Zamazenta (Crowned) • Generation VIII Pokédex

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Zamazenta-crowned
Pokédex Page for Zamazenta (Crowned)

This is the Marriland Pokédex page for Zamazenta (Crowned), showing its information and moves in Pokémon Sword & Shield. Zamazenta (Crowned) is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Zamazenta (Crowned)

Zamazenta-crowned
Sprite of Zamazenta (Crowned) in Pokémon HOME

Zamazenta (Crowned)'s Type

FIGHTING
STEEL

Zamazenta's Pokédex #s

National #
889
Galar #
399
Armor #
--
Crown #
--

Zamazenta (Crowned)'s Base Stats

HP:
92
Attack:
130
Defense:
145
Sp. Atk:
80
Sp. Def:
145
Speed:
128
Total:
720

Misc. Info

Height:
9'6" (2.9m)
Weight:
1730.6 lbs. (785 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,250,000
EV Yield:
3 Speed
Base EXP:
360
Catch Rate:
10

Zamazenta (Crowned)'s Abilities

Here is what ability Zamazenta (Crowned) has, along with its effect.
Dauntless Shield
Raises Zamazenta's Defense when it enters battle.

Weaknesses & Resistances

Below is a list of what Zamazenta's weakness and resistance is to various types.
FIRE
FIGHTING
GROUND
½
NORMAL
GRASS
ICE
DRAGON
DARK
STEEL
¼
BUG
ROCK
immune
POISON

Zamazenta's Evolution Line

Zamazenta does not evolve into any other known or available Pokémon.

Zamazenta's Alternate Forms

Transformations

Zamazenta
Zamazenta
Hero of Many Battles
Zamazenta (Crowned)
Zamazenta (Crowned)
Crowned Shield

Zamazenta (Crowned)'s Moves in Sword & Shield

Below is a list of all of the moves that Zamazenta (Crowned) can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Zamazenta (Crowned) learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Metal Burst
Counters any Physical- or Special-based damage Zamazenta receives this turn by 1.5× to the attacker.
STEEL
PHYSICAL
varies 100% 10 Counter
1
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
1
Metal Claw
Has a 10% chance of raising Zamazenta's Attack by one stage.
STEEL
PHYSICAL
50 95% 35 One Target
1
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
11
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
22
Iron Defense
Raises Zamazenta's Defense by two stages.
STEEL
STATUS
-- -- 15 User
33
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
44
Laser Focus
Zamazenta's next move will be a critical hit.
NORMAL
STATUS
-- -- 30 User
55
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
66
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
77
Close Combat
Lowers Zamazenta's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
88
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Zamazenta (Crowned) can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Zamazenta restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Zamazenta from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM39
Facade
Does double damage if Zamazenta is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM44
Imprison
Zamazenta can't use any moves Zamazenta knows.
PSYCHIC
STATUS
-- -- 10 User
TM57
Payback
Does double damage if Zamazenta attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM60
Power Swap
Zamazenta swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Zamazenta swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM67
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM84
Tail Slap
Hits the target two to five times in a row.
NORMAL
PHYSICAL
25 85% 10 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Zamazenta (Crowned) can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR12
Agility
Raises Zamazenta's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Zamazenta's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Zamazenta's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Zamazenta's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR46
Iron Defense
Raises Zamazenta's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR53
Close Combat
Lowers Zamazenta's Defense and Special Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR70
Flash Cannon
10% chance of lowering the target's Sp. Def by one stage.
STEEL
SPECIAL
80 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR85
Work Up
Raises Zamazenta's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR86
Wild Charge
Zamazenta takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Zamazenta (Crowned) can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Coaching
Raises the Attack and Defense of Zamazenta's allies by one stage each.
FIGHTING
STATUS
-- -- 10 User

Zamazenta (Crowned)'s Detailed Stats

Below you'll find a more detailed table containing Zamazenta (Crowned)'s calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Zamazenta's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Zamazenta is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
294 325 357 388 92
Attack
265 296 328 359 130
Defense
295 326 358 389 145
Sp. Atk
165 196 228 259 80
Sp. Def
295 326 358 389 145
Speed
261 292 324 355 128
Total
720

Where to Find Zamazenta (Crowned) in Sword & Shield

If you're looking for where to find Zamazenta (Crowned), you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Zamazenta in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Zamazenta (Crowned)

You are able to catch Zamazenta at level 70 after beating the game and following the storyline events that take place when you return to the Slumbering Weald, but only in Pokémon Shield.

Notes About Zamazenta (Crowned)

This is Zamazenta's Crowned Form, which it will be is as long as it holds the Rusted Shield Rusted Shield held item. Without the Rusted Shield Rusted Shield held, it will be in its Hero of Many Battles form with lower stats and being just a pure Fighting-type.

Pokédex Entries for Zamazenta

Generation 8 Pokédex Entries

Crowned Shield

Sword
Its ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all.
Shield
Now that it's equipped with its shield, it can shrug off impressive blows, including the attacks of Dynamax Pokémon.

Hero of Many Battles

Sword
In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle.
Shield
This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed.
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