Frost Rotom • Sword & Shield Pokédex

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Frost Rotom

Sprite of Frost Rotom in Pokémon Sword/Shield

Rotom's Type

ELECTRIC
ICE

Rotom's Pokédex #s

Galar #
372
National #
479

Rotom's Base Stats

HP:
50
Attack:
65
Defense:
107
Sp. Atk:
105
Sp. Def:
107
Speed:
86
Total:
520

Misc. Info

Egg Groups:
Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Atk, 1 Speed

Rotom's Abilities

Here are what abilities Rotom can possibly have, along with their effects.
Levitate
Rotom is unaffected by Ground-type moves, as well as Spikes, Toxic Spikes, Arena Trap, etc.

Weaknesses & Resistances

Below is a list of what Rotom's weakness and resistance is to various types.
FIRE
FIGHTING
GROUND
ROCK
½
ELECTRIC
ICE
FLYING

Rotom's Evolution Line

Rotom does not evolve into any other known or available Pokémon.

Rotom's Moves

Below is a list of all of the moves that Rotom can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Rotom learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
1
Double Team
Raises Rotom's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
5
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
10
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
15
Charge
Raises Rotom's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
20
Electro Ball
Power ranges from 60–150 based on Rotom's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
25
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
30
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
35
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
40
Substitute
Costs 25% of Rotom's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
45
Trick
Switches Rotom's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
50
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
55
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy

TM Moves

Here are all of the moves that Rotom can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Rotom restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Rotom from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Rotom is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM80
Volt Switch
Forces Rotom to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target

TR Moves

Here are all of the moves that Rotom can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Rotom's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Rotom's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR38
Trick
Switches Rotom's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Rotom's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR80
Electro Ball
Power ranges from 60–150 based on Rotom's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Rotom's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Rotom has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Rotom for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Where to Find Rotom

If you're looking for where to find Rotom, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Rotom in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Notes About Rotom

Rotom has several different appliance forms, which can be changed between at will with the Rotom Catalog Key Item that can be obtained in one of the houses in Wyndon. Rotom can transform into Heat Rotom (Electric/Fire-type), Wash Rotom (Electric/Water-type), Frost Rotom (Electric/Ice-type), Mow Rotom (Electric/Grass-type), or Fan Rotom (Electric/Flying-type).
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