Blastoise • Generation VIII Pokédex

Blastoise
Pokédex Page for Blastoise

This is the Marriland Pokédex page for Blastoise, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Blastoise's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Blastoise

Blastoise
Sprite of Blastoise in Pokémon HOME

Blastoise's Type

WATER

Blastoise's Pokédex #s

National #
9
Galar #
--
Armor #
73
Crown #
--

Blastoise's Base Stats

HP:
79
Attack:
83
Defense:
100
Sp. Atk:
85
Sp. Def:
105
Speed:
78
Total:
530

Misc. Info

Height:
5'3" (1.6m)
Weight:
188.5 lbs. (85.5 kg)
Gender Ratio:
Egg Groups:
Monster / Water 1
EXP At Lv. 100:
1,059,680
EV Yield:
3 Sp. Def
Base EXP:
239
Catch Rate:
45
Base Happiness:
70

Blastoise's Abilities

Here are what abilities Blastoise can possibly have, along with their effects.
Torrent
Increases the damage of Blastoise's Water-type moves by 50% when it is at 1/3 or less HP.
Rain Dish
Heals 1/16 of the user's HP after each turn while the weather is rainy.

Weaknesses & Resistances

Below is a list of what Blastoise's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Blastoise's Evolution Line

Below you'll find a list of all Pokémon Blastoise evolves from or into, along with its evolution method.
Squirtle
Squirtle
starting form
Wartortle
Wartortle
at level 16
Blastoise
Blastoise
at level 32

Blastoise's Alternate Forms

Cosmetic Forms

Blastoise's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Blastoise can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Blastoise learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
1
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Withdraw
Raises Blastoise's Defense by one stage.
WATER
STATUS
-- -- 40 User
9
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
20
Protect
Protects Blastoise from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
25
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
30
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
35
Shell Smash
Raises Blastoise's Attack, Special Attack, and Speed by two stages. Lowers Blastoise's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
42
Iron Defense
Raises Blastoise's Defense by two stages.
STEEL
STATUS
-- -- 15 User
49
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
56
Skull Bash
Raises Blastoise's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target

TM Moves

Here are all of the moves that Blastoise can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Blastoise restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Blastoise from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Blastoise is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM59
Fling
Throws Blastoise's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM64
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Blastoise can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR20
Substitute
Costs 25% of Blastoise's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Blastoise after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Blastoise's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR46
Iron Defense
Raises Blastoise's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR52
Gyro Ball
Does more damage based on how much lower Blastoise's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR85
Work Up
Raises Blastoise's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target
TR99
Body Press
Does more damage based on how high Blastoise's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Blastoise can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Blastoise.
Move Type Category Power Acc.% PP Target Info
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Flail
Does more damage when Blastoise's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Blastoise is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Water Spout
Does weaker damage based on how low Blastoise's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Life Dew
Heals Blastoise and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies

Move Tutor Moves

Here are all of the moves that Blastoise can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Terrain Pulse
If a Terrain is active, Terrain Pulse becomes the type that matches that Terrain and its power is doubled (before applying the boost of the Terrain). (If used as Max Strike, the type-changing effect of Terrain Pulse still applies.)
NORMAL
SPECIAL
50 100% 10 One Target
TUTOR
Flip Turn
Forces Blastoise to switch out after dealing damage.
WATER
PHYSICAL
60 100% 20 One Target

Level Up Moves

Here are all of the moves Blastoise learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
1
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Withdraw
Raises Blastoise's Defense by one stage.
WATER
STATUS
-- -- 40 User
9
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
20
Protect
Protects Blastoise from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
25
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
30
Aqua Tail
Damages the target.
WATER
PHYSICAL
90 90% 10 One Target
35
Shell Smash
Raises Blastoise's Attack, Special Attack, and Speed by two stages. Lowers Blastoise's Defense and Special Defense by one stage.
NORMAL
STATUS
-- -- 15 User
42
Iron Defense
Raises Blastoise's Defense by two stages.
STEEL
STATUS
-- -- 15 User
49
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
56
Skull Bash
Raises Blastoise's Defense by one stage. Charges for a turn, attacks on second turn.
NORMAL
PHYSICAL
130 100% 10 One Target

TM Moves

Here are all of the moves that Blastoise can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM10
Work Up
Raises Blastoise's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Blastoise from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Blastoise's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Blastoise is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Blastoise restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM56
Fling
Throws Blastoise's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM59
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM72
Avalanche
Attacks last; if damaged this turn, hits for double damage.
ICE
PHYSICAL
60 100% 10 One Target
TM74
Gyro Ball
Does more damage based on how much lower Blastoise's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Blastoise's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Blastoise's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM91
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Blastoise can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Blastoise.
Move Type Category Power Acc.% PP Target Info
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Mist
Prevents stats from being lowered for 5 turns.
ICE
STATUS
-- -- 30 User's Field
EGG
Flail
Does more damage when Blastoise's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Blastoise is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
EGG
Aqua Jet
Has higher priority.
WATER
PHYSICAL
40 100% 20 One Target
EGG
Water Spout
Does weaker damage based on how low Blastoise's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Life Dew
Heals Blastoise and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
EGG
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
EGG
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target

Blastoise's Detailed Stats

Below you'll find a more detailed table containing Blastoise's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Blastoise's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Blastoise is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
268 299 331 362 79
Attack
171 202 234 265 83
Defense
205 236 268 299 100
Sp. Atk
175 206 238 269 85
Sp. Def
215 246 278 309 105
Speed
161 192 224 255 78
Total
530

Where to Find Blastoise in Brilliant Diamond & Shining Pearl

If you're looking for where to find Blastoise, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Blastoise in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Blastoise

Available in some Max Raid Dens on Isle of Armor (DLC), including a rare Gigantamax-capable Venusaur.

Getting Blastoise By Evolution

Evolves from Wartortle at level 32.
Location information on where to find Blastoise in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Blastoise

Generation 8 Pokédex Entries

Normal

Sword
It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
Shield
The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Gigantamax

Sword
It's not very good at precision shooting. When attacking, it just fires its 31 cannons over and over and over.
Shield
Water fired from this Pokémon's central main cannon has enough power to blast a hole into a mountain.

Generation 6 Pokédex Entries

Normal

X
It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
Y
The pressurized water jets on this brutal Pokémon's shell are used for high-speed tackles.
Omega Ruby Alpha Sapphire
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.

Generation 5 Pokédex Entries

Normal

Black White Black 2 White 2
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

Generation 4 Pokédex Entries

Normal

Diamond Pearl Platinum
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.
HeartGold
It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
SoulSilver
The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Generation 3 Pokédex Entries

Normal

Ruby Sapphire
BLASTOISE has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Emerald
The waterspouts that protrude from its shell are highly accurate. Their bullets of water can precisely nail tin cans from a distance of over 160 feet.
FireRed
It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.
LeafGreen
The pressurized water jets on this brutal POKéMON's shell are used for high- speed tackles.

Generation 2 Pokédex Entries

Normal

Gold
It deliberately makes itself heavy so it can with­ stand the recoil of the water jets it fires.
Silver
The rocket cannons on its shell fire jets of water capable of punch­ing holes through thick steel.
Crystal
It firmly plants its feet on the ground before shooting water from the jets on its back.

Generation 1 Pokédex Entries

Normal

Red Blue
A brutal POKéMON with pressurized water jets on its shell. They are used for high speed tackles.
Yellow
Once it takes aim at its enemy, it blasts out water with even more force than a fire hose.
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