Natu • Generation VIII Pokédex

Natu
Pokédex Page for Natu

This is the Marriland Pokédex page for Natu, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Natu's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Natu

Natu
Sprite of Natu in Pokémon HOME

Natu's Type

PSYCHIC
FLYING

Natu's Pokédex #s

National #
177
Galar #
92
Armor #
--
Crown #
--

Natu's Base Stats

HP:
40
Attack:
50
Defense:
45
Sp. Atk:
70
Sp. Def:
45
Speed:
70
Total:
320

Misc. Info

Height:
0'8" (0.2m)
Weight:
4.4 lbs. (2 kg)
Gender Ratio:
Egg Groups:
Flying
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Atk
Base EXP:
64
Catch Rate:
190
Base Happiness:
70

Natu's Abilities

Here are what abilities Natu can possibly have, along with their effects.
Synchronize
Whenever another Pokémon inflicts a major status condition on Natu, that Pokémon also receives the status condition.
Early Bird
Natu wakes up from being asleep twice as quickly.
Magic Bounce
Bounces back the effects of most status moves to the foe.

Weaknesses & Resistances

Below is a list of what Natu's weakness and resistance is to various types.
ELECTRIC
ICE
ROCK
GHOST
DARK
½
GRASS
PSYCHIC
¼
FIGHTING
immune
GROUND

Natu's Evolution Line

Below you'll find a list of all Pokémon Natu evolves from or into, along with its evolution method.
Natu
Natu
starting form
Xatu
Xatu
at level 25

Natu's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Natu can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Natu learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Stored Power
Increases power by 20 for each positive stat modifier Natu has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
10
Teleport
Teleports Natu away from a battle.
PSYCHIC
STATUS
-- -- 20 User
15
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
20
Night Shade
Does exact damage equal to Natu's level.
GHOST
SPECIAL
varies 100% 15 One Target
26
Psycho Shift
Transfers any major status conditions affecting Natu to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
30
Power Swap
Natu swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
35
Guard Swap
Natu swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
35
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
40
Wish
Heals whichever Pokémon is out by 50% of Natu's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
45
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target

TM Moves

Here are all of the moves that Natu can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Natu restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Natu from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Natu by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM30
Steel Wing
Has a 10% chance of raising Natu's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Natu is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Natu can't use any moves Natu knows.
PSYCHIC
STATUS
-- -- 10 User
TM56
U-turn
Forces Natu to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM60
Power Swap
Natu swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Natu swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Natu can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Natu's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Natu's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR38
Trick
Switches Natu's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Natu's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR44
Cosmic Power
Raises Natu's Defense and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR49
Calm Mind
Raises Natu's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Natu has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Natu for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Natu can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Natu.
Move Type Category Power Acc.% PP Target Info
EGG
Drill Peck
Damages the target.
FLYING
PHYSICAL
80 100% 20 One Target
EGG
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
EGG
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
EGG
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
EGG
Roost
Heals Natu's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
EGG
Simple Beam
Changes the target's ability to Simple until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Natu can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Level Up Moves

Here are all of the moves Natu learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Stored Power
Increases power by 20 for each positive stat modifier Natu has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
10
Teleport
Teleports Natu away from a battle.
PSYCHIC
STATUS
-- -- 20 User
15
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
20
Night Shade
Does exact damage equal to Natu's level.
GHOST
SPECIAL
varies 100% 15 One Target
26
Psycho Shift
Transfers any major status conditions affecting Natu to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
30
Power Swap
Natu swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
35
Guard Swap
Natu swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
35
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
40
Wish
Heals whichever Pokémon is out by 50% of Natu's max HP at the end of the next turn.
NORMAL
STATUS
-- -- 10 User
45
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target

TM Moves

Here are all of the moves that Natu can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Natu's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Natu from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM19
Giga Drain
Heals Natu by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Natu's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Natu is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Natu restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM47
Steel Wing
Has a 10% chance of raising Natu's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM48
Skill Swap
Swaps Natu's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM51
Roost
Heals Natu's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Natu's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Natu by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM88
Pluck
Does double damage if the target has a Berry and then Natu consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
TM89
U-turn
Forces Natu to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM90
Substitute
Costs 25% of Natu's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Egg Moves

Here are all of the moves that Natu can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Natu.
Move Type Category Power Acc.% PP Target Info
EGG
Drill Peck
Damages the target.
FLYING
PHYSICAL
80 100% 20 One Target
EGG
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
EGG
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
EGG
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
EGG
Simple Beam
Changes the target's ability to Simple until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
EGG
Ally Switch
Switches places with Natu for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Natu's Detailed Stats

Below you'll find a more detailed table containing Natu's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Natu's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Natu is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
190 221 253 284 40
Attack
105 136 168 199 50
Defense
95 126 158 189 45
Sp. Atk
145 176 208 239 70
Sp. Def
95 126 158 189 45
Speed
145 176 208 239 70
Total
320

Where to Find Natu in Brilliant Diamond & Shining Pearl

If you're looking for where to find Natu, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Natu in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Natu in the Wild

Rolling Fields

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 35%
Lv. 7-9

West Lake Axewell

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 10%
Lv. 8-14
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 40%
Lv. 7-11

South Lake Miloch

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 40%
Lv. 11-13

Giant's Seat

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 28%
Lv. 33-38

North Lake Miloch

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 45%
Lv. 14-16

Giant's Mirror

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 10% 5% -- 10% 5% -- 10%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30
Location information on where to find Natu in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Natu

Generation 8 Pokédex Entries

Sword
It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
Shield
Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.

Generation 7 Pokédex Entries

Ultra Sun
Although it still can't fly, its jumping power is outstanding. It jumps way up into trees and plucks the buds from the branches.
Ultra Moon
The look in its eyes gives the impression that it's carefully observing you. If you approach it, Natu will hop away.

Generation 6 Pokédex Entries

X
Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Y
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Omega Ruby
Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Alpha Sapphire
Natu has a highly developed jumping ability. The Pokémon flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree's new shoots.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
HeartGold
Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
SoulSilver
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.

Generation 3 Pokédex Entries

Ruby
NATU cannot fly because its wings are not yet fully grown. If your eyes meet with this POKéMON's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Sapphire
NATU has a highly developed jumping ability. The POKéMON flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree's new shoots.
Emerald
It runs up short trees that grow on the savanna to peck at new shoots. A NATU's eyes look as if they are always observing something.
FireRed
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
LeafGreen
Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.

Generation 2 Pokédex Entries

Gold
Because its wings aren't yet fully grown, it has to hop to get around. It is always star­ing at something.
Silver
It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Crystal
It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
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