Squirtle • Generation VIII Pokédex

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Squirtle
Pokédex Page for Squirtle

This is the Marriland Pokédex page for Squirtle, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Squirtle's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Squirtle

Squirtle
Sprite of Squirtle in Pokémon HOME

Squirtle's Type

WATER

Squirtle's Pokédex #s

National #
7
Galar #
--
Armor #
71
Crown #
--

Squirtle's Base Stats

HP:
44
Attack:
48
Defense:
65
Sp. Atk:
50
Sp. Def:
64
Speed:
43
Total:
314

Misc. Info

Height:
1'8" (0.5m)
Weight:
19.8 lbs. (9 kg)
Gender Ratio:
Egg Groups:
Monster / Water 1
EXP At Lv. 100:
1,059,680
EV Yield:
1 Defense
Base EXP:
63
Catch Rate:
45
Base Happiness:
70

Squirtle's Abilities

Here are what abilities Squirtle can possibly have, along with their effects.
Torrent
Increases the damage of Squirtle's Water-type moves by 50% when it is at 1/3 or less HP.
Rain Dish
Heals 1/16 of the user's HP after each turn while the weather is rainy.

Weaknesses & Resistances

Below is a list of what Squirtle's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Squirtle's Evolution Line

Below you'll find a list of all Pokémon Squirtle evolves from or into, along with its evolution method.
Squirtle
Squirtle
starting form
Wartortle
Wartortle
at level 16
Blastoise
Blastoise
at level 32

Squirtle's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Squirtle can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Squirtle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
6
Withdraw
Raises Squirtle's Defense by one stage.
WATER
STATUS
-- -- 40 User
9
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
18
Protect
Protects Squirtle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
21
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
24
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
27
Shell Smash
Raises Squirtle's Attack, Special Attack, and Speed by two stages. Lowers Squirtle's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
30
Iron Defense
Raises Squirtle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
33
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
36
Skull Bash
Raises Squirtle's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target

TM Moves

Here are all of the moves that Squirtle can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Squirtle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Squirtle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Squirtle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM59
Fling
Throws Squirtle's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Squirtle can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR20
Substitute
Costs 25% of Squirtle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Squirtle's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR46
Iron Defense
Raises Squirtle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Squirtle's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR85
Work Up
Raises Squirtle's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User

Egg Moves

Here are all of the moves that Squirtle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Squirtle.
Move Type Category Power Acc.% PP Target Info
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Flail
Does more damage when Squirtle's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Squirtle is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Water Spout
Does weaker damage based on how low Squirtle's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Life Dew
Heals Squirtle and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies

Move Tutor Moves

Here are all of the moves that Squirtle can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Flip Turn
Forces Squirtle to switch out after dealing damage.
WATER
PHYSICAL
60 100% 20 One Target

Level Up Moves

Here are all of the moves Squirtle learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
6
Withdraw
Raises Squirtle's Defense by one stage.
WATER
STATUS
-- -- 40 User
9
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
18
Protect
Protects Squirtle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
21
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
24
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
27
Shell Smash
Raises Squirtle's Attack, Special Attack, and Speed by two stages. Lowers Squirtle's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
30
Iron Defense
Raises Squirtle's Defense by two stages.
STEEL
STATUS
-- -- 15 User
33
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
36
Skull Bash
Raises Squirtle's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target

TM Moves

Here are all of the moves that Squirtle can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM10
Work Up
Raises Squirtle's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM17
Protect
Protects Squirtle from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Squirtle's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Squirtle is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Squirtle restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Squirtle's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM59
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TM74
Gyro Ball
Does more damage based on how much lower Squirtle's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Squirtle's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Squirtle's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Squirtle can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Squirtle.
Move Type Category Power Acc.% PP Target Info
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Flail
Does more damage when Squirtle's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Squirtle is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Water Spout
Does weaker damage based on how low Squirtle's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Life Dew
Heals Squirtle and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
EGG
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
EGG
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target

Squirtle's Detailed Stats

Below you'll find a more detailed table containing Squirtle's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Squirtle's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Squirtle is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
198 229 261 292 44
Attack
101 132 164 195 48
Defense
135 166 198 229 65
Sp. Atk
105 136 168 199 50
Sp. Def
133 164 196 227 64
Speed
91 122 154 185 43
Total
314

Where to Find Squirtle in Brilliant Diamond & Shining Pearl

If you're looking for where to find Squirtle, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Squirtle in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Squirtle

You can get a free Gigantamax-capable Squirtle from Mustard in the Isle of Armor (DLC) after clearing Mustard's first trial.

Notes About Squirtle

If you pick Squirtle, you can't get Mustard's Gigantamax-capable Bulbasaur.
Location information on where to find Squirtle in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Squirtle

Generation 8 Pokédex Entries

Sword
When it retracts its long neck into its shell, it squirts out water with vigorous force.
Shield
When it feels threatened, it draws its limbs inside its shell and sprays water from its mouth.

Generation 6 Pokédex Entries

X
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Y
Shoots water at prey while in the water. Withdraws into its shell when in danger.
Omega Ruby Alpha Sapphire
Squirtle's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.

Generation 5 Pokédex Entries

Black White
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
Black 2 White 2
It shelters itself in its shell then strikes back with spouts of water at every opportunity.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
HeartGold
The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
SoulSilver
The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.

Generation 3 Pokédex Entries

Ruby Sapphire
SQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
Emerald
Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.
FireRed
When it retracts its long neck into its shell, it squirts out water with vigorous force.
LeafGreen
After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.

Generation 2 Pokédex Entries

Gold
The shell is soft when it is born. It soon becomes so resilient, prod­ ding fingers will bounce off it.
Silver
The shell, which hardens soon after it is born, is resilient. If you poke it, it will bounce back out.
Crystal
When it feels threatened, it draws its legs inside its shell and sprays water from its mouth.

Generation 1 Pokédex Entries

Red Blue
After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth.
Yellow
Shoots water at prey while in the water. Withdraws into its shell when in danger.
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