Hoothoot • Generation VIII Pokédex

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Hoothoot
Pokédex Page for Hoothoot

This is the Marriland Pokédex page for Hoothoot, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Hoothoot's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Hoothoot

Hoothoot
Sprite of Hoothoot in Pokémon HOME

Hoothoot's Type

NORMAL
FLYING

Hoothoot's Pokédex #s

National #
163
Galar #
19
Armor #
--
Crown #
--
Sinnoh #
106

Hoothoot's Base Stats

HP:
60
Attack:
30
Defense:
30
Sp. Atk:
36
Sp. Def:
56
Speed:
50
Total:
262

Misc. Info

Height:
2'4" (0.7m)
Weight:
46.7 lbs. (21.2 kg)
Gender Ratio:
Egg Groups:
Flying
EXP At Lv. 100:
1,000,000
EV Yield:
1 HP
Base EXP:
52
Catch Rate:
255
Base Happiness:
70

Hoothoot's Abilities

Here are what abilities Hoothoot can possibly have, along with their effects.
Insomnia
Hoothoot cannot fall asleep or use Rest.
Keen Eye
Protects Hoothoot from having its accuracy lowered and ignores evasion on any Pokémon Hoothoot targets.
Tinted Lens
Hoothoot does 2× as much damage when hitting with moves that are "not very effective".

Weaknesses & Resistances

Below is a list of what Hoothoot's weakness and resistance is to various types.
ELECTRIC
ICE
ROCK
½
GRASS
BUG
immune
GROUND
GHOST

Hoothoot's Evolution Line

Below you'll find a list of all Pokémon Hoothoot evolves from or into, along with its evolution method.
Hoothoot
Hoothoot
starting form
Noctowl
Noctowl
at level 20

Hoothoot's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Hoothoot can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Hoothoot learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
3
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
6
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Hoothoot or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
9
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
12
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Psycho Shift
Transfers any major status conditions affecting Hoothoot to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
18
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
21
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
24
Take Down
Hoothoot takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
27
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
30
Roost
Heals Hoothoot's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
33
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
36
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
39
Dream Eater
Heals Hoothoot by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target

TM Moves

Here are all of the moves that Hoothoot can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM06
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Hoothoot restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Hoothoot from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM30
Steel Wing
Has a 10% chance of raising Hoothoot's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Hoothoot is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Hoothoot can't use any moves Hoothoot knows.
PSYCHIC
STATUS
-- -- 10 User
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Hoothoot can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR12
Agility
Raises Hoothoot's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR17
Amnesia
Raises Hoothoot's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Hoothoot's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Hoothoot's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR49
Calm Mind
Raises Hoothoot's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR68
Nasty Plot
Raises Hoothoot's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Hoothoot has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR85
Work Up
Raises Hoothoot's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Egg Moves

Here are all of the moves that Hoothoot can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hoothoot.
Move Type Category Power Acc.% PP Target Info
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
EGG
Night Shade
Does exact damage equal to Hoothoot's level.
GHOST
SPECIAL
varies 100% 15 One Target
EGG
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target

Move Tutor Moves

Here are all of the moves that Hoothoot can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Hoothoot learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Peck
Damages the target.
FLYING
PHYSICAL
35 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
3
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
6
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Hoothoot or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
9
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
12
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Psycho Shift
Transfers any major status conditions affecting Hoothoot to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
18
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
21
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
24
Take Down
Hoothoot takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
27
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
30
Roost
Heals Hoothoot's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
33
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
36
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
39
Dream Eater
Heals Hoothoot by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target

TM Moves

Here are all of the moves that Hoothoot can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM04
Calm Mind
Raises Hoothoot's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM10
Work Up
Raises Hoothoot's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Hoothoot from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Hoothoot's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Hoothoot is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Hoothoot restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM47
Steel Wing
Has a 10% chance of raising Hoothoot's Defense by one stage.
STEEL
PHYSICAL
70 90% 25 One Target
TM51
Roost
Heals Hoothoot's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM63
Nasty Plot
Raises Hoothoot's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM67
Recycle
If Hoothoot used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Hoothoot's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Hoothoot by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM88
Pluck
Does double damage if the target has a Berry and then Hoothoot consumes that Berry immediately.
FLYING
PHYSICAL
60 100% 20 One Target
TM90
Substitute
Costs 25% of Hoothoot's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM94
Fly
Can't be hit on the first turn, attacks on the second turn.
FLYING
PHYSICAL
90 95% 15 One Target
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target

Egg Moves

Here are all of the moves that Hoothoot can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hoothoot.
Move Type Category Power Acc.% PP Target Info
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Feather Dance
Lowers the target's Attack by two stages.
FLYING
STATUS
-- 100% 15 One Target
EGG
Night Shade
Does exact damage equal to Hoothoot's level.
GHOST
SPECIAL
varies 100% 15 One Target
EGG
Sky Attack
Charges on first turn, attacks on second. 30% chance of making the target flinch.
FLYING
PHYSICAL
140 90% 5 One Target
EGG
Agility
Raises Hoothoot's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
EGG
Mean Look
Prevents the target from fleeing or switching out.
NORMAL
STATUS
-- -- 5 One Target
EGG
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target

Hoothoot's Detailed Stats

Below you'll find a more detailed table containing Hoothoot's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Hoothoot's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Hoothoot is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
65 96 128 159 30
Defense
65 96 128 159 30
Sp. Atk
77 108 140 171 36
Sp. Def
117 148 180 211 56
Speed
105 136 168 199 50
Total
262

Where to Find Hoothoot in Brilliant Diamond & Shining Pearl

If you're looking for where to find Hoothoot, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Hoothoot in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Hoothoot in the Wild

Galar Route 1

Random Encounters
Any Weather
5% Lv. 2-5

Galar Route 2

Random Encounters
Any Weather
5% Lv. 4-6

Dappled Grove

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
25% 28% -- -- -- 10% -- 10% 10%
Lv. 13-15 Lv. 13-15 Lv. 13-15 Lv. 13-15 Lv. 13-15

Giant's Cap (Northwest Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 5% 10% 5% 5% 5% -- 10% 5%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30
Location information on where to find Hoothoot in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Hoothoot

Generation 8 Pokédex Entries

Sword
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Shield
It begins to hoot at the same time every day. Some Trainers use them in place of clocks.

Generation 7 Pokédex Entries

Ultra Sun
Every day, it tilts its head in the same rhythm. A long time ago, people raised these Pokémon to serve as clocks.
Ultra Moon
It cries out at the same time every day. A long time ago, people cherished it and considered it a divine messenger sent to tell the time.

Generation 6 Pokédex Entries

X
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
Y
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Omega Ruby Alpha Sapphire
Hoothoot has an internal organ that senses and tracks the earth's rotation. Using this special organ, this Pokémon begins hooting at precisely the same time every day.

Generation 5 Pokédex Entries

Black White Black 2 White 2
It marks time precisely. Some countries consider it to be a wise friend, versed in the world's ways.

Generation 4 Pokédex Entries

Diamond
It always stands on one foot. Even when attacked, it does not brace itself using both feet.
Pearl
It switches its standing foot so quickly, it can't be seen. It cries at the same time every day.
Platinum
It marks time precisely. Some countries consider it to be a wise friend, versed in the world's ways.
HeartGold
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
SoulSilver
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.

Generation 3 Pokédex Entries

Ruby Sapphire
HOOTHOOT has an internal organ that senses and tracks the earth's rotation. Using this special organ, this POKéMON begins hooting at precisely the same time every day.
Emerald
It has an internal organ that senses the earth's rotation. Using this special organ, a HOOTHOOT begins hooting at precisely the same time every day.
FireRed
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
LeafGreen
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.

Generation 2 Pokédex Entries

Gold
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
Silver
It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.
Crystal
It begins to hoot at the same time every day. Some trainers use them in place of clocks.
©2000–2012, 2016–2024 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.