Solosis • Generation VIII Pokédex

Solosis
Pokédex Page for Solosis

This is the Marriland Pokédex page for Solosis, showing its information and moves in Pokémon Sword & Shield. Solosis is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Solosis

Solosis
Sprite of Solosis in Pokémon HOME

Solosis's Type

PSYCHIC

Solosis's Pokédex #s

National #
577
Galar #
270
Armor #
--
Crown #
54

Solosis's Base Stats

HP:
45
Attack:
30
Defense:
40
Sp. Atk:
105
Sp. Def:
50
Speed:
20
Total:
290

Misc. Info

Height:
1'0" (0.3m)
Weight:
2.2 lbs. (1 kg)
Gender Ratio:
Egg Groups:
Amorphous
EXP At Lv. 100:
1,059,680
EV Yield:
1 Sp. Atk
Base EXP:
58
Catch Rate:
200
Base Happiness:
70

Solosis's Abilities

Here are what abilities Solosis can possibly have, along with their effects.
Overcoat
Solosis does not take damage from weather.
Magic Guard
Protects Solosis from most damage not caused by damaging moves, including effects, status conditions, items, and more.
Regenerator
Whenever Solosis switches out, it heals by 1/3 of its maximum HP.

Weaknesses & Resistances

Below is a list of what Solosis's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Solosis's Evolution Line

Below you'll find a list of all Pokémon Solosis evolves from or into, along with its evolution method.
Solosis
Solosis
starting form
Duosion
Duosion
at level 32
Reuniclus
Reuniclus
at level 41

Solosis's Moves in Sword & Shield

Below is a list of all of the moves that Solosis can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Solosis learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Protect
Protects Solosis from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
4
Recover
Restores half of Solosis's HP.
NORMAL
STATUS
-- -- 10 User
8
Endeavor
Does damage to set the target's HP equal to Solosis's. Fails if Solosis has more HP.
NORMAL
PHYSICAL
varies 100% 5 One Target
12
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
16
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
20
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
24
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
24
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
28
Ally Switch
Switches places with Solosis for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
33
Pain Split
Does damage or heals Solosis and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
36
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
40
Skill Swap
Swaps Solosis's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
44
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
48
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Solosis can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Solosis restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Solosis from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Solosis is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Solosis can't use any moves Solosis knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM60
Power Swap
Solosis swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Solosis swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Solosis can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Solosis's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Solosis's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Solosis's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Solosis's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Solosis's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Solosis's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Solosis's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Solosis has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Solosis for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Egg Moves

Here are all of the moves that Solosis can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Solosis.
Move Type Category Power Acc.% PP Target Info
EGG
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Acid Armor
Raises Solosis's Defense by two stages.
POISON
STATUS
-- -- 20 User

Move Tutor Moves

Here are all of the moves that Solosis can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Solosis's Detailed Stats

Below you'll find a more detailed table containing Solosis's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Solosis's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Solosis is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
200 231 263 294 45
Attack
65 96 128 159 30
Defense
85 116 148 179 40
Sp. Atk
215 246 278 309 105
Sp. Def
105 136 168 199 50
Speed
45 76 108 139 20
Total
290

Where to Find Solosis in Sword & Shield

If you're looking for where to find Solosis, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Solosis in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Shield

Solosis is exclusive to Pokémon Shield, so if you are playing Pokémon Sword, you will need to trade with someone playing Pokémon Shield in order to obtain it for your Pokédex.

Solosis in the Wild

Giant's Cap

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- --
Shield
40%
Lv. 28-30

Giant's Cap (Northwest Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- --
Shield
50%
Lv. 28-30

Giant's Cap (Atop Cliffs)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- --
Shield
50%
Lv. 29-32

Slippery Slope

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- --
Shield
18%
Lv. 60-65

Frostpoint Field

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- --
Shield
20%
Lv. 60-65

Pokédex Entries for Solosis

Generation 8 Pokédex Entries

Sword
It communicates with others telepathically. Its body is encapsulated in liquid, but if it takes a heavy blow, the liquid will leak out.
Shield
Many say that the special liquid covering this Pokémon's body would allow it to survive in the vacuum of space.

Generation 6 Pokédex Entries

X Omega Ruby
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
Y Alpha Sapphire
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.

Generation 5 Pokédex Entries

Black
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
White
Because their bodies are enveloped in a special liquid, they can survive in any environment.
Black 2 White 2
Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
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