Klinklang • Generation VIII Pokédex

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Klinklang
Pokédex Page for Klinklang

This is the Marriland Pokédex page for Klinklang, showing its information and moves in Pokémon Sword & Shield. Klinklang is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Klinklang

Klinklang
Sprite of Klinklang in Pokémon HOME

Klinklang's Type

STEEL

Klinklang's Pokédex #s

National #
601
Galar #
115
Armor #
--
Crown #
--

Klinklang's Base Stats

HP:
60
Attack:
100
Defense:
115
Sp. Atk:
70
Sp. Def:
85
Speed:
90
Total:
520

Misc. Info

Height:
2'0" (0.6m)
Weight:
178.6 lbs. (81 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,059,680
EV Yield:
3 Defense
Base EXP:
234
Catch Rate:
30
Base Happiness:
70

Klinklang's Abilities

Here are what abilities Klinklang can possibly have, along with their effects.
Plus
Raises Klinklang's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Minus
Raises Klinklang's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Clear Body
Prevents Klinklang's stats from being lowered by other Pokémon.

Weaknesses & Resistances

Below is a list of what Klinklang's weakness and resistance is to various types.
FIRE
FIGHTING
GROUND
½
NORMAL
GRASS
ICE
FLYING
PSYCHIC
BUG
ROCK
DRAGON
STEEL
FAIRY
immune
POISON

Klinklang's Evolution Line

Below you'll find a list of all Pokémon Klinklang evolves from or into, along with its evolution method.
Klink
Klink
starting form
Klang
Klang
at level 38
Klinklang
Klinklang
at level 49

Klinklang's Moves in Sword & Shield

Below is a list of all of the moves that Klinklang can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Klinklang learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Gear Up
Raises Attack and Special Attack by one stage for any of your Pokémon with Plus or Minus.
STEEL
STATUS
-- -- 20 All Allies
1
Magnetic Flux
Raises Defense and Special Defense by one stage for any of your Pokémon with Plus or Minus.
ELECTRIC
STATUS
-- -- 20 All Allies
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Vise Grip
Damages the target.
NORMAL
PHYSICAL
55 100% 30 One Target
1
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
1
Charge
Raises Klinklang's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
12
Charge Beam
Has a 70% chance to raise Klinklang's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
16
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
20
Autotomize
Raises Klinklang's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
24
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
28
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
32
Gear Grind
Hits the target two times in a row.
STEEL
PHYSICAL
50 85% 15 One Target
36
Lock-On
The next move used by Klinklang will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
42
Shift Gear
Raises Klinklang's Attack by one stage and Speed by two stages.
STEEL
STATUS
-- -- 10 User
48
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target
56
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
64
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Klinklang can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Klinklang restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Klinklang from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Klinklang is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Klinklang to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Klinklang can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Klinklang's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Klinklang's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR46
Iron Defense
Raises Klinklang's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR63
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR83
Ally Switch
Switches places with Klinklang for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR86
Wild Charge
Klinklang takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Klinklang can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Klinklang's Detailed Stats

Below you'll find a more detailed table containing Klinklang's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Klinklang's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Klinklang is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
205 236 268 299 100
Defense
235 266 298 329 115
Sp. Atk
145 176 208 239 70
Sp. Def
175 206 238 269 85
Speed
185 216 248 279 90
Total
520

Where to Find Klinklang in Sword & Shield

If you're looking for where to find Klinklang, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klinklang in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Klinklang

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Klinklang in the Wild

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 30% -- --
Lv. 55-58

Getting Klinklang By Evolution

Evolves from Klang at level 49.

Pokédex Entries for Klinklang

Generation 8 Pokédex Entries

Sword
From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
Shield
The three gears that compose this Pokémon spin at high speed. Its new spiked gear isn't a living creature.

Generation 6 Pokédex Entries

X Omega Ruby
The gear with the red core is rotated at high speed for a rapid energy charge.
Y Alpha Sapphire
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.

Generation 5 Pokédex Entries

Black
Its red core functions as an energy tank. It fires the charged energy through its spikes into an area.
White
The gear with the red core is rotated at high speed for a rapid energy charge.
Black 2 White 2
The minigear spins at high speed. Then the energy from the red core charges the minigear to make it ready to fire.
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