Fan Rotom • Generation VIII Pokédex

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Fan-rotom
Pokédex Page for Fan Rotom

This is the Marriland Pokédex page for Fan Rotom, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Fan Rotom's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Fan Rotom

Fan-rotom
Sprite of Fan Rotom in Pokémon HOME

Fan Rotom's Type

ELECTRIC
FLYING

Rotom's Pokédex #s

National #
479
Galar #
372
Armor #
--
Crown #
--

Fan Rotom's Base Stats

HP:
50
Attack:
65
Defense:
107
Sp. Atk:
105
Sp. Def:
107
Speed:
86
Total:
520

Misc. Info

Height:
1'0" (0.3m)
Weight:
0.7 lbs. (0.3 kg)
Gender Ratio:
Egg Groups:
Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Atk, 1 Speed
Base EXP:
182
Catch Rate:
45
Base Happiness:
70

Fan Rotom's Abilities

Here is what ability Fan Rotom has, along with its effect.
Levitate
Rotom is unaffected by Ground-type moves, as well as Spikes, Toxic Spikes, Arena Trap, etc.

Weaknesses & Resistances

Below is a list of what Rotom's weakness and resistance is to various types.
ICE
ROCK
½
GRASS
FIGHTING
FLYING
BUG
STEEL
immune
GROUND

Rotom's Evolution Line

Rotom does not evolve into any other known or available Pokémon.

Rotom's Alternate Forms

Base Form

Transformations

Heat Rotom
Heat Rotom
Heat
Wash Rotom
Wash Rotom
Wash
Frost Rotom
Frost Rotom
Frost
Fan Rotom
Fan Rotom
Fan
Mow Rotom
Mow Rotom
Mow

Fan Rotom's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Fan Rotom can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Fan Rotom learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Double Team
Raises Rotom's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
5
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
10
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
15
Charge
Raises Rotom's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
20
Electro Ball
Power ranges from 60–150 based on Rotom's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
25
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
30
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
35
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
40
Substitute
Costs 25% of Rotom's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
45
Trick
Switches Rotom's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
50
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
55
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy

TM Moves

Here are all of the moves that Fan Rotom can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Rotom restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Rotom from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Rotom is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM80
Volt Switch
Forces Rotom to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target

TR Moves

Here are all of the moves that Fan Rotom can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Rotom's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Rotom's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR38
Trick
Switches Rotom's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Rotom's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR80
Electro Ball
Power ranges from 60–150 based on Rotom's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Rotom's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Rotom has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Rotom for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Move Tutor Moves

Here are all of the moves that Fan Rotom can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Level Up Moves

Here are all of the moves Fan Rotom learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Double Team
Raises Rotom's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
5
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
10
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
15
Charge
Raises Rotom's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
20
Electro Ball
Power ranges from 60–150 based on Rotom's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
25
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
30
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
35
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
40
Substitute
Costs 25% of Rotom's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
45
Trick
Switches Rotom's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
50
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
55
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy

TM Moves

Here are all of the moves that Fan Rotom can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Rotom from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Rotom's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Rotom is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Rotom to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Rotom restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM57
Charge Beam
Has a 70% chance to raise Rotom's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM63
Nasty Plot
Raises Rotom's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Rotom's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Rotom by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Rotom's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Fan Rotom's Detailed Stats

Below you'll find a more detailed table containing Fan Rotom's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Rotom's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Rotom is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
210 241 273 304 50
Attack
135 166 198 229 65
Defense
219 250 282 313 107
Sp. Atk
215 246 278 309 105
Sp. Def
219 250 282 313 107
Speed
177 208 240 271 86
Total
520

Where to Find Fan Rotom in Brilliant Diamond & Shining Pearl

If you're looking for where to find Fan Rotom, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Rotom in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Notes About Fan Rotom

Rotom has several different appliance forms, which can be changed between at will with the Rotom Catalog Rotom Catalog Key Item that can be obtained in one of the houses in Wyndon. Rotom can transform into Heat Rotom (Electric/Fire-type), Wash Rotom (Electric/Water-type), Frost Rotom (Electric/Ice-type), Mow Rotom (Electric/Grass-type), or Fan Rotom (Electric/Flying-type).
Location information on where to find Fan Rotom in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Rotom

Generation 8 Pokédex Entries

Fan Rotom

Sword
In this form, Rotom applies its new power over wind to its love of pranks. It will happily blow away any important documents it can find.
Shield
This Rotom has taken over a fan that has a special motor. Its gusts of wind blow its opponents away!

Normal

Sword
One boy's invention led to the development of many different machines that take advantage of Rotom's unique capabilities.
Shield
With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.

Frost Rotom

Sword
Rotom assumes this form when it takes over a refrigerator powered by a special motor. It battles by spewing cold air.
Shield
When it's like this, Rotom likes to play pranks that are freezing cold. You may find it's turned the bath you just filled to solid ice!

Heat Rotom

Sword
This Rotom has possessed a convection microwave oven that uses a special motor. It also has a flair for manipulating flames.
Shield
This form of Rotom enjoys making mischief by turning up the heat. It will gleefully burn your favorite outfit.

Mow Rotom

Sword
This is Rotom after it's seized control of a lawn mower that has a special motor. As it mows down grass, it scatters the clippings everywhere.
Shield
In this form, Rotom focuses its antics on plants. Any flowers you were growing are going to get mowed down.

Wash Rotom

Sword
This form of Rotom enjoys coming up with water- based pranks. Be careful with it if you don't want your room flooded.
Shield
This Rotom has possessed a washing machine that uses a special motor. It blasts out water to get enemies to back down.
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