Shuckle • Generation VIII Pokédex

Shuckle
Pokédex Page for Shuckle

This is the Marriland Pokédex page for Shuckle, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Shuckle's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Shuckle

Shuckle
Sprite of Shuckle in Pokémon HOME

Shuckle's Type

BUG
ROCK

Shuckle's Pokédex #s

National #
213
Galar #
227
Armor #
--
Crown #
170

Shuckle's Base Stats

HP:
20
Attack:
10
Defense:
230
Sp. Atk:
10
Sp. Def:
230
Speed:
5
Total:
505

Misc. Info

Height:
2'0" (0.6m)
Weight:
45.2 lbs. (20.5 kg)
Gender Ratio:
Egg Groups:
Bug
EXP At Lv. 100:
1,059,680
EV Yield:
1 Defense, 1 Sp. Def
Base EXP:
177
Catch Rate:
190
Base Happiness:
70

Shuckle's Abilities

Here are what abilities Shuckle can possibly have, along with their effects.
Sturdy
If Shuckle has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.
Gluttony
Shuckle consumes its held Berry whenever its HP is below 50%, regardless of the usual HP threshold for consuming the Berry.
Contrary
Raises Shuckle's stats whenever its stats are lowered and lowers its stats whenever they are raised.

Weaknesses & Resistances

Below is a list of what Shuckle's weakness and resistance is to various types.
WATER
ROCK
STEEL
½
NORMAL
POISON

Shuckle's Evolution Line

Shuckle does not evolve into any other known or available Pokémon.

Shuckle's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Shuckle can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Shuckle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Withdraw
Raises Shuckle's Defense by one stage.
WATER
STATUS
-- -- 40 User
1
Wrap
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 90% 20 One Target
5
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
10
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies
15
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
25
Rest
Shuckle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
30
Bug Bite
Does double damage if the target has a Berry and then Shuckle consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
35
Power Split
Averages Shuckle's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
35
Guard Split
Averages Shuckle's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
40
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
45
Gastro Acid
Disables the target's ability until the target switches out.
POISON
STATUS
-- 100% 10 One Target
50
Sticky Web
Covers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in.
BUG
STATUS
-- -- 20 Enemy Field
55
Power Trick
Shuckle swaps its Attack and Defense stats with each other.
PSYCHIC
STATUS
-- -- 10 User
60
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
65
Shell Smash
Raises Shuckle's Attack, Special Attack, and Speed by two stages. Lowers Shuckle's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User

TM Moves

Here are all of the moves that Shuckle can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Shuckle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Shuckle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Shuckle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Shuckle can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Shuckle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Shuckle's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Shuckle's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR46
Iron Defense
Raises Shuckle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Shuckle's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR78
Sludge Wave
Has a 10% chance to poison all nearby Pokémon.
POISON
SPECIAL
95 100% 10 All But Self

Egg Moves

Here are all of the moves that Shuckle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Shuckle.
Move Type Category Power Acc.% PP Target Info
EGG
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
EGG
Acid
10% chance of lowering all nearby enemies' Sp. Def by one stage.
POISON
SPECIAL
40 100% 30 Nearby Enemies
EGG
Final Gambit
Does damage equal to Shuckle's remaining HP and then Shuckle faints.
FIGHTING
SPECIAL
varies 100% 5 One Target
EGG
Defense Curl
Raises Shuckle's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Infestation
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
BUG
SPECIAL
20 100% 20 One Target
EGG
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target

Move Tutor Moves

Here are all of the moves that Shuckle can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Meteor Beam
Raises Shuckle's Sp. Atk by one stage. Charges for a turn, attacks on second turn.
ROCK
SPECIAL
120 90% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Level Up Moves

Here are all of the moves Shuckle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Withdraw
Raises Shuckle's Defense by one stage.
WATER
STATUS
-- -- 40 User
1
Wrap
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 90% 20 One Target
5
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
10
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies
15
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
25
Rest
Shuckle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
30
Bug Bite
Does double damage if the target has a Berry and then Shuckle consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
35
Power Split
Averages Shuckle's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
35
Guard Split
Averages Shuckle's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
40
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
45
Gastro Acid
Disables the target's ability until the target switches out.
POISON
STATUS
-- 100% 10 One Target
50
Sticky Web
Covers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in.
BUG
STATUS
-- -- 20 Enemy Field
55
Power Trick
Shuckle swaps its Attack and Defense stats with each other.
PSYCHIC
STATUS
-- -- 10 User
60
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
65
Shell Smash
Raises Shuckle's Attack, Special Attack, and Speed by two stages. Lowers Shuckle's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User

TM Moves

Here are all of the moves that Shuckle can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM06
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Shuckle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM32
Double Team
Raises Shuckle's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Shuckle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Shuckle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM69
Rock Polish
Raises Shuckle's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM74
Gyro Ball
Does more damage based on how much lower Shuckle's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Shuckle's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Shuckle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Shuckle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Shuckle.
Move Type Category Power Acc.% PP Target Info
EGG
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
EGG
Acid
10% chance of lowering all nearby enemies' Sp. Def by one stage.
POISON
SPECIAL
40 100% 30 Nearby Enemies
EGG
Final Gambit
Does damage equal to Shuckle's remaining HP and then Shuckle faints.
FIGHTING
SPECIAL
varies 100% 5 One Target
EGG
Defense Curl
Raises Shuckle's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Infestation
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
BUG
SPECIAL
20 100% 20 One Target
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
EGG
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
EGG
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
EGG
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target

Shuckle's Detailed Stats

Below you'll find a more detailed table containing Shuckle's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Shuckle's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Shuckle is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
150 181 213 244 20
Attack
25 56 88 119 10
Defense
465 496 528 559 230
Sp. Atk
25 56 88 119 10
Sp. Def
465 496 528 559 230
Speed
15 46 78 109 5
Total
505

Where to Find Shuckle in Brilliant Diamond & Shining Pearl

If you're looking for where to find Shuckle, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Shuckle in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Shuckle in the Wild

Galar Mine No. 2

Overworld Encounters
Any Weather
5% Lv. 20-24
Random Encounters
Any Weather
10% Lv. 20-24

Watchtower Ruins

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 2% -- -- 25% --
Lv. 26-29 Lv. 26-29

Stony Wilderness

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 10% --
Lv. 26-28

Dusty Bowl

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 42-47

Giant's Cap

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 28-30

Giant's Cap (Northwest Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 28-30

Giant's Cap (Atop Cliffs)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 29-32

Ballimere Lake

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% -- -- -- 10% -- -- -- --
Lv. 60-65 Lv. 60-65
Location information on where to find Shuckle in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Shuckle

Generation 8 Pokédex Entries

Sword
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
Shield
The berries stored in its vaselike shell eventually become a thick, pulpy juice.

Generation 6 Pokédex Entries

X
The berries stored in its jar-like shell eventually become a thick, pulpy juice.
Y
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
Omega Ruby Alpha Sapphire
Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.

Generation 5 Pokédex Entries

Black White
It stores berries in its shell. The berries eventually ferment to become delicious juices.
Black 2 White 2
The berries stored in its vaselike shell eventually become a thick, pulpy juice.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It stores berries in its shell. The berries eventually ferment to become delicious juices.
HeartGold
The berries it stores in its vase-like shell decompose and become a gooey liquid.
SoulSilver
It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.

Generation 3 Pokédex Entries

Ruby Sapphire
SHUCKLE quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.
Emerald
A SHUCKLE hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.
FireRed
It stores BERRIES inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
LeafGreen
The BERRIES it stores in its vaselike shell decompose and become a gooey liquid.

Generation 2 Pokédex Entries

Gold
The BERRIES it stores in its vase-like shell decompose and become a gooey liquid.
Silver
It stores BERRIES inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
Crystal
The fluid secreted by its toes carves holes in rocks for nesting and can be mixed with BERRIES to make a drink.
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