Hitmonlee • Generation VIII Pokédex

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Hitmonlee
Pokédex Page for Hitmonlee

This is the Marriland Pokédex page for Hitmonlee, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Hitmonlee's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Hitmonlee

Hitmonlee
Sprite of Hitmonlee in Pokémon HOME

Hitmonlee's Type

FIGHTING

Hitmonlee's Pokédex #s

National #
106
Galar #
108
Armor #
--
Crown #
--

Hitmonlee's Base Stats

HP:
50
Attack:
120
Defense:
53
Sp. Atk:
35
Sp. Def:
110
Speed:
87
Total:
455

Misc. Info

Height:
4'11" (1.5m)
Weight:
109.8 lbs. (49.8 kg)
Gender Ratio:
Egg Groups:
Human-Like
EXP At Lv. 100:
1,000,000
EV Yield:
2 Attack
Base EXP:
159
Catch Rate:
45
Base Happiness:
70

Hitmonlee's Abilities

Here are what abilities Hitmonlee can possibly have, along with their effects.
Limber
Hitmonlee cannot become paralyzed.
Reckless
Moves Hitmonlee uses that cause recoil damage, or Jump Kick and High Jump Kick, have their power increased by 20%.
Unburden
When Hitmonlee consumes or loses its held item, it doubles its Speed.

Weaknesses & Resistances

Below is a list of what Hitmonlee's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Hitmonlee's Evolution Line

Below you'll find a list of all Pokémon Hitmonlee evolves from or into, along with its evolution method.
Tyrogue
Tyrogue
starting form
Hitmonlee
Hitmonlee
Lv. 20+ w/ Atk > Def
Hitmonchan
Hitmonchan
Lv. 20+ w/ Atk < Def
Hitmontop
Hitmontop
Lv. 20+ w/ Atk = Def

Hitmonlee's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Hitmonlee can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Hitmonlee learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
1
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Hitmonlee is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
4
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
8
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
12
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
16
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
21
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
24
Blaze Kick
10% chance of burning the target. Higher crit rate. (+1 stage.)
FIRE
PHYSICAL
85 90% 10 One Target
28
Mind Reader
The next move used by Hitmonlee will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
32
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
36
Close Combat
Lowers Hitmonlee's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
40
Reversal
Does more damage when Hitmonlee's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
44
High Jump Kick
Hitmonlee takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target

TM Moves

Here are all of the moves that Hitmonlee can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM21
Rest
Hitmonlee restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Hitmonlee from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Hitmonlee is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM59
Fling
Throws Hitmonlee's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Hitmonlee missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Hitmonlee can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR20
Substitute
Costs 25% of Hitmonlee's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Hitmonlee's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Hitmonlee's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR39
Superpower
Lowers Hitmonlee's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR41
Blaze Kick
10% chance of burning the target. Higher crit rate. (+1 stage.)
FIRE
PHYSICAL
85 90% 10 One Target
TR48
Bulk Up
Raises Hitmonlee's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Hitmonlee's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR85
Work Up
Raises Hitmonlee's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Hitmonlee can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hitmonlee.
Move Type Category Power Acc.% PP Target Info
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
High Jump Kick
Hitmonlee takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target
EGG
Mach Punch
Has higher priority.
FIGHTING
PHYSICAL
40 100% 30 One Target
EGG
Mind Reader
The next move used by Hitmonlee will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Vacuum Wave
Has higher priority.
FIGHTING
SPECIAL
40 100% 30 One Target
EGG
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Hitmonlee can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Hitmonlee's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User

Level Up Moves

Here are all of the moves Hitmonlee learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
1
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Hitmonlee is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
4
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
8
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
12
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
16
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
21
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
24
Blaze Kick
10% chance of burning the target. Higher crit rate. (+1 stage.)
FIRE
PHYSICAL
85 90% 10 One Target
28
Mind Reader
The next move used by Hitmonlee will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
32
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
36
Close Combat
Lowers Hitmonlee's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
40
Reversal
Does more damage when Hitmonlee's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
44
High Jump Kick
Hitmonlee takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target

TM Moves

Here are all of the moves that Hitmonlee can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM08
Bulk Up
Raises Hitmonlee's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TM10
Work Up
Raises Hitmonlee's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Hitmonlee from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Hitmonlee's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Hitmonlee is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Hitmonlee restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Hitmonlee's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Hitmonlee's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Hitmonlee's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Hitmonlee can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hitmonlee.
Move Type Category Power Acc.% PP Target Info
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
High Jump Kick
Hitmonlee takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target
EGG
Mach Punch
Has higher priority.
FIGHTING
PHYSICAL
40 100% 30 One Target
EGG
Mind Reader
The next move used by Hitmonlee will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Vacuum Wave
Has higher priority.
FIGHTING
SPECIAL
40 100% 30 One Target
EGG
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally

Hitmonlee's Detailed Stats

Below you'll find a more detailed table containing Hitmonlee's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Hitmonlee's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Hitmonlee is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
245 276 308 339 120
Defense
111 142 174 205 53
Sp. Atk
75 106 138 169 35
Sp. Def
225 256 288 319 110
Speed
179 210 242 273 87
Total
455

Where to Find Hitmonlee in Brilliant Diamond & Shining Pearl

If you're looking for where to find Hitmonlee, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Hitmonlee in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Hitmonlee

Available in some Max Raid Dens in the Wild Area and Crown Tundra (DLC).

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Hitmonlee in the Wild

Dusty Bowl

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
--
Sword
5%
-- -- -- -- -- -- --
Lv. 42-47

Getting Hitmonlee By Evolution

Evolves from Tyrogue at level 20 if its Attack stat is higher than its Defense stat upon gaining a level. (This evolution condition is checked upon each level up, not just at level 20.)

To help ensure Tyrogue evolves into Hitmonlee, use Protein Protein on it until its Attack stat is 1-2 points higher than its Defense stat and then use an Exp. Candy or Rare Candy Rare Candy on it to level it up.
Location information on where to find Hitmonlee in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Hitmonlee

Generation 8 Pokédex Entries

Sword
This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
Shield
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

Generation 6 Pokédex Entries

X
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
Y
If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.
Omega Ruby Alpha Sapphire
Hitmonlee's legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.

Generation 5 Pokédex Entries

Black White Black 2 White 2
Its legs can stretch double. First-time foes are startled by its extensible reach.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
Its legs can stretch double. First-time foes are startled by its extensible reach.
HeartGold
This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
SoulSilver
If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.

Generation 3 Pokédex Entries

Ruby Sapphire
HITMONLEE's legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
Emerald
Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.
FireRed
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
LeafGreen
When in a hurry, its legs lengthen progressively. It runs smoothly with extra-long, loping strides.

Generation 2 Pokédex Entries

Gold
This amazing POKé­MON has an awesome sense of balance. It can kick in succession from any position.
Silver
If it starts kick­ing repeatedly, both legs will stretch even long­er to strike a fleeing foe.
Crystal
It is also called the Kick Master. It uses its elastic legs to execute every known kick.

Generation 1 Pokédex Entries

Red Blue
When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
Yellow
When kicking, the sole of its foot turns as hard as a diamond on im­pact and destroys its enemy.
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