Dottler • Sword & Shield Pokédex

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Dottler

Dottler

Dottler's Type

BUG
PSYCHIC

Dottler's Pokédex #s

Galar #
11
National #
825

Dottler's Base Stats

HP:
50
Attack:
35
Defense:
80
Sp. Atk:
50
Sp. Def:
90
Speed:
30
Total:
335

Misc. Info

Egg Groups:
Bug
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Def

Dottler's Abilities

Here are what abilities Dottler can possibly have, along with their effects.
Swarm
Increases the damage of Dottler's Bug-type moves by 50% when it is at 1/3 or less HP.
Compound Eyes
Increases the accuracy of Dottler's moves by 30% of their original accuracy.
Telepathy
Dottler does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Dottler's weakness and resistance is to various types.
FIRE
FLYING
BUG
ROCK
GHOST
DARK
½
GRASS
GROUND
PSYCHIC
¼
FIGHTING

Dottler's Evolution Line

Below you'll find a list of all Pokémon Dottler evolves from or into, along with its evolution method.
Blipbug
Blipbug
starting form
Dottler
Dottler
at level 10
Orbeetle
Orbeetle
at level 30

Dottler's Moves

Below is a list of all of the moves that Dottler can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Dottler learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
Evo.
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
Evo.
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
1
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Struggle Bug
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
SPECIAL
50 100% 20 Nearby Enemies

TM Moves

Here are all of the moves that Dottler can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Dottler restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Dottler from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Dottler is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Dottler can't use any moves Dottler knows.
PSYCHIC
STATUS
-- -- 10 User
TM57
Payback
Does double damage if Dottler attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM60
Power Swap
Dottler swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Dottler swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Dottler can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR18
Leech Life
Heals Dottler by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Dottler's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Dottler's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Dottler's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Dottler's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR46
Iron Defense
Raises Dottler's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR49
Calm Mind
Raises Dottler's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Dottler has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Dottler for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR99
Body Press
Does more damage based on how high Dottler's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Dottler can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Infestation
Traps the target for 2–5 turns; does 1/16 max HP per turn.
BUG
SPECIAL
20 100% 20 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Sticky Web
Covers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in.
BUG
STATUS
-- -- 20 Enemy Field
EGG
Recover
Restores half of Dottler's HP.
NORMAL
STATUS
-- -- 10 User

Where to Find Dottler

If you're looking for where to find Dottler, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Dottler in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Dottler in the Wild

Galar Route 5

Random Encounters
Any Weather
26% Lv. 16-18

Wild Area: Stony Wilderness

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 30%
Lv. 26-28

Wild Area: Giant's Mirror

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% 10% 10% -- -- -- -- 20% --
Lv. 27-29 Lv. 27-29 Lv. 26-28 Lv. 26-28

Wild Area: Giant's Cap

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 30% 20% 10% -- 10% 10% 10% 30%
Lv. 27-29 Lv. 27-29 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28

Wild Area: Giant's Cap (2)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
50% 50% 50% 50% 35% 35% 35% 35% 35%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30
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