Dottler • Generation VIII Pokédex

Dottler
Pokédex Page for Dottler

This is the Marriland Pokédex page for Dottler, showing its information and moves in Pokémon Sword & Shield. Dottler is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Dottler

Dottler
Sprite of Dottler in Pokémon HOME

Dottler's Type

BUG
PSYCHIC

Dottler's Pokédex #s

National #
825
Galar #
11
Armor #
15
Crown #
--

Dottler's Base Stats

HP:
50
Attack:
35
Defense:
80
Sp. Atk:
50
Sp. Def:
90
Speed:
30
Total:
335

Misc. Info

Height:
1'4" (0.4m)
Weight:
43 lbs. (19.5 kg)
Gender Ratio:
Egg Groups:
Bug
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Def
Base EXP:
117
Catch Rate:
120

Dottler's Abilities

Here are what abilities Dottler can possibly have, along with their effects.
Swarm
Increases the damage of Dottler's Bug-type moves by 50% when it is at 1/3 or less HP.
Compound Eyes
Increases the accuracy of Dottler's moves by 30% of their original accuracy.
Telepathy
Dottler does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Dottler's weakness and resistance is to various types.
FIRE
FLYING
BUG
ROCK
GHOST
DARK
½
GRASS
GROUND
PSYCHIC
¼
FIGHTING

Dottler's Evolution Line

Below you'll find a list of all Pokémon Dottler evolves from or into, along with its evolution method.
Blipbug
Blipbug
starting form
Dottler
Dottler
at level 10
Orbeetle
Orbeetle
at level 30

Dottler's Moves in Sword & Shield

Below is a list of all of the moves that Dottler can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Dottler learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
Evo.
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
Evo.
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
1
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies

TM Moves

Here are all of the moves that Dottler can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Dottler restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Dottler from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Dottler is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Dottler can't use any moves Dottler knows.
PSYCHIC
STATUS
-- -- 10 User
TM57
Payback
Does double damage if Dottler attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM60
Power Swap
Dottler swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Dottler swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Dottler can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR18
Leech Life
Heals Dottler by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Dottler's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Dottler's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Dottler's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Dottler's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Dottler's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Dottler's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Dottler has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Dottler for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR99
Body Press
Does more damage based on how high Dottler's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Dottler can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Dottler.
Move Type Category Power Acc.% PP Target Info
EGG
Infestation
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
BUG
SPECIAL
20 100% 20 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Sticky Web
Covers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in.
BUG
STATUS
-- -- 20 Enemy Field
EGG
Recover
Restores half of Dottler's HP.
NORMAL
STATUS
-- -- 10 User

Move Tutor Moves

Here are all of the moves that Dottler can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Dottler's Detailed Stats

Below you'll find a more detailed table containing Dottler's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Dottler's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Dottler is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
75 106 138 169 35
Defense
165 196 228 259 80
Sp. Atk
105 136 168 199 50
Sp. Def
185 216 248 279 90
Speed
65 96 128 159 30
Total
335

Where to Find Dottler in Sword & Shield

If you're looking for where to find Dottler, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Dottler in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Dottler in the Wild

Galar Route 5

Random Encounters
Any Weather
26% Lv. 16-18

Stony Wilderness

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 30%
Lv. 26-28

Giant's Mirror

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% 10% 10% -- -- -- -- 20% --
Lv. 27-29 Lv. 27-29 Lv. 26-28 Lv. 26-28

Giant's Cap

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 30% 20% 10% -- 10% 10% 10% 30%
Lv. 27-29 Lv. 27-29 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28

Giant's Cap (Northwest Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
50% 50% 50% 50% 35% 35% 35% 35% 35%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Getting Dottler By Evolution

Evolves from Blipbug at level 10.

Pokédex Entries for Dottler

Generation 8 Pokédex Entries

Sword
It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.
Shield
As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.
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