Skuntank • Generation VIII Pokédex

Skuntank
Pokédex Page for Skuntank

This is the Marriland Pokédex page for Skuntank, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Skuntank's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Skuntank

Skuntank
Sprite of Skuntank in Pokémon HOME

Skuntank's Type

POISON
DARK

Skuntank's Pokédex #s

National #
435
Galar #
131
Armor #
--
Crown #
--
Sinnoh #
85

Skuntank's Base Stats

HP:
103
Attack:
93
Defense:
67
Sp. Atk:
71
Sp. Def:
61
Speed:
84
Total:
479

Misc. Info

Height:
3'3" (1m)
Weight:
83.8 lbs. (38 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
2 HP
Base EXP:
168
Catch Rate:
60
Base Happiness:
70

Skuntank's Abilities

Here are what abilities Skuntank can possibly have, along with their effects.
Stench
Skuntank has a 10% chance of making the target flinch with it hit. This does not affect moves that already cause flinching.
Aftermath
When Skuntank is knocked out by a contact move, the attacker takes 1/4 its max HP in damage.
Keen Eye
Protects Skuntank from having its accuracy lowered and ignores evasion on any Pokémon Skuntank targets.

Weaknesses & Resistances

Below is a list of what Skuntank's weakness and resistance is to various types.
GROUND
½
GRASS
POISON
GHOST
DARK
immune
PSYCHIC

Skuntank's Evolution Line

Below you'll find a list of all Pokémon Skuntank evolves from or into, along with its evolution method.
Stunky
Stunky
starting form
Skuntank
Skuntank
at level 34

Skuntank's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Skuntank can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Skuntank learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Poison Gas
Poisons all nearby enemies.
POISON
STATUS
-- 90% 40 Nearby Enemies
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
9
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target
12
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
15
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
18
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
21
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
27
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
30
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
33
Memento
Lowers the target's Attack and Special Attack by two stages, then Skuntank faints.
DARK
STATUS
-- 100% 10 One Target
38
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
43
Belch
Can only be used if Skuntank has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
48
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
53
Explosion
Skuntank is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Skuntank can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM13
Fire Spin
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Skuntank restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Skuntank from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Skuntank is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM57
Payback
Does double damage if Skuntank attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM84
Tail Slap
Hits the target two to five times in a row.
NORMAL
PHYSICAL
25 85% 10 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Skuntank can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Skuntank's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Skuntank's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Skuntank's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Skuntank's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Skuntank can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Skuntank.
Move Type Category Power Acc.% PP Target Info
EGG
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
EGG
Smog
Has a 40% chance to poison the target.
POISON
SPECIAL
30 70% 20 One Target
EGG
Double-Edge
Skuntank takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target

Move Tutor Moves

Here are all of the moves that Skuntank can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Burning Jealousy
Burns all targets that had their stats raised during this turn.
FIRE
SPECIAL
70 100% 5 Nearby Enemies
TUTOR
Corrosive Gas
Removes any held item the target is holding.
POISON
STATUS
-- 100% 40 One Target
TUTOR
Lash Out
If Skuntank's stats were lowered this turn, Lash Out's power is doubled.
DARK
PHYSICAL
75 100% 5 One Target

Level Up Moves

Here are all of the moves Skuntank learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Poison Gas
Poisons all nearby enemies.
POISON
STATUS
-- 90% 40 Nearby Enemies
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
9
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target
12
Fury Swipes
Hits the target two to five times in a row.
NORMAL
PHYSICAL
18 80% 15 One Target
15
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
18
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
21
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
27
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
30
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
33
Memento
Lowers the target's Attack and Special Attack by two stages, then Skuntank faints.
DARK
STATUS
-- 100% 10 One Target
38
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
43
Belch
Can only be used if Skuntank has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
48
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
53
Explosion
Skuntank is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self

TM Moves

Here are all of the moves that Skuntank can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM05
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
TM06
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Skuntank from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Skuntank's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Skuntank is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Skuntank restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM63
Nasty Plot
Raises Skuntank's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM64
Explosion
Skuntank is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM66
Payback
Does double damage if Skuntank attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Skuntank's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Skuntank's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Skuntank can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Skuntank.
Move Type Category Power Acc.% PP Target Info
EGG
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
EGG
Smog
Has a 40% chance to poison the target.
POISON
SPECIAL
30 70% 20 One Target
EGG
Double-Edge
Skuntank takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
EGG
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
EGG
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
EGG
Foul Play
Foul Play uses the target's Attack stat instead of Skuntank's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
EGG
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Skuntank's Detailed Stats

Below you'll find a more detailed table containing Skuntank's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Skuntank's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Skuntank is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
316 347 379 410 103
Attack
191 222 254 285 93
Defense
139 170 202 233 67
Sp. Atk
147 178 210 241 71
Sp. Def
127 158 190 221 61
Speed
173 204 236 267 84
Total
479

Where to Find Skuntank in Brilliant Diamond & Shining Pearl

If you're looking for where to find Skuntank, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Skuntank in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Skuntank

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Skuntank in the Wild

Dusty Bowl

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 40% -- -- -- -- -- -- --
Lv. 40-45

Lake of Outrage

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
--
Sword
33%
Shield
30%
-- -- -- -- -- -- --
Lv. 50-52

Getting Skuntank By Evolution

Evolves from Stunky at level 34.
Location information on where to find Skuntank in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Skuntank

Generation 8 Pokédex Entries

Sword
In its belly, it reserves stinky fluid that it shoots from its tail during battle. As this Pokémon's diet varies, so does the stench of its fluid.
Shield
It digs holes in the ground to make its nest. The stench of the fluid it lets fly from the tip of its tail is extremely potent.

Generation 6 Pokédex Entries

X Omega Ruby
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
Y Alpha Sapphire
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.

Generation 4 Pokédex Entries

Diamond
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
Pearl
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
Platinum
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
HeartGold SoulSilver
It attacks by spraying a repugnant fluid from its tail, but the stench dulls after a few squirts.
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