Shuckle • Sword & Shield Pokédex

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Shuckle

Shuckle

Shuckle's Type

BUG
ROCK

Shuckle's Pokédex #s

Galar #
227
National #
213

Shuckle's Base Stats

HP:
20
Attack:
10
Defense:
230
Sp. Atk:
10
Sp. Def:
230
Speed:
5
Total:
505

Misc. Info

Egg Groups:
Bug
EXP At Lv. 100:
1,059,860
EV Yield:
1 Defense, 1 Sp. Def

Shuckle's Abilities

Here are what abilities Shuckle can possibly have, along with their effects.
Sturdy
If Shuckle has full HP and would be knocked out by a single hit, it survives with 1 HP. Also protects against OHKO moves.
Gluttony
Shuckle consumes its held Berry whenever its HP is below 50%, regardless of the usual HP threshold for consuming the Berry.
Contrary
Raises Shuckle's stats whenever its stats are lowered and lowers its stats whenever they are raised.

Weaknesses & Resistances

Below is a list of what Shuckle's weakness and resistance is to various types.
WATER
ROCK
STEEL
½
NORMAL
POISON

Shuckle's Evolution Line

Shuckle does not evolve into any other known or available Pokémon.

Shuckle's Moves

Below is a list of all of the moves that Shuckle can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Shuckle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Withdraw
Raises Shuckle's Defense by one stage.
WATER
STATUS
-- -- 40 User
1
Wrap
Traps the target for 2–5 turns; does 1/16 max HP per turn.
NORMAL
PHYSICAL
15 90% 20 One Target
5
Rollout
Lose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
PHYSICAL
30 90% 20 One Target
10
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies
15
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
25
Rest
Shuckle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
30
Bug Bite
Does double damage if the target has a Berry and then Shuckle consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
35
Power Split
Averages Shuckle's Attack and Special Attack stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
35
Guard Split
Averages Shuckle's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
40
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
45
Gastro Acid
Disables the target's ability until the target switches out.
POISON
STATUS
-- 100% 10 One Target
50
Sticky Web
Covers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in.
BUG
STATUS
-- -- 20 Enemy Field
55
Power Trick
Shuckle swaps its Attack and Defense stats with each other.
PSYCHIC
STATUS
-- -- 10 User
60
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
65
Shell Smash
Raises Shuckle's Attack, Special Attack, and Speed by two stages. Lowers Shuckle's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User

TM Moves

Here are all of the moves that Shuckle can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Shuckle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Shuckle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Shuckle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 2–5 turns; does 1/16 max HP per turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Shuckle can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Shuckle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Shuckle's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Shuckle's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR46
Iron Defense
Raises Shuckle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Shuckle's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR78
Sludge Wave
Has a 10% chance to poison all nearby Pokémon.
POISON
SPECIAL
95 100% 10 All But Self

Egg Moves

Here are all of the moves that Shuckle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Sweet Scent
Lowers all nearby enemies' Evasion by one stage.
NORMAL
STATUS
-- 100% 20 Nearby Enemies
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
EGG
Acid
10% chance of lowering all nearby enemies' Sp. Def by one stage.
POISON
SPECIAL
40 100% 30 Nearby Enemies
EGG
Final Gambit
Does damage equal to Shuckle's remaining HP and then Shuckle faints.
FIGHTING
SPECIAL
varies 100% 5 One Target
EGG
Defense Curl
Raises Shuckle's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
EGG
Infestation
Traps the target for 2–5 turns; does 1/16 max HP per turn.
BUG
SPECIAL
20 100% 20 One Target
EGG
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
EGG
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target

Where to Find Shuckle

If you're looking for where to find Shuckle, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Shuckle in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Shuckle in the Wild

Wild Area: Watchtower Ruins

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- 2% -- -- 25% --
Lv. 26-29 Lv. 26-29

Wild Area: Stony Wilderness

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 10% --
Lv. 26-28

Wild Area: Dusty Bowl

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 42-47

Wild Area: Giant's Cap

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 28-30

Wild Area: Giant's Cap (2)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 28-30

Wild Area: Giant's Cap (3)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- 5% --
Lv. 29-32

Galar Mine No. 2

Overworld Encounters
Any Weather
5% Lv. 20-24
Random Encounters
Any Weather
Sword
10%
Lv. 20-24
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