Alakazam • Generation VIII Pokédex

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Alakazam
Pokédex Page for Alakazam

This is the Marriland Pokédex page for Alakazam, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Alakazam's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Alakazam

Alakazam
Sprite of Alakazam in Pokémon HOME

Alakazam's Type

PSYCHIC

Alakazam's Pokédex #s

National #
65
Galar #
--
Armor #
33
Crown #
--
Sinnoh #
22

Alakazam's Base Stats

HP:
55
Attack:
50
Defense:
45
Sp. Atk:
135
Sp. Def:
95
Speed:
120
Total:
500

Misc. Info

Height:
4'11" (1.5m)
Weight:
105.8 lbs. (48 kg)
Gender Ratio:
Egg Groups:
Human-Like
EXP At Lv. 100:
1,059,680
EV Yield:
3 Sp. Atk
Base EXP:
225
Catch Rate:
50
Base Happiness:
70

Alakazam's Abilities

Here are what abilities Alakazam can possibly have, along with their effects.
Synchronize
Whenever another Pokémon inflicts a major status condition on Alakazam, that Pokémon also receives the status condition.
Inner Focus
Alakazam cannot flinch.
Magic Guard
Protects Alakazam from most damage not caused by damaging moves, including effects, status conditions, items, and more.

Weaknesses & Resistances

Below is a list of what Alakazam's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Alakazam's Evolution Line

Below you'll find a list of all Pokémon Alakazam evolves from or into, along with its evolution method.
Abra
Abra
starting form
Kadabra
Kadabra
at level 16
Alakazam
Alakazam
upon trading

Alakazam's Alternate Forms

Gender Differences

Male ♂
Alakazam (Male)
Female ♀
Alakazam (Female)

Alakazam's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Alakazam can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Alakazam learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Kinesis
Lowers the target's Accuracy by one stage.
PSYCHIC
STATUS
-- 80% 15 One Target
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
1
Teleport
Teleports Alakazam away from a battle.
PSYCHIC
STATUS
-- -- 20 User
5
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
10
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Ally Switch
Switches places with Alakazam for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
20
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
25
Recover
Restores half of Alakazam's HP.
NORMAL
STATUS
-- -- 10 User
30
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
35
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
40
Role Play
Copies the target's ability.
PSYCHIC
STATUS
-- -- 10 One Target
45
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
50
Calm Mind
Raises Alakazam's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User

TM Moves

Here are all of the moves that Alakazam can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Alakazam restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Alakazam from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Alakazam is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Alakazam can't use any moves Alakazam knows.
PSYCHIC
STATUS
-- -- 10 User
TM59
Fling
Throws Alakazam's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM60
Power Swap
Alakazam swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Alakazam swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM62
Speed Swap
Swaps Alakazam's Speed stat with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM63
Drain Punch
Heals Alakazam by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM69
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Alakazam can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Alakazam's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Alakazam's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Alakazam's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Alakazam's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR49
Calm Mind
Raises Alakazam's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Alakazam's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Alakazam's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Alakazam has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Alakazam for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Alakazam can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Alakazam.
Move Type Category Power Acc.% PP Target Info
EGG
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
EGG
Guard Split
Averages Alakazam's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
EGG
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User

Move Tutor Moves

Here are all of the moves that Alakazam can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Level Up Moves

Here are all of the moves Alakazam learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
1
Kinesis
Lowers the target's Accuracy by one stage.
PSYCHIC
STATUS
-- 80% 15 One Target
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
1
Teleport
Teleports Alakazam away from a battle.
PSYCHIC
STATUS
-- -- 20 User
5
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
10
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
15
Ally Switch
Switches places with Alakazam for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
20
Psycho Cut
Has a higher critical hit rate. (+1 stage.)
PSYCHIC
PHYSICAL
70 100% 20 One Target
25
Recover
Restores half of Alakazam's HP.
NORMAL
STATUS
-- -- 10 User
30
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
35
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
40
Role Play
Copies the target's ability.
PSYCHIC
STATUS
-- -- 10 One Target
45
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
50
Calm Mind
Raises Alakazam's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User

TM Moves

Here are all of the moves that Alakazam can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM04
Calm Mind
Raises Alakazam's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Alakazam from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Alakazam's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Alakazam is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Alakazam restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM48
Skill Swap
Swaps Alakazam's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM53
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TM56
Fling
Throws Alakazam's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Alakazam's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Alakazam by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM63
Nasty Plot
Raises Alakazam's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM67
Recycle
If Alakazam used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Alakazam's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Alakazam by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Alakazam's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM92
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field

Egg Moves

Here are all of the moves that Alakazam can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Alakazam.
Move Type Category Power Acc.% PP Target Info
EGG
Confusion
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
50 100% 25 One Target
EGG
Guard Split
Averages Alakazam's Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
EGG
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
EGG
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
EGG
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
EGG
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
EGG
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
EGG
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
EGG
Power Trick
Alakazam swaps its Attack and Defense stats with each other.
PSYCHIC
STATUS
-- -- 10 User
EGG
Guard Swap
Alakazam swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
EGG
Psycho Shift
Transfers any major status conditions affecting Alakazam to the target.
PSYCHIC
STATUS
-- 100% 10 One Target
EGG
Ally Switch
Switches places with Alakazam for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Alakazam's Detailed Stats

Below you'll find a more detailed table containing Alakazam's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Alakazam's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Alakazam is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
220 251 283 314 55
Attack
105 136 168 199 50
Defense
95 126 158 189 45
Sp. Atk
275 306 338 369 135
Sp. Def
195 226 258 289 95
Speed
245 276 308 339 120
Total
500

Where to Find Alakazam in Brilliant Diamond & Shining Pearl

If you're looking for where to find Alakazam, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Alakazam in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Alakazam

Available in some Max Raid Dens on Isle of Armor (DLC).

Getting Alakazam By Evolution

Evolves from Kadabra when traded.
Location information on where to find Alakazam in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Alakazam

Generation 8 Pokédex Entries

Sword
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Shield
Alakazam wields potent psychic powers. It's said that this Pokémon used these powers to create the spoons it holds.

Generation 7 Pokédex Entries

Sun
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Moon
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Ultra Sun
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
Ultra Moon
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.

Generation 6 Pokédex Entries

X
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Omega Ruby
Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.

Generation 5 Pokédex Entries

Black White Black 2 White 2
The spoons clutched in its hands are said to have been created by its psychic powers.

Generation 4 Pokédex Entries

Diamond
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum
The spoons clutched in its hands are said to have been created by its psychic powers.
HeartGold
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver
Its brain cells multiply continually until it dies. As a result, it remembers everything.

Generation 3 Pokédex Entries

Ruby
ALAKAZAM's brain continually grows, making its head far too heavy to support with its neck. This POKéMON holds its head up using its psychokinetic power instead.
Sapphire
ALAKAZAM's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMON an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald
While it has strong psychic abilities and high intelligence, an ALAKAZAM's muscles are very weak. It uses psychic power to move its body.
FireRed
It does not like physical attacks very much. Instead, it freely uses extra­ sensory powers to defeat foes.
LeafGreen
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.

Generation 2 Pokédex Entries

Gold
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver
Its brain cells multiply continu­ally until it dies. As a result, it remembers everything.
Crystal
It has an IQ of 5000. It calcu­lates many things in order to gain the edge in every battle.

Generation 1 Pokédex Entries

Red Blue
Its brain can out­ perform a super­ computer. Its intelligence quotient is said to be 5,000.
Yellow
A POKéMON that can memorize anything. It never forgets what it learns--that's why this POKéMON is smart.
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