sets up Sunny Day, it will get a boost to its Speed thanks to its Chlorophyll Ability, and the sunny weather also allows it to unleash Solar Beam in one turn. It makes it exceptionally weak to Fire-type moves, though.
His Oricorio may be a bit confusing, because if you aren’t looking it up, you might not know which type it is! It is the Pom-Pom Style Oricorio, meaning it is an Electric/Flying-type Pokémon, and that you should use Rock- or Ice-type moves against it. It has Air Slash, Teeter Dance, Icy Wind, and Revelation Dance, the last of which will be a hard-hitting Electric-type move.
Altaria is a bit bulky, but has exclusively damaging moves in its arsenal. It packs Moonblast, Flamethrower, Ice Beam, and Dragon Pulse, giving it a lot of coverage, but also not having anything that’s actually Flying-type, so keep that in mind. Ice-type moves are the way to go against it.
His Staraptor is a familiar Pokémon from his time as a Gym Leader, although he won’t be Terastallizing it this time. It has Intimidate for its Ability, weakening your Attack stat when it’s sent out, and also packs powerful moves in the form of Brave Bird, Facade, Close Combat, and Thief. Brave Bird will hit very hard, but also do a lot of recoil damage to itself. Close Combat also counters Rock-type Pokémon looking to knock it down.
Lastly, he’ll use his Flamigo, a silly Fighting/Flying-type flamingo Pokémon. It has Brave Bird, Close Combat, Throat Chop, and even Liquidation in its arsenal. This gives it a lot of coverage, plus it even has Scrappy for its Ability, which allows it to hit Ghost-type Pokémon, so watch out for that! He will Terastallize it into a pure Flying-type on the first turn, though, so don’t try to take advantage of its Fighting-type weaknesses: focus on using Ice-, Rock-, or Electric-type moves against it.
Hassel of the Elite Four
- Super Fang
- Hyper Voice
- Air Slash
- Dragon Pulse
- Crunch
- Rock Tomb
- Dragon Claw
- Iron Head
- Hydro Pump
- Thunderbolt
- Sludge Bomb
- Dragon Pulse
- Leech Seed
- Aerial Ace
- Seed Bomb
- Dragon Rush
- Brick Break
- Icicle Crash
- Glaive Rush
It’s time to take on the final member of the Elite Four, the art teacher, Hassel, who specializes in Dragon-type Pokémon!
He leads with his Noivern, which has Air Slash, Dragon Pulse, Super Fang, and Hyper Voice. It’s quite fast and Super Fang will instantly cut your HP in half, so you’ll want to watch out for that. Air Slash also has a chance of causing you to flinch, which can be unfortunate. As with most of his Pokémon, Ice-type moves are the best way to take this down.
His Haxorus has a lot of Attack power and can hit pretty hard with Dragon Claw, Crunch, and Iron Head. It also has Rock Tomb, which won’t hit as hard, but will slow you down if it hits you.
Dragalge is a Dragon/Poison-type Pokémon, so Ground- and Psychic-type moves are also effective against it. It has Sludge Bomb, Dragon Pulse, Hydro Pump, and Thunderbolt for its moves.
Flapple is another wild Pokémon of his, with a peculiar Dragon/Grass-type combination. It is more Physical-based, with Dragon Rush, Seed Bomb, and Aerial Ace for damaging moves. It also has Leech Seed, which can be annoying, especially because it will persist even after it has been knocked out. You can switch out to something else after being hit by it, which might be a good idea before he sends out any more of his Pokémon.
Last up is the star of his show, his Baxcalibur. Baxcalibur is a Dragon/Ice-type and it has a mountain of Attack, similar to Haxorus. It also has Thermal Exchange for its Ability, which means you will not want to use Fire-type moves against it—not that you were really likely to go that route anyway. It has Icicle Crash, Brick Break, and its signature move, Glaive Rush. Glaive Rush hits very hard, but increases the damage it takes during the next turn from your moves.
After you’ve beaten all four members of the Elite Four, you’ll be able to proceed to fight the last Trainer you need to fight in order to become a Champion Rank yourself…
vs. Champion
Ascend the elevator after defeating the Elite Four (you’ll be healed automatically by Rika after defeating Hassel, don’t worry) and you’ll arrive on the roof of the Pokémon League building greeted by none other than La Primera herself, Top Champion Geeta!
Top Champion Geeta
- Quick Attack
- Reflect
- Dazzling Gleam
- Lumina Crash
- Bulk Up
- Zen Headbutt
- Horn Leech
- Play Rough
- Ice Fang
- Psycho Cut
- Aqua Jet
- Liquidation
- Earthquake
- Crunch
- Avalanche
- Body Press
- Zen Headbutt
- Iron Head
- Stone Edge
- Kowtow Cleave
- Earth Power
- Sludge Wave
- Dazzling Gleam
- Tera Blast
Top Champion Geeta leads with her Espathra, and it likes to set up Reflect right away, especially if it thinks you’re going to use a Physical-based move against it. It also has Dazzling Gleam, Quick Attack, and its signature move, Lumina Crash. Lumina Crash is particularly scary, though, because it hits with a solid 80 power and it lowers your Special Defense by two stages, so it will hit much harder after the first hit with it. Dark-type Pokémon are immune to that, but just get hit extra hard with Dazzling Gleam, so watch out. On top of that, it has the Opportunist Ability, which copies any positive stat changes affecting your Pokémon, so don’t set up against it.
Her Gogoat is also a bit annoying to fight. It has Horn Leech, Zen Headbutt, Play Rough, and Bulk Up. Bulk Up and Horn Leech is a dangerous situation if you let it set up, as it will hit harder with each Bulk Up and heal more damage thanks to Horn Leech.
Veluza is a strong Water/Psychic-type that you may remember from Kofu’s team way back. This one has Aqua Jet, Liquidation, Psycho Cut, and Ice Fang, so it has a lot of coverage going for it, as well as a priority move, so don’t let it knock you out if you’re running low on HP.
Avalugg is a very defensive Ice-type Pokémon, although only physically. You’ll want to use Special-based moves against it to get around its high Defense stat. It has Avalanche, Crunch, Earthquake, and Body Press, and all of these moves pack a punch.
Her Kingambit can be a particularly dangerous threat depending on when she sends it out against you. It has the Supreme Overlord Ability, which increases the power of its moves depending on how many of her Pokémon have fainted. Ideally, you’ll want her to send this out after Espathra, but it’s quite possible it may be the second-to-last to be sent out. It has Iron Head, Kowtow Cleave, Zen Headbutt, and Stone Edge, so it has a lot of coverage. It’s a Dark/Steel-type and very weak to Fighting-type moves in particular, so use those to the best of your ability against it; otherwise, Ground- and Fire-type moves are effective.
The last Pokémon on her team is her Glimmora, a Poison/Rock-type, and she’ll Terastallize it into a pure-Rock-type on the first turn. It has Tera Blast, Sludge Wave, Dazzling Gleam, and Earth Power for its moves, and Tera Blast will be a hard-hitting Special-based Rock-type move thanks to the Terastallization.
After defeating Geeta, you’ll officially become Champion Rank. Congrats! Nemona will congratulate you and want to challenge you to a battle, but Geeta will explain that now is not the right time for it, so eventually you agree to challenge Nemona to a battle in the future, at somewhere with significance to the two of you: although there will be three choices, you’ll be forced to pick Mesagoza.
Whenever you’re ready, return to Mesagoza, in the middle of the city, and get ready to fight the true final battle of the Victory Road storyline!
Champion Nemona
- Ice Beam
- Sludge Bomb
- Muddy Water
- Dragon Pulse
- Dragon Rush
- Coil
- Drill Run
- Hyper Drill
- Earthquake
- Iron Tail
- Rock Blast
- Body Press
- Earthquake
- Iron Tail
- Rock Blast
- Body Press
- Earthquake
- Iron Tail
- Rock Blast
- Body Press
- Ice Punch
- Quick Attack
- Close Combat
- Double Shock
- Brick Break
- Aerial Ace
- Ice Spinner
- Aqua Step
- Thunder Punch
- Shadow Claw
- Play Rough
- Flower Trick
- Shadow Ball
- Earth Power
- Snarl
- Torch Song
Here it is, the true final battle, and it’s a rematch against the first Trainer you’ve fought in the game: Nemona! Except this time she’s taking you on at her strongest, as Champion Nemona! Keep in mind that you won’t gain Exp. Points or for this fight for some reason.
She leads with her Midday Form Lycanroc, which loves to set up Stealth Rock on the first turn. It won’t always do this, but it’s not a bad idea to have something with Rapid Spin or Defog to clear it after you’ve taken down Lycanroc. Otherwise, Lycanroc has Drill Run, Stone Edge, and its signature move, Accelerock.
Her Goodra is a bulky Dragon-type that has a ton of Special Defense, so you’ll want to use Physical-based moves against it, no matter what. It has Dragon Pulse, Muddy Water, Ice Beam, and Sludge Bomb. Watch out for Sludge Bomb in particular if you’re planning on using Fairy-type Pokémon against it.
She has a rare three segment Dudunsparce, which is pretty neat, although it doesn’t offer it any statistical advantage in battle. It is a pure Normal-type and has Hyper Drill, Drill Run, Dragon Rush, and Coil for its moves. Hopefully it doesn’t set up too many Coils, because that can make it a bit tricky to take down.
Her Orthworm can also be a bit tricky due to it being a pure-Steel-type with the Earth Eater Ability giving it an immunity to Ground-type moves. Use Fire- or Fighting-type moves against it. It has Iron Tail, Body Press, Earthquake, and Rock Blast for moves. Also, weird fact, but if you started with Fuecoco, her Orthworm will be female in this fight; otherwise, it’s male.
She’ll use her Pawmot against you as well, which is now fully evolved and ready to fight. It has Double Shock, Close Combat, Ice Punch, and Quick Attack, as well as Volt Absorb for its Ability. Ice Punch is a threat for any Ground-type Pokémon you may be considering to use against it, so watch out for that. Otherwise its moves hit hard and you’ll want to be on guard.
Lastly, she’ll use her fully-evolved starter Pokémon, and it will Terastallize to match its primary type on the first turn of the battle. All three of these possible Pokémon have some threatening signature moves that you’ll need to watch out for, and if you fail to knock them out, they could potentially activate their Ability to raise their power by 50%.
- If you started with Sprigatito, she’ll use Quaquaval against you. It has Aqua Step, Brick Break, Aerial Ace, and Ice Spinner. Aqua Step is particularly dangerous because it will have 2× its base power instead of 1.5× from STAB thanks to Terastallizing, and it raises its Speed by one stage, meaning it can pretty quickly sweep a team if you don’t have something that can survive a hit from it.
- If you started with Fuecoco, she’ll use Meowscarada against you. It has Flower Trick, Thunder Punch, Shadow Claw, and Play Rough. Flower Trick always hits with a critical hit, meaning any defensive buffs you have are ignored and any offensive debuffs it has are ignored as well. This combined with Terastallization and potentially Overgrow makes it dangerous, plus it’s pretty fast.
- If you started with Quaxly, she’ll use Skeledirge against you. It has Torch Song, Earth Power, Shadow Ball, and Snarl. Torch Song is a major danger as it raises its Special Attack by one stage after each use, meaning if you can’t take it out quickly enough, it will grow stronger and stronger. That combined with Terastallization and potentially Blaze make it a big threat, but thankfully it isn’t very fast.
Once you’ve defeated Nemona, you’ll officially conclude the Victory Road storyline arc!
At this point, you’ll need to clear the other two storyline arcs in order to proceed to the endgame. If you haven’t finished them yet, get to it!
Otherwise, if you’ve already cleared those other two storylines, you’ll be able to proceed to the final endgame storyline arc: