Alakazam • Generation VIII Pokédex
⚠ Scarlet/Violet support is in the works! ⚠
Alakazam
Alakazam's Type
Alakazam's Pokédex #s
- National #
- 65
- Galar #
- --
- Armor #
- 33
- Crown #
- --
- Sinnoh #
- 22
Alakazam's Base Stats
- HP:
- 55
- Attack:
- 50
- Defense:
- 45
- Sp. Atk:
- 135
- Sp. Def:
- 95
- Speed:
- 120
- Total:
- 500
Misc. Info
- Height:
- 4'11" (1.5m)
- Weight:
- 105.8 lbs. (48 kg)
- Gender Ratio:
- Egg Groups:
- Human-Like
- EXP At Lv. 100:
- 1,059,680
- EV Yield:
- 3 Sp. Atk
- Base EXP:
- 225
- Catch Rate:
- 50
- Base Happiness:
- 70
Alakazam's Abilities
Here are what abilities Alakazam can possibly have, along with their effects.
- Synchronize
- Whenever another Pokémon inflicts a major status condition on Alakazam, that Pokémon also receives the status condition.
- Inner Focus
- Alakazam cannot flinch.
- Magic Guard
- Protects Alakazam from most damage not caused by damaging moves, including effects, status conditions, items, and more.
Weaknesses & Resistances
Below is a list of what Alakazam's weakness and resistance is to various types.
- 2×
- ½
Alakazam's Evolution Line
Below you'll find a list of all Pokémon Alakazam evolves from or into, along with its evolution method.
Alakazam's Alternate Forms
Gender Differences
Male ♂
Female ♀
Alakazam's Moves in Brilliant Diamond & Shining Pearl
Below is a list of all of the moves that Alakazam can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Alakazam learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Confusion |
50 | 100% | 25 | One Target | |||
1 | Kinesis |
-- | 80% | 15 | One Target | |||
1 | Disable |
-- | 100% | 20 | One Target | |||
1 | Teleport |
-- | -- | 20 | User | |||
5 | Psybeam |
65 | 100% | 20 | One Target | |||
10 | Reflect |
-- | -- | 20 | User's Field | |||
15 | Ally Switch |
-- | -- | 15 | User | |||
20 | Psycho Cut |
70 | 100% | 20 | One Target | |||
25 | Recover |
-- | -- | 10 | User | |||
30 | Psyshock |
80 | 100% | 10 | One Target | |||
35 | Psychic |
90 | 100% | 10 | One Target | |||
40 | Role Play |
-- | -- | 10 | One Target | |||
45 | Future Sight |
120 | 100% | 10 | One Target | |||
50 | Calm Mind |
-- | -- | 20 | User |
TM Moves
Here are all of the moves that Alakazam can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch |
80 | 85% | 20 | One Target | |||
TM01 | Mega Kick |
120 | 75% | 5 | One Target | |||
TM03 | Fire Punch |
75 | 100% | 15 | One Target | |||
TM04 | Ice Punch |
75 | 100% | 15 | One Target | |||
TM05 | Thunder Punch |
75 | 100% | 15 | One Target | |||
TM08 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM09 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM14 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM17 | Light Screen |
-- | -- | 30 | User's Field | |||
TM18 | Reflect |
-- | -- | 20 | User's Field | |||
TM19 | Safeguard |
-- | -- | 25 | User's Field | |||
TM21 | Rest |
-- | -- | 10 | User | |||
TM23 | Thief |
60 | 100% | 25 | One Target | |||
TM24 | Snore |
50 | 100% | 15 | One Target | |||
TM25 | Protect |
-- | -- | 10 | User | |||
TM31 | Attract |
-- | 100% | 15 | One Target | |||
TM33 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM34 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM39 | Facade |
70 | 100% | 20 | One Target | |||
TM40 | Swift |
60 | -- | 20 | Nearby Enemies | |||
TM44 | Imprison |
-- | -- | 10 | User | |||
TM59 | Fling |
varies | 100% | 10 | One Target | |||
TM60 | Power Swap |
-- | -- | 10 | One Target | |||
TM61 | Guard Swap |
-- | -- | 10 | One Target | |||
TM62 | Speed Swap |
-- | -- | 10 | One Target | |||
TM63 | Drain Punch |
75 | 100% | 10 | One Target | |||
TM69 | Psycho Cut |
70 | 100% | 20 | One Target | |||
TM70 | Trick Room |
-- | -- | 5 | Entire Field | |||
TM71 | Wonder Room |
-- | -- | 10 | Entire Field | |||
TM72 | Magic Room |
-- | -- | 10 | Entire Field | |||
TM76 | Round |
60 | 100% | 15 | One Target | |||
TM91 | Psychic Terrain |
-- | -- | 10 | Entire Field |
TR Moves
Here are all of the moves that Alakazam can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TR01 | Body Slam |
85 | 100% | 15 | One Target | |||
TR11 | Psychic |
90 | 100% | 10 | One Target | |||
TR14 | Metronome |
-- | -- | 10 | User | |||
TR19 | Tri Attack |
80 | 100% | 10 | One Target | |||
TR20 | Substitute |
-- | -- | 10 | User | |||
TR25 | Psyshock |
80 | 100% | 10 | One Target | |||
TR26 | Endure |
-- | -- | 10 | User | |||
TR27 | Sleep Talk |
-- | -- | 10 | User | |||
TR30 | Encore |
-- | 100% | 5 | One Target | |||
TR31 | Iron Tail |
100 | 75% | 15 | One Target | |||
TR33 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TR34 | Future Sight |
120 | 100% | 10 | One Target | |||
TR37 | Taunt |
-- | 100% | 20 | One Target | |||
TR38 | Trick |
-- | 100% | 10 | One Target | |||
TR40 | Skill Swap |
-- | -- | 10 | One Target | |||
TR49 | Calm Mind |
-- | -- | 20 | User | |||
TR64 | Focus Blast |
120 | 70% | 5 | One Target | |||
TR65 | Energy Ball |
90 | 100% | 10 | One Target | |||
TR68 | Nasty Plot |
-- | -- | 20 | User | |||
TR69 | Zen Headbutt |
80 | 90% | 15 | One Target | |||
TR77 | Grass Knot |
varies | 100% | 20 | One Target | |||
TR81 | Foul Play |
95 | 100% | 15 | One Target | |||
TR82 | Stored Power |
20 | 100% | 10 | One Target | |||
TR83 | Ally Switch |
-- | -- | 15 | User | |||
TR92 | Dazzling Gleam |
80 | 100% | 10 | Nearby Enemies |
Egg Moves
Here are all of the moves that Alakazam can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Alakazam.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Confusion |
50 | 100% | 25 | One Target | |||
EGG | Guard Split |
-- | -- | 10 | One Target | |||
EGG | Magic Coat |
-- | -- | 15 | User |
Move Tutor Moves
Here are all of the moves that Alakazam can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
TUTOR | Expanding Force |
80 | 100% | 10 | One Target |
Level Up Moves
Here are all of the moves Alakazam learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
1 | Confusion |
50 | 100% | 25 | One Target | |||
1 | Kinesis |
-- | 80% | 15 | One Target | |||
1 | Disable |
-- | 100% | 20 | One Target | |||
1 | Teleport |
-- | -- | 20 | User | |||
5 | Psybeam |
65 | 100% | 20 | One Target | |||
10 | Reflect |
-- | -- | 20 | User's Field | |||
15 | Ally Switch |
-- | -- | 15 | User | |||
20 | Psycho Cut |
70 | 100% | 20 | One Target | |||
25 | Recover |
-- | -- | 10 | User | |||
30 | Psyshock |
80 | 100% | 10 | One Target | |||
35 | Psychic |
90 | 100% | 10 | One Target | |||
40 | Role Play |
-- | -- | 10 | One Target | |||
45 | Future Sight |
120 | 100% | 10 | One Target | |||
50 | Calm Mind |
-- | -- | 20 | User |
TM Moves
Here are all of the moves that Alakazam can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM | Move | Type | Category | Power | Acc.% | PP | Target | Info |
---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch |
150 | 100% | 20 | One Target | |||
TM04 | Calm Mind |
-- | -- | 20 | User | |||
TM11 | Sunny Day |
-- | -- | 5 | Entire Field | |||
TM12 | Taunt |
-- | 100% | 20 | One Target | |||
TM15 | Hyper Beam |
150 | 90% | 5 | One Target | |||
TM16 | Light Screen |
-- | -- | 30 | User's Field | |||
TM17 | Protect |
-- | -- | 10 | User | |||
TM18 | Rain Dance |
-- | -- | 5 | Entire Field | |||
TM20 | Safeguard |
-- | -- | 25 | User's Field | |||
TM21 | Dazzling Gleam |
80 | 100% | 10 | Nearby Enemies | |||
TM23 | Iron Tail |
100 | 75% | 15 | One Target | |||
TM29 | Psychic |
90 | 100% | 10 | One Target | |||
TM30 | Shadow Ball |
80 | 100% | 15 | One Target | |||
TM32 | Double Team |
-- | -- | 15 | User | |||
TM33 | Reflect |
-- | -- | 20 | User's Field | |||
TM34 | Shock Wave |
60 | -- | 20 | One Target | |||
TM41 | Torment |
-- | 100% | 15 | One Target | |||
TM42 | Facade |
70 | 100% | 20 | One Target | |||
TM44 | Rest |
-- | -- | 10 | User | |||
TM45 | Attract |
-- | 100% | 15 | One Target | |||
TM46 | Thief |
60 | 100% | 25 | One Target | |||
TM48 | Skill Swap |
-- | -- | 10 | One Target | |||
TM52 | Focus Blast |
120 | 70% | 5 | One Target | |||
TM53 | Energy Ball |
90 | 100% | 10 | One Target | |||
TM56 | Fling |
varies | 100% | 10 | One Target | |||
TM57 | Charge Beam |
50 | 90% | 10 | One Target | |||
TM58 | Endure |
-- | -- | 10 | User | |||
TM60 | Drain Punch |
75 | 100% | 10 | One Target | |||
TM63 | Nasty Plot |
-- | -- | 20 | User | |||
TM67 | Recycle |
-- | -- | 10 | User | |||
TM68 | Giga Impact |
150 | 90% | 5 | One Target | |||
TM70 | Flash |
-- | 100% | 20 | One Target | |||
TM73 | Thunder Wave |
-- | 90% | 20 | One Target | |||
TM77 | Psych Up |
-- | -- | 10 | One Target | |||
TM82 | Sleep Talk |
-- | -- | 10 | User | |||
TM85 | Dream Eater |
100 | 100% | 15 | One Target | |||
TM86 | Grass Knot |
varies | 100% | 20 | One Target | |||
TM87 | Swagger |
-- | 85% | 15 | One Target | |||
TM90 | Substitute |
-- | -- | 10 | User | |||
TM92 | Trick Room |
-- | -- | 5 | Entire Field |
Egg Moves
Here are all of the moves that Alakazam can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Alakazam.
Move | Type | Category | Power | Acc.% | PP | Target | Info | |
---|---|---|---|---|---|---|---|---|
EGG | Confusion |
50 | 100% | 25 | One Target | |||
EGG | Guard Split |
-- | -- | 10 | One Target | |||
EGG | Magic Coat |
-- | -- | 15 | User | |||
EGG | Encore |
-- | 100% | 5 | One Target | |||
EGG | Knock Off |
65 | 100% | 20 | One Target | |||
EGG | Fire Punch |
75 | 100% | 15 | One Target | |||
EGG | Thunder Punch |
75 | 100% | 15 | One Target | |||
EGG | Ice Punch |
75 | 100% | 15 | One Target | |||
EGG | Power Trick |
-- | -- | 10 | User | |||
EGG | Guard Swap |
-- | -- | 10 | One Target | |||
EGG | Psycho Shift |
-- | 100% | 10 | One Target | |||
EGG | Ally Switch |
-- | -- | 15 | User |
Alakazam's Detailed Stats
Below you'll find a more detailed table containing Alakazam's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Alakazam's Nature.
By default, the stats you see in the table below show four different possibilities, all assuming Alakazam is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
By default, the stats you see in the table below show four different possibilities, all assuming Alakazam is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at level 100 |
0 EVs | 252+ EVs | Base Stat | ||
---|---|---|---|---|---|
Min | Max | Min | Max | ||
HP | 220 | 251 | 283 | 314 | 55 |
Attack | 105 | 136 | 168 | 199 | 50 |
Defense | 95 | 126 | 158 | 189 | 45 |
Sp. Atk | 275 | 306 | 338 | 369 | 135 |
Sp. Def | 195 | 226 | 258 | 289 | 95 |
Speed | 245 | 276 | 308 | 339 | 120 |
Total | 500 |
Where to Find Alakazam in Brilliant Diamond & Shining Pearl
If you're looking for where to find Alakazam, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Alakazam in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Special Ways to Get Alakazam
Available in some Max Raid Dens on Isle of Armor (DLC).
Getting Alakazam By Evolution
Evolves from Kadabra when traded.
Location information on where to find Alakazam in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Alakazam
Generation 8 Pokédex Entries
Sword
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Shield
Alakazam wields potent psychic powers. It's said that this Pokémon used these powers to create the spoons it holds.
Generation 7 Pokédex Entries
Sun
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Moon
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Ultra Sun
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
Ultra Moon
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Generation 6 Pokédex Entries
X
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Omega Ruby
Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Generation 5 Pokédex Entries
Black
White
Black 2
White 2
The spoons clutched in its hands are said to have been created by its psychic powers.
Generation 4 Pokédex Entries
Diamond
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum
The spoons clutched in its hands are said to have been created by its psychic powers.
HeartGold
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation 3 Pokédex Entries
Ruby
ALAKAZAM's brain continually grows, making its head far too heavy to support with its neck. This POKéMON holds its head up using its psychokinetic power instead.
Sapphire
ALAKAZAM's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMON an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald
While it has strong psychic abilities and high intelligence, an ALAKAZAM's muscles are very weak. It uses psychic power to move its body.
FireRed
It does not like physical attacks very much. Instead, it freely uses extra sensory powers to defeat foes.
LeafGreen
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation 2 Pokédex Entries
Gold
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal
It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Generation 1 Pokédex Entries
Red
Blue
Its brain can out perform a super computer. Its intelligence quotient is said to be 5,000.
Yellow
A POKéMON that can memorize anything. It never forgets what it learns--that's why this POKéMON is smart.