Klink • Generation VIII Pokédex

Klink
Pokédex Page for Klink

This is the Marriland Pokédex page for Klink, showing its information and moves in Pokémon Sword & Shield. Klink is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Klink

Klink
Sprite of Klink in Pokémon HOME

Klink's Type

STEEL

Klink's Pokédex #s

National #
599
Galar #
113
Armor #
--
Crown #
--

Klink's Base Stats

HP:
40
Attack:
55
Defense:
70
Sp. Atk:
45
Sp. Def:
60
Speed:
30
Total:
300

Misc. Info

Height:
1'0" (0.3m)
Weight:
46.3 lbs. (21 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,059,680
EV Yield:
1 Defense
Base EXP:
60
Catch Rate:
130
Base Happiness:
70

Klink's Abilities

Here are what abilities Klink can possibly have, along with their effects.
Plus
Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Minus
Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Clear Body
Prevents Klink's stats from being lowered by other Pokémon.

Weaknesses & Resistances

Below is a list of what Klink's weakness and resistance is to various types.
FIRE
FIGHTING
GROUND
½
NORMAL
GRASS
ICE
FLYING
PSYCHIC
BUG
ROCK
DRAGON
STEEL
FAIRY
immune
POISON

Klink's Evolution Line

Below you'll find a list of all Pokémon Klink evolves from or into, along with its evolution method.
Klink
Klink
starting form
Klang
Klang
at level 38
Klinklang
Klinklang
at level 49

Klink's Moves in Sword & Shield

Below is a list of all of the moves that Klink can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Klink learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Vise Grip
Damages the target.
NORMAL
PHYSICAL
55 100% 30 One Target
4
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
8
Charge
Raises Klink's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
12
Charge Beam
Has a 70% chance to raise Klink's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
16
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
20
Autotomize
Raises Klink's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
24
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
28
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
32
Gear Grind
Hits the target two times in a row.
STEEL
PHYSICAL
50 85% 15 One Target
36
Lock-On
The next move used by Klink will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
40
Shift Gear
Raises Klink's Attack by one stage and Speed by two stages.
STEEL
STATUS
-- -- 10 User
44
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target
48
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Klink can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Klink restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Klink from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Klink is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Klink to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

TR Moves

Here are all of the moves that Klink can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR20
Substitute
Costs 25% of Klink's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Klink's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR46
Iron Defense
Raises Klink's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR63
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR86
Wild Charge
Klink takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Klink can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Klink's Detailed Stats

Below you'll find a more detailed table containing Klink's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Klink's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Klink is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
190 221 253 284 40
Attack
115 146 178 209 55
Defense
145 176 208 239 70
Sp. Atk
95 126 158 189 45
Sp. Def
125 156 188 219 60
Speed
65 96 128 159 30
Total
300

Where to Find Klink in Sword & Shield

If you're looking for where to find Klink, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klink in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Klink in the Wild

Galar Route 3

Random Encounters
Any Weather
9% Lv. 8-13

Dappled Grove

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 20% -- --
Lv. 11-15

West Lake Axewell

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 25% -- --
Lv. 8-14
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 40% -- --
Lv. 7-11

Axew's Eye

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 40% -- --
Lv. 35-40

South Lake Miloch

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 25% -- --
Lv. 14-16
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 40% -- --
Lv. 11-13

North Lake Miloch

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 25% -- --
Lv. 26-28

Hammerlocke Hills

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Pokédex Entries for Klink

Generation 8 Pokédex Entries

Sword
The two minigears that compose this Pokémon are closer than twins. They mesh well only with each other.
Shield
It's suspected that Klink were the inspiration behind ancient people's invention of the first gears.

Generation 6 Pokédex Entries

X Omega Ruby
Interlocking two bodies and spinning around generates the energy they need to live.
Y Alpha Sapphire
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

Generation 5 Pokédex Entries

Black
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
White
Interlocking two bodies and spinning around generates the energy they need to live.
Black 2 White 2
Two bodies comprise a fixed pair. They spin around each other to generate energy.
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