Noctowl • Generation VIII Pokédex

Noctowl
Pokédex Page for Noctowl

This is the Marriland Pokédex page for Noctowl, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Noctowl's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Noctowl

Noctowl
Sprite of Noctowl in Pokémon HOME

Noctowl's Type

NORMAL
FLYING

Noctowl's Pokédex #s

National #
164
Galar #
20
Armor #
--
Crown #
--
Sinnoh #
107

Noctowl's Base Stats

HP:
100
Attack:
50
Defense:
50
Sp. Atk:
86
Sp. Def:
96
Speed:
70
Total:
452

Misc. Info

Height:
5'3" (1.6m)
Weight:
89.9 lbs. (40.8 kg)
Gender Ratio:
Egg Groups:
Flying
EXP At Lv. 100:
1,000,000
EV Yield:
2 HP
Base EXP:
158
Catch Rate:
90
Base Happiness:
70

Noctowl's Abilities

Here are what abilities Noctowl can possibly have, along with their effects.
Insomnia
Noctowl cannot fall asleep or use Rest.
Keen Eye
Protects Noctowl from having its accuracy lowered and ignores evasion on any Pokémon Noctowl targets.
Tinted Lens
Noctowl does 2× as much damage when hitting with moves that are "not very effective".

Weaknesses & Resistances

Below is a list of what Noctowl's weakness and resistance is to various types.
ELECTRIC
ICE
ROCK
½
GRASS
BUG
immune
GROUND
GHOST

Noctowl's Evolution Line

Below you'll find a list of all Pokémon Noctowl evolves from or into, along with its evolution method.
Hoothoot
Hoothoot
starting form
Noctowl
Noctowl
at level 20

Noctowl's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Noctowl can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Noctowl learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Noctowl or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
9
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
12
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Psycho Shift
Transfers any major status conditions affecting Noctowl to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
18
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
23
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
28
Take Down
Noctowl takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
33
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
38
Roost
Heals Noctowl's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
43
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
48
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
53
Dream Eater
Heals Noctowl by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target

TM Moves

Here are all of the moves that Noctowl can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Noctowl restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Noctowl from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Noctowl's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Noctowl is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Noctowl can't use any moves Noctowl knows.
PSYCHIC
STATUS
-- -- 10 User
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Noctowl can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR12
Agility
Raises Noctowl's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR17
Amnesia
Raises Noctowl's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Noctowl's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Noctowl's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR49
Calm Mind
Raises Noctowl's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR68
Nasty Plot
Raises Noctowl's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Noctowl has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR85
Work Up
Raises Noctowl's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Egg Moves

Here are all of the moves that Noctowl can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Noctowl.
Move Type Category Power Acc.% PP Target Info
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
EGG
Night Shade
Does exact damage equal to Noctowl's level.
GHOST
SPECIAL
varies 100% 15 One Target
EGG
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target

Move Tutor Moves

Here are all of the moves that Noctowl can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Noctowl learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Noctowl or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
9
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
12
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Psycho Shift
Transfers any major status conditions affecting Noctowl to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
18
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
23
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
28
Take Down
Noctowl takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
33
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
38
Roost
Heals Noctowl's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
43
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
48
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
53
Dream Eater
Heals Noctowl by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target

TM Moves

Here are all of the moves that Noctowl can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Noctowl's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM10
Work Up
Raises Noctowl's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Noctowl from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Noctowl's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Noctowl is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Noctowl restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM47
Steel Wing
Has a 10% chance of raising Noctowl's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM51
Roost
Heals Noctowl's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM63
Nasty Plot
Raises Noctowl's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM67
Recycle
If Noctowl used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Noctowl's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Noctowl by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM88
Pluck
Does double damage if the target has a Berry and then Noctowl consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
TM90
Substitute
Costs 25% of Noctowl's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target

Egg Moves

Here are all of the moves that Noctowl can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Noctowl.
Move Type Category Power Acc.% PP Target Info
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
EGG
Night Shade
Does exact damage equal to Noctowl's level.
GHOST
SPECIAL
varies 100% 15 One Target
EGG
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target
EGG
Agility
Raises Noctowl's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
EGG
Mean Look
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
EGG
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Noctowl's Detailed Stats

Below you'll find a more detailed table containing Noctowl's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Noctowl's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Noctowl is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
105 136 168 199 50
Defense
105 136 168 199 50
Sp. Atk
177 208 240 271 86
Sp. Def
197 228 260 291 96
Speed
145 176 208 239 70
Total
452

Where to Find Noctowl in Brilliant Diamond & Shining Pearl

If you're looking for where to find Noctowl, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Noctowl in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Noctowl

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Noctowl in the Wild

Motostoke Outskirts

Overworld Encounters
Any Weather
Sword
40%
Shield
35%
Lv. 22-26

Motostoke Riverbank

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 20% -- -- 10% 10% -- 20% 10%
Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28

Giant's Cap

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
40% 5% 10% 5% 5% 5% -- 10% 10%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Getting Noctowl By Evolution

Evolves from Hoothoot at level 20.
Location information on where to find Noctowl in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Noctowl

Generation 8 Pokédex Entries

Sword
Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.
Shield
When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.

Generation 7 Pokédex Entries

Ultra Sun
With eyes that can see in pitch-darkness, it never lets its prey escape. Some even call it “the emperor of dark nights.”
Ultra Moon
When it turns its head entirely upside down, you know it's troubled by something. If you don't leave it be, it will peck you.

Generation 6 Pokédex Entries

X
Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
Y
When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.
Omega Ruby Alpha Sapphire
Noctowl never fails at catching prey in darkness. This Pokémon owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.

Generation 5 Pokédex Entries

Black White Black 2 White 2
Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.

Generation 4 Pokédex Entries

Diamond
Its eyes are special. They can pick out objects as long as there is the tiniest amount of light.
Pearl
If it flips its head upside down, it's a sign that it is engaged in very complex thinking.
Platinum
Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.
HeartGold
Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
SoulSilver
When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.

Generation 3 Pokédex Entries

Ruby Sapphire
NOCTOWL never fails at catching prey in darkness. This POKéMON owes its success to its superior vision that allows it to see in minimal light, and to its soft, supple wings that make no sound in flight.
Emerald
It unfailingly catches prey in darkness. NOCTOWL owe their success to superior vision that allows them to see in minimal light, and to their supple and silent wings.
FireRed
When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.
LeafGreen
Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.

Generation 2 Pokédex Entries

Gold
Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
Silver
When it needs to think, it rotates its head 180 de­grees to sharpen its intellectual power.
Crystal
Its extremely soft feathers make no sound in flight. It silently sneaks up on prey without being detected.
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