Kommo-o • Sword & Shield Pokédex

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Kommo-o

Sprite of Kommo-o in Pokémon Sword/Shield

Kommo-o's Type

DRAGON
FIGHTING

Kommo-o's Pokédex #s

Galar #
394
National #
784

Kommo-o's Base Stats

HP:
75
Attack:
110
Defense:
125
Sp. Atk:
100
Sp. Def:
105
Speed:
85
Total:
600

Misc. Info

Egg Groups:
Dragon
EXP At Lv. 100:
1,250,000
EV Yield:
3 Defense

Kommo-o's Abilities

Here are what abilities Kommo-o can possibly have, along with their effects.
Bulletproof
Kommo-o is immune to certain ball- and bomb-based moves, such as Bullet Seed, Aura Sphere, Egg Bomb, etc.
Soundproof
Kommo-o is unaffected by sound-based moves.
Overcoat
Kommo-o does not take damage from weather.

Weaknesses & Resistances

Below is a list of what Kommo-o's weakness and resistance is to various types.
FAIRY
ICE
FLYING
PSYCHIC
DRAGON
½
FIRE
WATER
ELECTRIC
GRASS
BUG
ROCK
DARK

Kommo-o's Evolution Line

Below you'll find a list of all Pokémon Kommo-o evolves from or into, along with its evolution method.
Jangmo-o
Jangmo-o
starting form
Hakamo-o
Hakamo-o
at level 35
Kommo-o
Kommo-o
at level 45

Kommo-o's Moves

Below is a list of all of the moves that Kommo-o can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Kommo-o learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Clanging Scales
Lowers Kommo-o's Defense by one stage.
DRAGON
SPECIAL
110 100% 5 Nearby Enemies
1
Clanging Scales
Lowers Kommo-o's Defense by one stage.
DRAGON
SPECIAL
110 100% 5 Nearby Enemies
1
Belly Drum
Uses 50% of Kommo-o's max HP to raise its Attack modifier to +6.
NORMAL
STATUS
-- -- 10 User
1
Autotomize
Raises Kommo-o's Speed by two stages and reduces its weight by half.
STEEL
STATUS
-- -- 15 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Protect
Protects Kommo-o from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
1
Dragon Tail
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
PHYSICAL
60 90% 10 One Target
12
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
16
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
20
Work Up
Raises Kommo-o's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
24
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
28
Iron Defense
Raises Kommo-o's Defense by two stages.
STEEL
STATUS
-- -- 15 User
32
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
38
Noble Roar
Lowers the target's Attack and Special Attack by one stage.
NORMAL
STATUS
-- 100% 30 One Target
44
Dragon Dance
Raises Kommo-o's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
52
Outrage
Confuses Kommo-o after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
60
Close Combat
Lowers Kommo-o's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
68
Clangorous Soul
Raises all of Kommo-o's stats by one stage, but takes away some of its HP.
DRAGON
STATUS
-- 100% 5 User
76
Boomburst
Damages all nearby Pokémon.
NORMAL
SPECIAL
140 100% 10 All But Self

TM Moves

Here are all of the moves that Kommo-o can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Kommo-o restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Kommo-o from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Facade
Does double damage if Kommo-o is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Kommo-o attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM59
Fling
Throws Kommo-o's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Kommo-o by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM97
Brutal Swing
Has no effect.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Kommo-o missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target
TM99
Breaking Swipe
Lowers all nearby enemies' Attack by one stage.
DRAGON
PHYSICAL
60 100% 15 Nearby Enemies

TR Moves

Here are all of the moves that Kommo-o can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Kommo-o's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR20
Substitute
Costs 25% of Kommo-o's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Kommo-o's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR24
Outrage
Confuses Kommo-o after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Kommo-o's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Kommo-o's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR46
Iron Defense
Raises Kommo-o's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR47
Dragon Claw
Damages the target.
DRAGON
PHYSICAL
80 100% 15 One Target
TR48
Bulk Up
Raises Kommo-o's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR51
Dragon Dance
Raises Kommo-o's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Kommo-o's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR62
Dragon Pulse
Damages the target.
DRAGON
SPECIAL
85 100% 10 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR85
Work Up
Raises Kommo-o's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR99
Body Press
Does more damage based on how high Kommo-o's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Kommo-o can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Kommo-o.
Move Type Category Power Acc.% PP Target Info
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Dragon Breath
Has a 30% chance to paralyze the target.
DRAGON
SPECIAL
60 100% 20 One Target
EGG
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target

Where to Find Kommo-o

If you're looking for where to find Kommo-o, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Kommo-o in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Sword

Kommo-o is exclusive to Pokémon Sword, so if you are playing Pokémon Shield, you will need to trade with someone playing Pokémon Sword in order to obtain it for your Pokédex.

Special Ways to Get Kommo-o

There's a Kommo-o static encounter that can sometimes be found in the Dusty Bowl part of the Wild Area, although only in Pokémon Sword.

Getting Kommo-o By Evolution

Evolves from Hakamo-o at level 45.
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