Hattrem • Generation VIII Pokédex

Hattrem
Pokédex Page for Hattrem

This is the Marriland Pokédex page for Hattrem, showing its information and moves in Pokémon Sword & Shield. Hattrem is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Hattrem

Hattrem
Sprite of Hattrem in Pokémon HOME

Hattrem's Type

PSYCHIC

Hattrem's Pokédex #s

National #
857
Galar #
242
Armor #
--
Crown #
41

Hattrem's Base Stats

HP:
57
Attack:
40
Defense:
65
Sp. Atk:
86
Sp. Def:
73
Speed:
49
Total:
370

Misc. Info

Height:
2'0" (0.6m)
Weight:
10.6 lbs. (4.8 kg)
Gender Ratio:
Egg Groups:
Fairy
EXP At Lv. 100:
1,250,000
EV Yield:
2 Sp. Atk
Base EXP:
130
Catch Rate:
120

Hattrem's Abilities

Here are what abilities Hattrem can possibly have, along with their effects.
Healer
Has a 30% chance of healing all major status conditions on an adjacent ally Pokémon each turn.
Anticipation
Hattrem shudders when sent out if any Pokémon has a super-effective, OHKO, or exploding move.
Magic Bounce
Bounces back the effects of most status moves to the foe.

Weaknesses & Resistances

Below is a list of what Hattrem's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Hattrem's Evolution Line

Below you'll find a list of all Pokémon Hattrem evolves from or into, along with its evolution method.
Hatenna
Hatenna
starting form
Hattrem
Hattrem
at level 32
Hatterene
Hatterene
at level 42

Hattrem's Moves in Sword & Shield

Below is a list of all of the moves that Hattrem can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Hattrem learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
1
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Play Nice
Lowers the target's Attack by one stage. Ignores Protect/Detect/etc.
NORMAL
STATUS
-- -- 20 One Target
1
Life Dew
Heals Hattrem and all of its allies by 25% of their max HP.
WATER
STATUS
-- -- 10 All Allies
1
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
15
Aromatherapy
Heals all major status conditions for your entire party.
GRASS
STATUS
-- -- 5 All Allies
20
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
25
Heal Pulse
Restores the target's HP by 50% of its maximum HP.
PSYCHIC
STATUS
-- -- 10 One Target
30
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
37
Calm Mind
Raises Hattrem's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
44
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
51
Healing Wish
Hattrem faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User

TM Moves

Here are all of the moves that Hattrem can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Hattrem restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Hattrem from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM28
Giga Drain
Heals Hattrem by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Hattrem is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Hattrem can't use any moves Hattrem knows.
PSYCHIC
STATUS
-- -- 10 User
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM87
Draining Kiss
Heals Hattrem by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Hattrem can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR20
Substitute
Costs 25% of Hattrem's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Hattrem's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR40
Skill Swap
Swaps Hattrem's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR49
Calm Mind
Raises Hattrem's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Hattrem has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Hattrem can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hattrem.
Move Type Category Power Acc.% PP Target Info
EGG
Aromatic Mist
Raises an ally's Special Defense by one stage.
FAIRY
STATUS
-- -- 20 Ally
EGG
Nuzzle
Has a 100% chance to paralyze the target.
ELECTRIC
PHYSICAL
20 100% 20 One Target
EGG
After You
If the target hasn't already acted this turn, causes the target to act immediately after Hattrem.
NORMAL
STATUS
-- -- 15 One Target
EGG
Quash
If the target hasn't already acted this turn, causes the target to act last this turn.
DARK
STATUS
-- 100% 15 One Target

Move Tutor Moves

Here are all of the moves that Hattrem can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Hattrem's Detailed Stats

Below you'll find a more detailed table containing Hattrem's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Hattrem's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Hattrem is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
224 255 287 318 57
Attack
85 116 148 179 40
Defense
135 166 198 229 65
Sp. Atk
177 208 240 271 86
Sp. Def
151 182 214 245 73
Speed
103 134 166 197 49
Total
370

Where to Find Hattrem in Sword & Shield

If you're looking for where to find Hattrem, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Hattrem in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Hattrem in the Wild

Glimwood Tangle

Overworld Encounters
Any Weather
Sword
20%
Shield
10%
Lv. 34-36
Random Encounters
Any Weather
Sword
15%
Shield
10%
Lv. 34-36

Dusty Bowl

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
20% 20% 10% -- -- -- 20% 10% 30%
Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45

Frostpoint Field

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 15%
Lv. 60-65

Giant's Bed

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 10%
Lv. 60-65

Old Cemetery

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 10%
Lv. 60-65

Giant's Foot

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 10%
Lv. 60-65

Frigid Sea

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 20%
Lv. 60-65

Three-Point Pass

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 10%
Lv. 60-65

Ballimere Lake

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 20%
Lv. 60-65

Getting Hattrem By Evolution

Evolves from Hattena at level 32.

Pokédex Entries for Hattrem

Generation 8 Pokédex Entries

Sword
No matter who you are, if you bring strong emotions near this Pokémon, it will silence you violently.
Shield
Using the braids on its head, it pummels foes to get them to quiet down. One blow from those braids would knock out a professional boxer.
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