Stunky • Generation VIII Pokédex

Stunky
Pokédex Page for Stunky

This is the Marriland Pokédex page for Stunky, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Stunky's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Stunky

Stunky
Sprite of Stunky in Pokémon HOME

Stunky's Type

POISON
DARK

Stunky's Pokédex #s

National #
434
Galar #
130
Armor #
--
Crown #
--
Sinnoh #
84

Stunky's Base Stats

HP:
63
Attack:
63
Defense:
47
Sp. Atk:
41
Sp. Def:
41
Speed:
74
Total:
329

Misc. Info

Height:
1'4" (0.4m)
Weight:
42.3 lbs. (19.2 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
1 Speed
Base EXP:
66
Catch Rate:
225
Base Happiness:
70

Stunky's Abilities

Here are what abilities Stunky can possibly have, along with their effects.
Stench
Stunky has a 10% chance of making the target flinch with it hit. This does not affect moves that already cause flinching.
Aftermath
When Stunky is knocked out by a contact move, the attacker takes 1/4 its max HP in damage.
Keen Eye
Protects Stunky from having its accuracy lowered and ignores evasion on any Pokémon Stunky targets.

Weaknesses & Resistances

Below is a list of what Stunky's weakness and resistance is to various types.
GROUND
½
GRASS
POISON
GHOST
DARK
immune
PSYCHIC

Stunky's Evolution Line

Below you'll find a list of all Pokémon Stunky evolves from or into, along with its evolution method.
Stunky
Stunky
starting form
Skuntank
Skuntank
at level 34

Stunky's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Stunky can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Stunky learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Poison Gas
Poisons all nearby enemies.
POISON
STATUS
-- 90% 40 Nearby Enemies
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
3
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
6
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
9
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target
12
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
15
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
18
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
21
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
27
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
30
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
33
Memento
Lowers the target's Attack and Special Attack by two stages, then Stunky faints.
DARK
STATUS
-- 100% 10 One Target
36
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
39
Belch
Can only be used if Stunky has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
42
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
45
Explosion
Stunky is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Stunky can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Stunky restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Stunky from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Stunky is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM57
Payback
Does double damage if Stunky attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM84
Tail Slap
Hits the target two to five times in a row.
NORMAL
PHYSICAL
25 85% 10 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Stunky can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Stunky's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Stunky's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Stunky's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Stunky's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Stunky can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Stunky.
Move Type Category Power Acc.% PP Target Info
EGG
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
EGG
Smog
Has a 40% chance to poison the target.
POISON
SPECIAL
30 70% 20 One Target
EGG
Double-Edge
Stunky takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Stunky can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Corrosive Gas
Removes any held item the target is holding.
POISON
STATUS
-- 100% 40 One Target
TUTOR
Lash Out
If Stunky's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Level Up Moves

Here are all of the moves Stunky learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Poison Gas
Poisons all nearby enemies.
POISON
STATUS
-- 90% 40 Nearby Enemies
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
3
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
6
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
9
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target
12
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
15
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
18
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
21
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
27
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
30
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
33
Memento
Lowers the target's Attack and Special Attack by two stages, then Stunky faints.
DARK
STATUS
-- 100% 10 One Target
36
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
39
Belch
Can only be used if Stunky has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
42
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
45
Explosion
Stunky is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Stunky can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM06
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM17
Protect
Protects Stunky from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Stunky's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Stunky is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Stunky restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM63
Nasty Plot
Raises Stunky's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM64
Explosion
Stunky is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Payback
Does double damage if Stunky attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Stunky's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Stunky's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Stunky can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Stunky.
Move Type Category Power Acc.% PP Target Info
EGG
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
EGG
Smog
Has a 40% chance to poison the target.
POISON
SPECIAL
30 70% 20 One Target
EGG
Double-Edge
Stunky takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
EGG
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
EGG
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
EGG
Foul Play
Foul Play uses the target's Attack stat instead of Stunky's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
EGG
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Stunky's Detailed Stats

Below you'll find a more detailed table containing Stunky's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Stunky's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Stunky is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
236 267 299 330 63
Attack
131 162 194 225 63
Defense
99 130 162 193 47
Sp. Atk
87 118 150 181 41
Sp. Def
87 118 150 181 41
Speed
153 184 216 247 74
Total
329

Where to Find Stunky in Brilliant Diamond & Shining Pearl

If you're looking for where to find Stunky, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Stunky in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Stunky in the Wild

Galar Route 3

Overworld Encounters
Any Weather
10% Lv. 10-14

Dappled Grove

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 35% -- -- -- -- -- -- --
Lv. 11-15

South Lake Miloch

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
25% 25% -- -- 5% -- -- 5% --
Lv. 14-16 Lv. 14-16 Lv. 14-16 Lv. 14-16

South Lake Miloch (South Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
15% 35% 25% 35% -- -- -- -- --
Lv. 14-16 Lv. 14-16 Lv. 14-16 Lv. 14-16

North Lake Miloch

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
50% 55% -- -- 60% -- -- 25% 28%
Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
40% 40% 20% 20% 30% 20% 20% 20% 20%
Lv. 14-16 Lv. 14-16 Lv. 14-16 Lv. 14-16 Lv. 14-16 Lv. 14-16 Lv. 14-15 Lv. 14-16 Lv. 14-16

Giant's Cap

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% -- -- -- -- -- -- -- --
Lv. 27-29
Location information on where to find Stunky in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Stunky

Generation 8 Pokédex Entries

Sword
From its rear, it sprays a foul-smelling liquid at opponents. It aims for their faces, and it can hit them from over 16 feet away.
Shield
If it lifts its tail and points its rear at you, beware. It's about to spray you with a fluid stinky enough to make you faint.

Generation 6 Pokédex Entries

X Omega Ruby
It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.
Y Alpha Sapphire
It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Generation 4 Pokédex Entries

Diamond
It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.
Pearl
It sprays a nose-curling, stinky fluid from its rear to repel attackers.
Platinum
It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.
HeartGold SoulSilver
The foul fluid from its rear is so revolting that it can make people feel queasy up to a mile and a quarter away.
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