Helioptile • Generation VIII Pokédex

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Helioptile
Pokédex Page for Helioptile

This is the Marriland Pokédex page for Helioptile, showing its information and moves in Pokémon Sword & Shield. Helioptile is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Helioptile

Helioptile
Sprite of Helioptile in Pokémon HOME

Helioptile's Type

ELECTRIC
NORMAL

Helioptile's Pokédex #s

National #
694
Galar #
318
Armor #
--
Crown #
--

Helioptile's Base Stats

HP:
44
Attack:
38
Defense:
33
Sp. Atk:
61
Sp. Def:
43
Speed:
70
Total:
289

Misc. Info

Height:
1'8" (0.5m)
Weight:
13.2 lbs. (6 kg)
Gender Ratio:
Egg Groups:
Monster / Dragon
EXP At Lv. 100:
1,000,000
EV Yield:
1 Speed
Base EXP:
58
Catch Rate:
190
Base Happiness:
70

Helioptile's Abilities

Here are what abilities Helioptile can possibly have, along with their effects.
Dry Skin
Helioptile heals during rain and when hit by Water moves; it takes damage in the sun and takes more damage from Fire moves.
Sand Veil
Raises Helioptile's base evasion by 25% in a sandstorm. Prevents sandstorm damage to Helioptile.
Solar Power
While the weather is sunny, Helioptile's Special Attack is increased by 50%, but it takes 1/8 its max HP damage each turn.

Weaknesses & Resistances

Below is a list of what Helioptile's weakness and resistance is to various types.
FIGHTING
GROUND
½
ELECTRIC
FLYING
STEEL
immune
GHOST

Helioptile's Evolution Line

Below you'll find a list of all Pokémon Helioptile evolves from or into, along with its evolution method.
Helioptile
Helioptile
starting form
Heliolisk
Heliolisk
use Sun Stone

Helioptile's Moves in Sword & Shield

Below is a list of all of the moves that Helioptile can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Helioptile learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Mud-Slap
100% chance of lowering the target's Accuracy by one stage.
GROUND
SPECIAL
20 100% 10 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
8
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
12
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
16
Charge
Raises Helioptile's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
20
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
24
Volt Switch
Forces Helioptile to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
28
Parabolic Charge
Heals Helioptile by 50% of the damage dealt to each target of Parabolic Charge.
ELECTRIC
SPECIAL
65 100% 20 All But Self
32
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
36
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
40
Electrify
Changes the target's type to Electric if it hasn't already acted.
ELECTRIC
STATUS
-- -- 20 One Target
44
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target

TM Moves

Here are all of the moves that Helioptile can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Helioptile restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Helioptile from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Helioptile is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM56
U-turn
Forces Helioptile to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM75
Low Sweep
Lowers the target's Speed by one stage.
FIGHTING
PHYSICAL
65 100% 20 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Helioptile to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Helioptile can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Helioptile's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Helioptile's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Helioptile's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Helioptile's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR83
Ally Switch
Switches places with Helioptile for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR86
Wild Charge
Helioptile takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

Egg Moves

Here are all of the moves that Helioptile can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Helioptile.
Move Type Category Power Acc.% PP Target Info
EGG
Glare
Paralyzes the target.
NORMAL
STATUS
-- 100% 30 One Target
EGG
Dragon Rush
Has a 20% chance of causing the target to flinch.
DRAGON
PHYSICAL
100 75% 10 One Target
EGG
Dragon Tail
-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
PHYSICAL
60 90% 10 One Target

Move Tutor Moves

Here are all of the moves that Helioptile can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TUTOR
Scale Shot
Hits the target two to five times in a row. If Scale Shot hits at least once, raises Helioptile's Speed by one stage and lowers Helioptile's Defense by one stage.
DRAGON
PHYSICAL
25 90% 20 One Target

Helioptile's Detailed Stats

Below you'll find a more detailed table containing Helioptile's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Helioptile's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Helioptile is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
198 229 261 292 44
Attack
81 112 144 175 38
Defense
71 102 134 165 33
Sp. Atk
127 158 190 221 61
Sp. Def
91 122 154 185 43
Speed
145 176 208 239 70
Total
289

Where to Find Helioptile in Sword & Shield

If you're looking for where to find Helioptile, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Helioptile in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Helioptile in the Wild

Galar Route 6

Overworld Encounters
Any Weather
29% Lv. 29-33

Giant's Mirror

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 40% -- -- -- -- --
Lv. 28-30

Pokédex Entries for Helioptile

Generation 8 Pokédex Entries

Sword
When spread, the frills on its head act like solar panels, generating the power behind this Pokémon's electric moves.
Shield
The sun powers this Pokémon's electricity generation. Interruption of that process stresses Helioptile to the point of weakness.

Generation 6 Pokédex Entries

X Omega Ruby
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
Y Alpha Sapphire
The frills on either side of its head have cells that generate electricity when exposed to sunlight.
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