Hoothoot • Sword & Shield Pokédex

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Hoothoot

Hoothoot

Hoothoot's Type

NORMAL
FLYING

Hoothoot's Pokédex #s

Galar #
19
National #
163

Hoothoot's Base Stats

HP:
60
Attack:
30
Defense:
30
Sp. Atk:
36
Sp. Def:
56
Speed:
50
Total:
262

Misc. Info

Egg Groups:
Flying
EXP At Lv. 100:
1,000,000
EV Yield:
1 HP

Hoothoot's Abilities

Here are what abilities Hoothoot can possibly have, along with their effects.
Insomnia
Hoothoot cannot fall asleep or use Rest.
Keen Eye
Protects Hoothoot from having its accuracy lowered and ignores evasion on any Pokémon Hoothoot targets.
Tinted Lens
Hoothoot does 2× as much damage when hitting with moves that are "not very effective".

Weaknesses & Resistances

Below is a list of what Hoothoot's weakness and resistance is to various types.
ELECTRIC
ICE
ROCK
½
GRASS
BUG
immune
GROUND
GHOST

Hoothoot's Evolution Line

Below you'll find a list of all Pokémon Hoothoot evolves from or into, along with its evolution method.
Hoothoot
Hoothoot
starting form
Noctowl
Noctowl
at level 20

Hoothoot's Moves

Below is a list of all of the moves that Hoothoot can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Hoothoot learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
3
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
6
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Hoothoot or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
9
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
12
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Psycho Shift
Transfers any major status conditions affecting Hoothoot to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
18
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
21
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
24
Take Down
Hoothoot takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
27
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
30
Roost
Heals Hoothoot's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
33
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
36
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
39
Dream Eater
Heals Hoothoot by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target

TM Moves

Here are all of the moves that Hoothoot can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Hoothoot restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Hoothoot from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Hoothoot's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Hoothoot is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Hoothoot can't use any moves Hoothoot knows.
PSYCHIC
STATUS
-- -- 10 User
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Hoothoot can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR12
Agility
Raises Hoothoot's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR17
Amnesia
Raises Hoothoot's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Hoothoot's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Hoothoot's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR49
Calm Mind
Raises Hoothoot's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR68
Nasty Plot
Raises Hoothoot's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Hoothoot has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR85
Work Up
Raises Hoothoot's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Egg Moves

Here are all of the moves that Hoothoot can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
EGG
Night Shade
Does exact damage equal to Hoothoot's level.
GHOST
SPECIAL
varies 100% 15 One Target
EGG
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target

Where to Find Hoothoot

If you're looking for where to find Hoothoot, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Hoothoot in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Hoothoot in the Wild

Galar Route 1

Random Encounters
Any Weather
5% Lv. 2-5

Galar Route 2

Random Encounters
Any Weather
5% Lv. 4-6

Wild Area: Dappled Grove

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
25% 28% -- -- -- 10% -- 10% 10%
Lv. 13-15 Lv. 13-15 Lv. 13-15 Lv. 13-15 Lv. 13-15

Wild Area: Giant's Cap (2)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 5% 10% 5% 5% 5% -- 10% 5%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30
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