Wartortle • Generation VIII Pokédex

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Wartortle
Pokédex Page for Wartortle

This is the Marriland Pokédex page for Wartortle, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Wartortle's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Wartortle

Wartortle
Sprite of Wartortle in Pokémon HOME

Wartortle's Type

WATER

Wartortle's Pokédex #s

National #
8
Galar #
--
Armor #
72
Crown #
--

Wartortle's Base Stats

HP:
59
Attack:
63
Defense:
80
Sp. Atk:
65
Sp. Def:
80
Speed:
58
Total:
405

Misc. Info

Height:
3'3" (1m)
Weight:
49.6 lbs. (22.5 kg)
Gender Ratio:
Egg Groups:
Monster / Water 1
EXP At Lv. 100:
1,059,680
EV Yield:
1 Defense, 1 Sp. Def
Base EXP:
142
Catch Rate:
45
Base Happiness:
70

Wartortle's Abilities

Here are what abilities Wartortle can possibly have, along with their effects.
Torrent
Increases the damage of Wartortle's Water-type moves by 50% when it is at 1/3 or less HP.
Rain Dish
Heals 1/16 of the user's HP after each turn while the weather is rainy.

Weaknesses & Resistances

Below is a list of what Wartortle's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Wartortle's Evolution Line

Below you'll find a list of all Pokémon Wartortle evolves from or into, along with its evolution method.
Squirtle
Squirtle
starting form
Wartortle
Wartortle
at level 16
Blastoise
Blastoise
at level 32

Wartortle's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Wartortle can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Wartortle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Withdraw
Raises Wartortle's Defense by one stage.
WATER
STATUS
-- -- 40 User
9
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
20
Protect
Protects Wartortle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
25
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
30
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
35
Shell Smash
Raises Wartortle's Attack, Special Attack, and Speed by two stages. Lowers Wartortle's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
40
Iron Defense
Raises Wartortle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
45
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
50
Skull Bash
Raises Wartortle's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target

TM Moves

Here are all of the moves that Wartortle can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Wartortle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Wartortle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Wartortle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM59
Fling
Throws Wartortle's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Wartortle can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR20
Substitute
Costs 25% of Wartortle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Wartortle's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR46
Iron Defense
Raises Wartortle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Wartortle's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR85
Work Up
Raises Wartortle's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Wartortle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wartortle.
Move Type Category Power Acc.% PP Target Info
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Flail
Does more damage when Wartortle's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Wartortle is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Water Spout
Does weaker damage based on how low Wartortle's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Life Dew
Heals Wartortle and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies

Move Tutor Moves

Here are all of the moves that Wartortle can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Flip Turn
Forces Wartortle to switch out after dealing damage.
WATER
PHYSICAL
60 100% 20 One Target

Level Up Moves

Here are all of the moves Wartortle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Withdraw
Raises Wartortle's Defense by one stage.
WATER
STATUS
-- -- 40 User
9
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
20
Protect
Protects Wartortle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
25
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
30
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
35
Shell Smash
Raises Wartortle's Attack, Special Attack, and Speed by two stages. Lowers Wartortle's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
40
Iron Defense
Raises Wartortle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
45
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
50
Skull Bash
Raises Wartortle's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target

TM Moves

Here are all of the moves that Wartortle can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM10
Work Up
Raises Wartortle's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM17
Protect
Protects Wartortle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Wartortle's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Wartortle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Wartortle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Wartortle's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM59
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TM74
Gyro Ball
Does more damage based on how much lower Wartortle's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Wartortle's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Wartortle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Wartortle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wartortle.
Move Type Category Power Acc.% PP Target Info
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Flail
Does more damage when Wartortle's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Wartortle is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Water Spout
Does weaker damage based on how low Wartortle's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Life Dew
Heals Wartortle and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
EGG
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
EGG
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target

Wartortle's Detailed Stats

Below you'll find a more detailed table containing Wartortle's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Wartortle's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Wartortle is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
228 259 291 322 59
Attack
131 162 194 225 63
Defense
165 196 228 259 80
Sp. Atk
135 166 198 229 65
Sp. Def
165 196 228 259 80
Speed
121 152 184 215 58
Total
405

Where to Find Wartortle in Brilliant Diamond & Shining Pearl

If you're looking for where to find Wartortle, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Wartortle in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Wartortle

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Wartortle By Evolution

Evolves from Squirtle at level 16.
Location information on where to find Wartortle in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Wartortle

Generation 8 Pokédex Entries

Sword
It is recognized as a symbol of longevity. If its shell has algae on it, that Wartortle is very old.
Shield
It cleverly controls its furry ears and tail to maintain its balance while swimming.

Generation 6 Pokédex Entries

X
When tapped, this Pokémon will pull in its head, but its tail will still stick out a little bit.
Y
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Omega Ruby Alpha Sapphire
Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon's toughness as a battler.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
HeartGold
It is a well-established symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
SoulSilver
It cleverly controls its furry ears and tail to maintain its balance while swimming.

Generation 3 Pokédex Entries

Ruby Sapphire
Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as WARTORTLE ages. The scratches on its shell are evidence of this POKéMON's toughness as a battler.
Emerald
Its large tail is covered with rich, thick fur that deepens in color with age. The scratches on its shell are evidence of this POKéMON's toughness in battle.
FireRed
This POKéMON is very popular as a pet. Its fur-covered tail is a symbol of its longevity.
LeafGreen
It often hides in water to stalk unwary prey. For fast swimming, it moves its ears to maintain balance.

Generation 2 Pokédex Entries

Gold
It is recognized as a symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
Silver
It cleverly con­trols its furry ears and tail to maintain its balance while swimming.
Crystal
Its long, furry tail is a symbol of longevity, making it quite popular among older people.

Generation 1 Pokédex Entries

Red Blue
Often hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance.
Yellow
When tapped, this POKéMON will pull in its head, but its tail will still stick out a little bit.
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