Hitmonchan • Generation VIII Pokédex

Hitmonchan
Pokédex Page for Hitmonchan

This is the Marriland Pokédex page for Hitmonchan, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Hitmonchan's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Hitmonchan

Hitmonchan
Sprite of Hitmonchan in Pokémon HOME

Hitmonchan's Type

FIGHTING

Hitmonchan's Pokédex #s

National #
107
Galar #
109
Armor #
--
Crown #
--

Hitmonchan's Base Stats

HP:
50
Attack:
105
Defense:
79
Sp. Atk:
35
Sp. Def:
110
Speed:
76
Total:
455

Misc. Info

Height:
4'7" (1.4m)
Weight:
110.7 lbs. (50.2 kg)
Gender Ratio:
Egg Groups:
Human-Like
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Def
Base EXP:
159
Catch Rate:
45
Base Happiness:
70

Hitmonchan's Abilities

Here are what abilities Hitmonchan can possibly have, along with their effects.
Keen Eye
Protects Hitmonchan from having its accuracy lowered and ignores evasion on any Pokémon Hitmonchan targets.
Iron Fist
Raises the power of Hitmonchan's punching moves by 20%.
Inner Focus
Hitmonchan cannot flinch.

Weaknesses & Resistances

Below is a list of what Hitmonchan's weakness and resistance is to various types.
FLYING
PSYCHIC
FAIRY
½
BUG
ROCK
DARK

Hitmonchan's Evolution Line

Below you'll find a list of all Pokémon Hitmonchan evolves from or into, along with its evolution method.
Tyrogue
Tyrogue
starting form
Hitmonlee
Hitmonlee
Lv. 20+ w/ Atk > Def
Hitmonchan
Hitmonchan
Lv. 20+ w/ Atk < Def
Hitmontop
Hitmontop
Lv. 20+ w/ Atk = Def

Hitmonchan's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Hitmonchan can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Hitmonchan learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Drain Punch
Heals Hitmonchan by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
1
Drain Punch
Heals Hitmonchan by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Vacuum Wave
Has higher priority.
FIGHTING
SPECIAL
40 100% 30 One Target
1
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Hitmonchan is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
4
Mach Punch
Has higher priority.
FIGHTING
PHYSICAL
40 100% 30 One Target
8
Power-Up Punch
Raises Hitmonchan's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target
12
Detect
Protects Hitmonchan from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
16
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
21
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
24
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
24
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
24
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
28
Agility
Raises Hitmonchan's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
32
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
36
Close Combat
Lowers Hitmonchan's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
40
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
44
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target

TM Moves

Here are all of the moves that Hitmonchan can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM21
Rest
Hitmonchan restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Hitmonchan from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Hitmonchan is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM59
Fling
Throws Hitmonchan's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Hitmonchan by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Hitmonchan can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR12
Agility
Raises Hitmonchan's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR20
Substitute
Costs 25% of Hitmonchan's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Hitmonchan's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR48
Bulk Up
Raises Hitmonchan's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR53
Close Combat
Lowers Hitmonchan's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR56
Aura Sphere
Doesn't miss the target.
FIGHTING
SPECIAL
80 -- 20 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR85
Work Up
Raises Hitmonchan's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Hitmonchan can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hitmonchan.
Move Type Category Power Acc.% PP Target Info
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
High Jump Kick
Hitmonchan takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target
EGG
Mach Punch
Has higher priority.
FIGHTING
PHYSICAL
40 100% 30 One Target
EGG
Mind Reader
The next move used by Hitmonchan will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Vacuum Wave
Has higher priority.
FIGHTING
SPECIAL
40 100% 30 One Target
EGG
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Hitmonchan can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Hitmonchan's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User

Level Up Moves

Here are all of the moves Hitmonchan learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Drain Punch
Heals Hitmonchan by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
1
Drain Punch
Heals Hitmonchan by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Vacuum Wave
Has higher priority.
FIGHTING
SPECIAL
40 100% 30 One Target
1
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
1
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Hitmonchan is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
1
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
4
Mach Punch
Has higher priority.
FIGHTING
PHYSICAL
40 100% 30 One Target
8
Power-Up Punch
Raises Hitmonchan's Attack by one stage (after doing damage).
FIGHTING
PHYSICAL
40 100% 20 One Target
12
Detect
Protects Hitmonchan from attacks for a turn. Low chance of working on consecutive turns.
FIGHTING
STATUS
-- -- 5 User
16
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
21
Quick Guard
Protects your team from moves that that have positive priority for the turn.
FIGHTING
STATUS
-- -- 15 User's Field
24
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
24
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
24
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
28
Agility
Raises Hitmonchan's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
32
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
36
Close Combat
Lowers Hitmonchan's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
40
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
44
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target

TM Moves

Here are all of the moves that Hitmonchan can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM08
Bulk Up
Raises Hitmonchan's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TM10
Work Up
Raises Hitmonchan's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM17
Protect
Protects Hitmonchan from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM27
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Hitmonchan's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM42
Facade
Does double damage if Hitmonchan is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Hitmonchan restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Hitmonchan's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Hitmonchan by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Hitmonchan's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Hitmonchan's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target
TM100
Rock Climb
Has a 20% chance of confusing the target.
NORMAL
PHYSICAL
90 85% 20 One Target

Egg Moves

Here are all of the moves that Hitmonchan can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hitmonchan.
Move Type Category Power Acc.% PP Target Info
EGG
Rapid Spin
Does damage and removes entry hazards such as Spikes, Stealth Rock, etc.
NORMAL
PHYSICAL
50 100% 40 One Target
EGG
High Jump Kick
Hitmonchan takes 50% max HP in recoil damage if High Jump Kick misses.
FIGHTING
PHYSICAL
130 90% 10 One Target
EGG
Mach Punch
Has higher priority.
FIGHTING
PHYSICAL
40 100% 30 One Target
EGG
Mind Reader
The next move used by Hitmonchan will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
EGG
Counter
Counters Physical-based damage received this turn.
FIGHTING
PHYSICAL
varies 100% 20 Counter
EGG
Vacuum Wave
Has higher priority.
FIGHTING
SPECIAL
40 100% 30 One Target
EGG
Bullet Punch
Has higher priority.
STEEL
PHYSICAL
40 100% 30 One Target
EGG
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
EGG
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally

Hitmonchan's Detailed Stats

Below you'll find a more detailed table containing Hitmonchan's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Hitmonchan's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Hitmonchan is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
215 246 278 309 105
Defense
163 194 226 257 79
Sp. Atk
75 106 138 169 35
Sp. Def
225 256 288 319 110
Speed
157 188 220 251 76
Total
455

Where to Find Hitmonchan in Brilliant Diamond & Shining Pearl

If you're looking for where to find Hitmonchan, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Hitmonchan in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Hitmonchan

Available in some Max Raid Dens in the Wild Area and Crown Tundra (DLC).

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Hitmonchan in the Wild

Dusty Bowl

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
--
Shield
5%
-- -- -- -- -- -- --
Lv. 42-47

Getting Hitmonchan By Evolution

Evolves from Tyrogue at level 20 if its Defense stat is higher than its Attack stat upon gaining a level. (This evolution condition is checked upon each level up, not just at level 20.)

To help ensure Tyrogue evolves into Hitmonchan, use Iron Iron on it until its Defense stat is 1-2 points higher than its Attack stat and then use an Exp. Candy or Rare Candy Rare Candy on it to level it up.
Location information on where to find Hitmonchan in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Hitmonchan

Generation 8 Pokédex Entries

Sword
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
Shield
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.

Generation 6 Pokédex Entries

X
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
Y
The spirit of a pro boxer has infused this Pokémon. It throws punches that are faster than a bullet train.
Omega Ruby Alpha Sapphire
Hitmonchan is said to possess the spirit of a boxer who had been working toward a world championship. This Pokémon has an indomitable spirit and will never give up in the face of adversity.

Generation 5 Pokédex Entries

Black White Black 2 White 2
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
The arm-twisting punches it throws pulverize even concrete. It rests after three minutes of fighting.
HeartGold
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
SoulSilver
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.

Generation 3 Pokédex Entries

Ruby Sapphire
HITMONCHAN is said to possess the spirit of a boxer who had been working towards a world championship. This POKéMON has an indomitable spirit and will never give up in the face of adversity.
Emerald
A HITMONCHAN is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.
FireRed
The spirit of a pro boxer has infused this POKéMON. It throws punches that are faster than a bullet train.
LeafGreen
While apparently doing nothing, it fires punches in lightning-fast volleys that are impossible to see.

Generation 2 Pokédex Entries

Gold
Its punches slice the air. However, it seems to need a short break after fighting for three minutes.
Silver
Its punches slice the air. They are launched at such high speed, even a slight graze could cause a burn.
Crystal
To increase the strength of all its punch moves, it spins its arms just before making contact.

Generation 1 Pokédex Entries

Red Blue
While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see.
Yellow
Punches in cork­screw fashion. It can punch its way through a concrete wall in the same way as a drill.
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