Carkol • Generation VIII Pokédex

Carkol
Pokédex Page for Carkol

This is the Marriland Pokédex page for Carkol, showing its information and moves in Pokémon Sword & Shield. Carkol is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Carkol

Carkol
Sprite of Carkol in Pokémon HOME

Carkol's Type

ROCK
FIRE

Carkol's Pokédex #s

National #
838
Galar #
162
Armor #
--
Crown #
177

Carkol's Base Stats

HP:
80
Attack:
60
Defense:
90
Sp. Atk:
60
Sp. Def:
70
Speed:
50
Total:
410

Misc. Info

Height:
3'7" (1.1m)
Weight:
172 lbs. (78 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,059,680
EV Yield:
2 Defense
Base EXP:
144
Catch Rate:
120

Carkol's Abilities

Here are what abilities Carkol can possibly have, along with their effects.
Steam Engine
Raises Carkol's Speed by three stages when hit by a Fire- or Water-type move.
Flame Body
30% chance of burning the attacker when Carkol is damaged by a contact move. Speeds up egg hatching outside of battle.
Flash Fire
Carkol is immune to Fire moves and increases the power of its Fire moves by 50% when hit by one and while active.

Weaknesses & Resistances

Below is a list of what Carkol's weakness and resistance is to various types.
WATER
GROUND
FIGHTING
ROCK
½
NORMAL
ICE
POISON
FLYING
BUG
FAIRY
¼
FIRE

Carkol's Evolution Line

Below you'll find a list of all Pokémon Carkol evolves from or into, along with its evolution method.
Rolycoly
Rolycoly
starting form
Carkol
Carkol
at level 18
Coalossal
Coalossal
at level 34

Carkol's Moves in Sword & Shield

Below is a list of all of the moves that Carkol can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Carkol learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Flame Charge
Raises Carkol's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target
1
Flame Charge
Raises Carkol's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
1
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
1
Smack Down
The target can be hit by Ground-type moves after being hit by Smack Down.
ROCK
PHYSICAL
50 100% 15 One Target
15
Rock Polish
Raises Carkol's Speed by two stages.
ROCK
STATUS
-- -- 20 User
20
Ancient Power
Has a 10% chance of raising Carkol's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
27
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
35
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
41
Heat Crash
Power ranges from 40–120 based on Carkol's weight vs. the target's weight.
FIRE
PHYSICAL
varies 100% 10 One Target
48
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
55
Burn Up
Removes Carkol's Fire typing after using Burn Up. (This can result in the Pokémon having no type.)
FIRE
SPECIAL
130 100% 5 One Target

TM Moves

Here are all of the moves that Carkol can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM20
Self-Destruct
Carkol is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Carkol restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Carkol from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Carkol is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Carkol can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Carkol's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR23
Spikes
Sets a layer of spikes to do damage upon switching in. Up to three layers can be set.
GROUND
STATUS
-- -- 20 Enemy Field
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Carkol's moves at random.
NORMAL
STATUS
-- -- 10 User
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR43
Overheat
Lowers Carkol's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR46
Iron Defense
Raises Carkol's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Carkol's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR55
Flare Blitz
Has a 10% chance of burning the target. Carkol takes 33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR79
Heavy Slam
Power ranges from 40–120 based on Carkol's weight vs. the target's weight.
STEEL
PHYSICAL
varies 100% 10 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR88
Heat Crash
Power ranges from 40–120 based on Carkol's weight vs. the target's weight.
FIRE
PHYSICAL
varies 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR99
Body Press
Does more damage based on how high Carkol's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Carkol can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Carkol.
Move Type Category Power Acc.% PP Target Info
EGG
Explosion
Carkol is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
EGG
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
EGG
Block
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target

Move Tutor Moves

Here are all of the moves that Carkol can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Scorching Sands
Has a 30% chance to burn the target.
GROUND
SPECIAL
70 100% 10 One Target
TUTOR
Meteor Beam
Raises Carkol's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target

Carkol's Detailed Stats

Below you'll find a more detailed table containing Carkol's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Carkol's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Carkol is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
270 301 333 364 80
Attack
125 156 188 219 60
Defense
185 216 248 279 90
Sp. Atk
125 156 188 219 60
Sp. Def
145 176 208 239 70
Speed
105 136 168 199 50
Total
410

Where to Find Carkol in Sword & Shield

If you're looking for where to find Carkol, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Carkol in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Carkol

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Carkol in the Wild

Bridge Field

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 10% -- -- -- --
Lv. 26-28

Stony Wilderness

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 40% -- -- -- --
Lv. 26-28

Giant's Cap

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 40% -- -- 40% --
Lv. 28-30 Lv. 28-30

Ballimere Lake

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 20% -- -- -- --
Lv. 60-65

Lakeside Cave

Overworld Encounters
Any Weather
15% Lv. 60-65

Getting Carkol By Evolution

Evolves from Rolycoly at level 18.

Pokédex Entries for Carkol

Generation 8 Pokédex Entries

Sword
It forms coal inside its body. Coal dropped by this Pokémon once helped fuel the lives of people in the Galar region.
Shield
By rapidly rolling its legs, it can travel at over 18 mph. The temperature of the flames it breathes exceeds 1,800 degrees Fahrenheit.
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