Galar Mine No. 2 is, as the name suggests, the second Galar Mine in the region, off to the east of Motostoke and Hulbury. You’ll need to cross through it in order to track down Motostoke’s Gym Leader, Kabu. In order to enter Galar Mine No. 2, you’ll need to first have beaten the Hulbury Stadium.
Encounters in the area | ||||
---|---|---|---|---|
Overworld Encounter | ||||
Pokémon | Types | Level | Rarity | |
Shellos (East Sea) | 20–24 | 25% | ||
Wimpod | 20–24 | 25% | ||
Binacle | 20–24 | 15% | ||
Scraggy | 20–24 | Sw: 15% | ||
Croagunk | 20–24 | Sh: 15% | ||
Noibat | 20–24 | 10% | ||
Chewtle | 20–24 | 5% | ||
Shuckle | 20–24 | 5% | ||
While Fishing | ||||
Pokémon | Types | Level | Rarity | |
Barboach | 20–24 | 55% | ||
Chewtle | 20–24 | 30% | ||
Corphish | 20–24 | 15% | ||
Hiding on the Ground | ||||
Pokémon | Types | Level | Rarity | |
Galarian Stunfisk | 20–24 | 100% | ||
Static Encounters | ||||
Pokémon | Types | Level | Rarity | |
Drednaw | 24 | -- |
Near the very start of the mine, you’ll run into Pokémon Trainer Bede once again, who demands a fight with you—although you do have an option to decline if you need to heal or something first.
His team has gotten a bit stronger, but for the most part it’s the same you’ve run into before—a lot of Psychic-type Pokémon to deal with. Dark- or Ghost-type moves will be your best bet against his team, even from Pokémon that aren’t any of those types, such as moves like Bite or even Crunch that several non-Dark-type Pokémon know.
After beating him, he’ll give you Bede’s League Card and will then head off, leaving you free to explore the rest of the cave.
Continue further south and you’ll find Worker Francis, but you also might see a small red-and-white thing on the ground that, at first glance, may look like a Poké Ball. Those are actually hiding Galarian Stunfisk, and they’ll attack you if you walk over them, so beware!
There are 3 Dusk Balls near Worker Francis, so be sure to pick those up. They have 3.5× the catch rate of a normal Poké Ball, but only when used either at night or in a dark area like a cave. Until you can reliably buy these (they are available in the Wild Area with Watts now), you might want to hold on to them.
Keep going south, past the pond of water, until you find a Trainer to your south and a path leading to the right. The path to the right has a fishing spot, but other than that it’s a dead end until after you’re able to cross the water, which you’ll be able to do after getting your sixth Gym Badge, so remember this spot for later. Instead, keep going south and fight against Worker Yvonne.
To the left of Worker Yvonne is a Grip Claw, a held item which extends the duration of trapping moves the holder uses, such as Bind or Wrap.
Continue onwards and you’ll find two Team Yell Grunts. Hop will show up to help you with the fight and he’ll lead with his Wooloo in the fight.
Unfortunately Hop’s Wooloo isn’t usually that helpful, although it can at least use Double Kick, which is effective against their opening duo of Dark-types. If it gets knocked out, he has other Pokémon that he’ll use, including Corvisquire and his starter Pokémon.
They’ll run off after you’ve beaten them, leaving you free to explore more of the mine. There’s a Drednaw static encounter in that general area, which might be a good addition to your team if you’re considering Drednaw since you won’t have to go through the trouble of evolving a Chewtle. There’s also a hidden Star Piece in the left part of that room.
Continue south until you reach another fork in the road. The path to the left leads you to a hidden bag of Soft Sand, which raises the power of the holder’s Ground-type moves by 20%. Watch out for the Galarian Stunfisk blocking the path, though! Pick that up and then continue to the right, fighting against Rail Staff Vincent.
Just past Rail Staff Vincent, to the right, is TM49 Sand Tomb, a rather weak Ground-type move that traps the foe for the next several turns, preventing it from switching out and also doing damage between each turn that effect is active. It’s not really that great.
Keep going south and then further east and you’ll finally find the Gym Leader you were looking for, speaking with some more Team Yell Grunts, apparently after they fought. They’ll run off, and then you and Hop will approach Kabu. After some more dialogue, he’ll head off back to Motostoke.
You and Hop will then automatically exit the cave onto the Motostoke Outskirts, which is just to the east of Motostoke, meaning you can traverse west through it to arrive back in Motostoke. However, before Hop leaves, he’ll ask if you know about Poké Jobs, and he’ll offer an explanation of them if you ask him, “Poké what?”
Your next destination needs to be the Budew Drop Inn in Motostoke, so you can fly back to Motostoke directly and completely skip the Motostoke Outskirts, or you can check them out as you walk back on foot. The choice is yours, but you’ll find both of these locations covered in the following Motostoke Outskirts page.