Orbeetle • Generation VIII Pokédex

Orbeetle
Pokédex Page for Orbeetle

This is the Marriland Pokédex page for Orbeetle, showing its information and moves in Pokémon Sword & Shield. Orbeetle is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Orbeetle

Orbeetle
Sprite of Orbeetle in Pokémon HOME

Orbeetle's Type

BUG
PSYCHIC

Orbeetle's Pokédex #s

National #
826
Galar #
12
Armor #
16
Crown #
--

Orbeetle's Base Stats

HP:
60
Attack:
45
Defense:
110
Sp. Atk:
80
Sp. Def:
120
Speed:
90
Total:
505

Misc. Info

Height:
1'4" (0.4m)
Weight:
89.9 lbs. (40.8 kg)
Gender Ratio:
Egg Groups:
Bug
EXP At Lv. 100:
1,000,000
EV Yield:
3 Sp. Def
Base EXP:
253
Catch Rate:
45

Orbeetle's Abilities

Here are what abilities Orbeetle can possibly have, along with their effects.
Swarm
Increases the damage of Orbeetle's Bug-type moves by 50% when it is at 1/3 or less HP.
Frisk
Reveals an opponent's held item when Orbeetle is sent out in a battle.
Telepathy
Orbeetle does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Orbeetle's weakness and resistance is to various types.
FIRE
FLYING
BUG
ROCK
GHOST
DARK
½
GRASS
GROUND
PSYCHIC
¼
FIGHTING

Orbeetle's Evolution Line

Below you'll find a list of all Pokémon Orbeetle evolves from or into, along with its evolution method.
Blipbug
Blipbug
starting form
Dottler
Dottler
at level 10
Orbeetle
Orbeetle
at level 30

Orbeetle's Alternate Forms

Cosmetic Forms

Gigantamax Orbeetle
Gigantamax Orbeetle
Gigantamax

Orbeetle's Moves in Sword & Shield

Below is a list of all of the moves that Orbeetle can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Orbeetle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
1
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies
4
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
8
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
12
Agility
Raises Orbeetle's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
16
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
20
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
24
Ally Switch
Switches places with Orbeetle for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
28
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
32
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
36
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
40
After You
If the target hasn't already acted this turn, causes the target to act immediately after Orbeetle.
NORMAL
STATUS
-- -- 15 One Target
44
Calm Mind
Raises Orbeetle's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
48
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Orbeetle can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Orbeetle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Orbeetle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Orbeetle by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Orbeetle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Orbeetle can't use any moves Orbeetle knows.
PSYCHIC
STATUS
-- -- 10 User
TM56
U-turn
Forces Orbeetle to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Orbeetle attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM60
Power Swap
Orbeetle swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Orbeetle swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Orbeetle can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR12
Agility
Raises Orbeetle's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR18
Leech Life
Heals Orbeetle by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Orbeetle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Orbeetle's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Orbeetle's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Orbeetle's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Orbeetle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Orbeetle's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Orbeetle has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Orbeetle for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR99
Body Press
Does more damage based on how high Orbeetle's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Orbeetle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Orbeetle.
Move Type Category Power Acc.% PP Target Info
EGG
Infestation
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
BUG
SPECIAL
20 100% 20 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Sticky Web
Covers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in.
BUG
STATUS
-- -- 20 Enemy Field
EGG
Recover
Restores half of Orbeetle's HP.
NORMAL
STATUS
-- -- 10 User

Move Tutor Moves

Here are all of the moves that Orbeetle can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Orbeetle's Detailed Stats

Below you'll find a more detailed table containing Orbeetle's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Orbeetle's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Orbeetle is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
95 126 158 189 45
Defense
225 256 288 319 110
Sp. Atk
165 196 228 259 80
Sp. Def
245 276 308 339 120
Speed
185 216 248 279 90
Total
505

Where to Find Orbeetle in Sword & Shield

If you're looking for where to find Orbeetle, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Orbeetle in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Orbeetle

Available in some Max Raid Dens in the Wild Area, including a rare Gigantamax-capable Orbeetle.

Catchable (Gigantamax-capable) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Orbeetle in the Wild

Slumbering Weald

Overworld Encounters
Any Weather
15% Lv. 45-47
Random Encounters
Any Weather
15% Lv. 45-47

Lake of Outrage

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
13% -- -- -- -- -- -- -- --
Lv. 50-52

Getting Orbeetle By Evolution

Evolves from Dottler at level 30.

Pokédex Entries for Orbeetle

Generation 8 Pokédex Entries

Normal

Sword
It's famous for its high level of intelligence, and the large size of its brain is proof that it also possesses immense psychic power.
Shield
It emits psychic energy to observe and study what's around it—and what's around it can include things over six miles away.

Gigantamax

Sword
Its brain has grown to a gargantuan size, as has the rest of its body. This Pokémon's intellect and psychic abilities are overpowering.
Shield
If it were to utilize every last bit of its power, it could control the minds of every living being in its vicinity.
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