Trapinch • Sword & Shield Pokédex

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Trapinch

Trapinch

Trapinch's Type

GROUND

Trapinch's Pokédex #s

Galar #
321
National #
328

Trapinch's Base Stats

HP:
45
Attack:
100
Defense:
45
Sp. Atk:
45
Sp. Def:
45
Speed:
10
Total:
290

Misc. Info

Egg Groups:
Bug / Dragon
EXP At Lv. 100:
1,059,860
EV Yield:
1 Attack

Trapinch's Abilities

Here are what abilities Trapinch can possibly have, along with their effects.
Hyper Cutter
Protects Trapinch from having its Attack lowered by other Pokémon.
Arena Trap
Enemy Pokémon can't switch or run. Flying-type or airborne enemies aren't affected.
Sheer Force
Damaging moves that have a % chance of an extra effect occurring lose that effect, but do 30% more damage.

Weaknesses & Resistances

Below is a list of what Trapinch's weakness and resistance is to various types.
WATER
GRASS
ICE
½
POISON
ROCK
immune
ELECTRIC

Trapinch's Evolution Line

Below you'll find a list of all Pokémon Trapinch evolves from or into, along with its evolution method.
Trapinch
Trapinch
starting form
Vibrava
Vibrava
at level 35
Flygon
Flygon
at level 45

Trapinch's Moves

Below is a list of all of the moves that Trapinch can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Trapinch learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
4
Laser Focus
Trapinch's next move will be a critical hit.
NORMAL
STATUS
-- -- 30 User
8
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
12
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
16
Sand Tomb
Traps the target for 2–5 turns; does 1/16 max HP per turn.
GROUND
PHYSICAL
35 85% 15 One Target
20
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
24
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
28
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
36
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
40
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
44
Superpower
Lowers Trapinch's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
48
Fissure
Knocks out the target. Fails against higher-level Pokémon.
GROUND
PHYSICAL
varies 30% 5 One Target

TM Moves

Here are all of the moves that Trapinch can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Trapinch restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Trapinch from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Trapinch by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Trapinch is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 2–5 turns; does 1/16 max HP per turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Trapinch can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Trapinch's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Trapinch's moves at random.
NORMAL
STATUS
-- -- 10 User
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR39
Superpower
Lowers Trapinch's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target

Egg Moves

Here are all of the moves that Trapinch can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Trapinch.
Move Type Category Power Acc.% PP Target Info
EGG
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
EGG
Gust
Does double damage against targets using Bounce, Fly, or Sky Drop.
FLYING
SPECIAL
40 100% 35 One Target
EGG
Flail
Does more damage when Trapinch's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Fury Cutter
Each consecutive hit increases Fury Cutter's power by 40.
BUG
PHYSICAL
40 95% 20 One Target
EGG
Bug Bite
Does double damage if the target has a Berry and then Trapinch consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
First Impression
+2 priority. Fails unless used on the first turn Trapinch is sent out.
BUG
PHYSICAL
90 100% 10 One Target

Where to Find Trapinch

If you're looking for where to find Trapinch, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Trapinch in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Trapinch in the Wild

Galar Route 6

Overworld Encounters
Any Weather
Sword
1%
Shield
5%
Lv. 29-33

Wild Area: Hammerlocke Hills

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- --
Shield
2%
--
Lv. 29-31
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