Klang • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Klang
Pokédex Page for Klang

This is the Marriland Pokédex page for Klang, showing its information and moves in Pokémon Sword & Shield. Klang is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Klang

Klang
Sprite of Klang in Pokémon HOME

Klang's Type

STEEL

Klang's Pokédex #s

National #
600
Galar #
114
Armor #
--
Crown #
--

Klang's Base Stats

HP:
60
Attack:
80
Defense:
95
Sp. Atk:
70
Sp. Def:
85
Speed:
50
Total:
440

Misc. Info

Height:
2'0" (0.6m)
Weight:
112.4 lbs. (51 kg)
Gender Ratio:
Egg Groups:
Mineral
EXP At Lv. 100:
1,059,680
EV Yield:
2 Defense
Base EXP:
154
Catch Rate:
60
Base Happiness:
70

Klang's Abilities

Here are what abilities Klang can possibly have, along with their effects.
Plus
Raises Klang's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Minus
Raises Klang's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Clear Body
Prevents Klang's stats from being lowered by other Pokémon.

Weaknesses & Resistances

Below is a list of what Klang's weakness and resistance is to various types.
FIRE
FIGHTING
GROUND
½
NORMAL
GRASS
ICE
FLYING
PSYCHIC
BUG
ROCK
DRAGON
STEEL
FAIRY
immune
POISON

Klang's Evolution Line

Below you'll find a list of all Pokémon Klang evolves from or into, along with its evolution method.
Klink
Klink
starting form
Klang
Klang
at level 38
Klinklang
Klinklang
at level 49

Klang's Moves in Sword & Shield

Below is a list of all of the moves that Klang can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Klang learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Vise Grip
Damages the target.
NORMAL
PHYSICAL
55 100% 30 One Target
1
Bind
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
PHYSICAL
15 85% 20 One Target
1
Charge
Raises Klang's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
12
Charge Beam
Has a 70% chance to raise Klang's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
16
Metal Sound
Lowers the target's Special Defense by two stages.
STEEL
STATUS
-- 85% 40 One Target
20
Autotomize
Raises Klang's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
24
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
28
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
32
Gear Grind
Hits the target two times in a row.
STEEL
PHYSICAL
50 85% 15 One Target
36
Lock-On
The next move used by Klang will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
42
Shift Gear
Raises Klang's Attack by one stage and Speed by two stages.
STEEL
STATUS
-- -- 10 User
48
Zap Cannon
Has a 100% chance to paralyze the target.
ELECTRIC
SPECIAL
120 50% 5 One Target
54
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Klang can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Klang restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Klang from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Klang is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Klang to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

TR Moves

Here are all of the moves that Klang can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR20
Substitute
Costs 25% of Klang's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Klang's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR46
Iron Defense
Raises Klang's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR63
Power Gem
Damages the target.
ROCK
SPECIAL
80 100% 20 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR83
Ally Switch
Switches places with Klang for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR86
Wild Charge
Klang takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Klang can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target

Klang's Detailed Stats

Below you'll find a more detailed table containing Klang's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Klang's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Klang is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
165 196 228 259 80
Defense
195 226 258 289 95
Sp. Atk
145 176 208 239 70
Sp. Def
175 206 238 269 85
Speed
105 136 168 199 50
Total
440

Where to Find Klang in Sword & Shield

If you're looking for where to find Klang, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klang in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Klang

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Klang in the Wild

Galar Route 10 (Near Station)

Random Encounters
Any Weather
30% Lv. 43-46

Dusty Bowl

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- 30% -- --
Lv. 40-45

Getting Klang By Evolution

Evolves from Klink at level 38.

Pokédex Entries for Klang

Generation 8 Pokédex Entries

Sword
When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon's rotation speed increases sharply.
Shield
Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology.

Generation 6 Pokédex Entries

X Omega Ruby
By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
Y Alpha Sapphire
A minigear and big gear comprise its body. If the minigear it launches at a foe doesn't return, it will die.

Generation 5 Pokédex Entries

Black
By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
White
Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return.
Black 2 White 2
A minigear and big gear comprise its body. If the minigear it launches at a foe doesn't return, it will die.
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