Scyther • Generation VIII Pokédex

Scyther
Pokédex Page for Scyther

This is the Marriland Pokédex page for Scyther, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Scyther's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Scyther

Scyther
Sprite of Scyther in Pokémon HOME

Scyther's Type

BUG
FLYING

Scyther's Pokédex #s

National #
123
Galar #
--
Armor #
118
Crown #
--

Scyther's Base Stats

HP:
70
Attack:
110
Defense:
80
Sp. Atk:
55
Sp. Def:
80
Speed:
105
Total:
500

Misc. Info

Height:
4'11" (1.5m)
Weight:
123.5 lbs. (56 kg)
Gender Ratio:
Egg Groups:
Bug
EXP At Lv. 100:
1,000,000
EV Yield:
1 Attack
Base EXP:
100
Catch Rate:
45
Base Happiness:
70

Scyther's Abilities

Here are what abilities Scyther can possibly have, along with their effects.
Swarm
Increases the damage of Scyther's Bug-type moves by 50% when it is at 1/3 or less HP.
Technician
All of Scyther's moves with a base power of 60 or less have their power increased by 50%.
Steadfast
Raises Scyther's Speed by one stage whenever it flinches.

Weaknesses & Resistances

Below is a list of what Scyther's weakness and resistance is to various types.
ROCK
FIRE
ELECTRIC
ICE
FLYING
½
BUG
¼
GRASS
FIGHTING
immune
GROUND

Scyther's Evolution Line

Below you'll find a list of all Pokémon Scyther evolves from or into, along with its evolution method.
Scyther
Scyther
starting form
Scizor
Scizor
trade while holding Metal Coat

Scyther's Alternate Forms

Gender Differences

Male ♂
Scyther (Male)
Female ♀
Scyther (Female)

Scyther's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Scyther can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Scyther learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Fury Cutter
Each consecutive hit increases Fury Cutter's power by 40.
BUG
PHYSICAL
40 95% 20 One Target
8
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
12
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
16
Double Team
Raises Scyther's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
20
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
24
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
28
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
32
Agility
Raises Scyther's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
36
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
40
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
44
Laser Focus
Scyther's next move will be a critical hit.
NORMAL
STATUS
-- -- 30 User
48
Swords Dance
Raises Scyther's Attack by two stages.
NORMAL
STATUS
-- -- 20 User

TM Moves

Here are all of the moves that Scyther can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Scyther restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Scyther from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Scyther's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Scyther is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM56
U-turn
Forces Scyther to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM73
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Scyther has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Scyther can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Scyther's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR12
Agility
Raises Scyther's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Scyther's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Scyther's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Scyther's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target

Egg Moves

Here are all of the moves that Scyther can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Scyther.
Move Type Category Power Acc.% PP Target Info
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field

Move Tutor Moves

Here are all of the moves that Scyther can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Scyther learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Fury Cutter
Each consecutive hit increases Fury Cutter's power by 40.
BUG
PHYSICAL
40 95% 20 One Target
8
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
12
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
16
Double Team
Raises Scyther's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
20
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
24
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
28
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
32
Agility
Raises Scyther's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
36
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
40
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
44
Laser Focus
Scyther's next move will be a critical hit.
NORMAL
STATUS
-- -- 30 User
48
Swords Dance
Raises Scyther's Attack by two stages.
NORMAL
STATUS
-- -- 20 User

TM Moves

Here are all of the moves that Scyther can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Scyther from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Scyther's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Scyther is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Scyther restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM47
Steel Wing
Has a 10% chance of raising Scyther's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM51
Roost
Heals Scyther's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM62
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM75
Swords Dance
Raises Scyther's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Scyther's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM89
U-turn
Forces Scyther to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Scyther's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Scyther can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Scyther.
Move Type Category Power Acc.% PP Target Info
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
EGG
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
EGG
Reversal
Does more damage when Scyther's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target

Scyther's Detailed Stats

Below you'll find a more detailed table containing Scyther's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Scyther's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Scyther is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
225 256 288 319 110
Defense
165 196 228 259 80
Sp. Atk
115 146 178 209 55
Sp. Def
165 196 228 259 80
Speed
215 246 278 309 105
Total
500

Where to Find Scyther in Brilliant Diamond & Shining Pearl

If you're looking for where to find Scyther, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Scyther in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Scyther

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Scyther in the Wild

Training Lowlands

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
5% 5% 5% 5% 5% 5% 5% 5% 5%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18
Location information on where to find Scyther in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Scyther

Generation 8 Pokédex Entries

Sword
As Scyther fights more and more battles, its scythes become sharper and sharper. With a single slice, Scyther can fell a massive tree.
Shield
If you come across an area in a forest where a lot of the trees have been cut down, what you've found is a Scyther's territory.

Generation 7 Pokédex Entries

Sun
It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.
Moon
While young, they live together deep in the mountains, training themselves in how to fight with their scythes and move at high speeds.
Ultra Sun
Its two sharp scythes are more than just weapons. It uses them with dexterity to dress its prey before eating.
Ultra Moon
Some call it a ninja. Its movements— imperceptibly quick—are sufficient to cleave the air in two. It's very popular in Alola.

Generation 6 Pokédex Entries

X
It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.
Y
It slashes through grass with its sharp scythes, moving too fast for the human eye to track.
Omega Ruby Alpha Sapphire
Scyther is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This Pokémon's scythes are so effective, they can slice through thick logs in one wicked stroke.

Generation 5 Pokédex Entries

Black White Black 2 White 2
The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.

Generation 4 Pokédex Entries

Diamond Pearl
It is nearly impossible to parry its attacking scythes. Its movements are like a ninja's.
Platinum
The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.
HeartGold
It slashes through grass with its sharp scythes, moving too fast for the human eye to track.
SoulSilver
When it moves, it leaves only a blur. If it hides in grass, its protective coloration makes it invisible.

Generation 3 Pokédex Entries

Ruby Sapphire
SCYTHER is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This POKéMON's scythes are so effective, they can slice through thick logs in one wicked stroke.
Emerald
Its blindingly fast speed adds to the sharpness of its twin forearm scythes. The scythes can slice through thick logs in one wicked stroke.
FireRed
It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.
LeafGreen
With ninja-like agility and speed, it can create the illusion that there is more than one of itself.

Generation 2 Pokédex Entries

Gold
It slashes through grass with its sharp scythes, moving too fast for the human eye to track.
Silver
When it moves, it leaves only a blur. If it hides in grass, its pro­tective colors make it invisible.
Crystal
It's very proud of its speed. It moves so fast that its opponent does not even know what knocked it down.

Generation 1 Pokédex Entries

Red Blue
With ninja-like agility and speed, it can create the illusion that there is more than one.
Yellow
Leaps out of tall grass and slices prey with its scythes. The move­ment looks like that of a ninja.
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