Klang • Sword & Shield Pokédex

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Klang

Klang

Klang's Type

STEEL

Klang's Pokédex #s

Galar #
114
National #
600

Klang's Base Stats

HP:
60
Attack:
80
Defense:
95
Sp. Atk:
70
Sp. Def:
85
Speed:
50
Total:
440

Misc. Info

Egg Groups:
Mineral
EXP At Lv. 100:
1,059,860
EV Yield:
2 Defense

Klang's Abilities

Here are what abilities Klang can possibly have, along with their effects.
Plus
Raises Klang's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Minus
Raises Klang's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Clear Body
Prevents Klang's stats from being lowered by other Pokémon.

Weaknesses & Resistances

Below is a list of what Klang's weakness and resistance is to various types.
FIRE
FIGHTING
GROUND
½
NORMAL
GRASS
ICE
FLYING
PSYCHIC
BUG
ROCK
DRAGON
STEEL
FAIRY
immune
POISON

Klang's Evolution Line

Below you'll find a list of all Pokémon Klang evolves from or into, along with its evolution method.
Klink
Klink
starting form
Klang
Klang
at level 38
Klinklang
Klinklang
at level 49

Klang's Moves

Below is a list of all of the moves that Klang can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Klang learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Vise Grip
Damages the target.
NORMAL
PHYSICAL
55 100% 30 One Target
1
Bind
Traps the target for 2–5 turns; does 1/16 max HP per turn.
NORMAL
PHYSICAL
15 85% 20 One Target
1
Charge
Raises Klang's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
12
Charge Beam
Has a 70% chance to raise Klang's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
16
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
20
Autotomize
Raises Klang's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
24
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
28
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
32
Gear Grind
Hits the target two times in a row.
STEEL
PHYSICAL
50 85% 15 One Target
36
Lock-On
The next move used by Klang will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
42
Shift Gear
Raises Klang's Attack by one stage and Speed by two stages.
STEEL
STATUS
-- -- 10 User
48
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target
54
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Klang can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Klang restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Klang from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Klang is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Klang to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

TR Moves

Here are all of the moves that Klang can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR20
Substitute
Costs 25% of Klang's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Klang's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR46
Iron Defense
Raises Klang's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR63
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR83
Ally Switch
Switches places with Klang for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR86
Wild Charge
Klang takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

Where to Find Klang

If you're looking for where to find Klang, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klang in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Klang in the Wild

Galar Route 10: Near Station

Random Encounters
Any Weather
30% Lv. 43-46

Wild Area: Dusty Bowl

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 30% -- --
Lv. 40-45
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