Yamper • Generation VIII Pokédex

Scarlet/Violet support is in the works!

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Yamper
Pokédex Page for Yamper

This is the Marriland Pokédex page for Yamper, showing its information and moves in Pokémon Sword & Shield. Yamper is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Yamper

Yamper
Sprite of Yamper in Pokémon HOME

Yamper's Type

ELECTRIC

Yamper's Pokédex #s

National #
835
Galar #
46
Armor #
--
Crown #
155

Yamper's Base Stats

HP:
59
Attack:
45
Defense:
50
Sp. Atk:
40
Sp. Def:
50
Speed:
26
Total:
270

Misc. Info

Height:
1'0" (0.3m)
Weight:
29.8 lbs. (13.5 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
800,000
EV Yield:
1 HP
Base EXP:
54
Catch Rate:
255

Yamper's Abilities

Here are what abilities Yamper can possibly have, along with their effects.
Ball Fetch
Picks up the first Poké Ball that failed to catch a Pokémon in the battle.
Rattled
Raises Yamper's Speed by one stage after each hit it takes from a Bug-, Ghost-, or Dark-type move.

Weaknesses & Resistances

Below is a list of what Yamper's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Yamper's Evolution Line

Below you'll find a list of all Pokémon Yamper evolves from or into, along with its evolution method.
Yamper
Yamper
starting form
Boltund
Boltund
at level 25

Yamper's Moves in Sword & Shield

Below is a list of all of the moves that Yamper can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Yamper learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
5
Nuzzle
Has a 100% chance to paralyze the target.
ELECTRIC
PHYSICAL
20 100% 20 One Target
10
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
26
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
30
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
35
Charge
Raises Yamper's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
40
Wild Charge
Yamper takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
45
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

TM Moves

Here are all of the moves that Yamper can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM21
Rest
Yamper restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Yamper from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Yamper is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Yamper to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies

TR Moves

Here are all of the moves that Yamper can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Yamper's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Yamper's moves at random.
NORMAL
STATUS
-- -- 10 User
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR80
Electro Ball
Power ranges from 60–150 based on Yamper's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Yamper takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Egg Moves

Here are all of the moves that Yamper can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Yamper.
Move Type Category Power Acc.% PP Target Info
EGG
Double-Edge
Yamper takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
EGG
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
EGG
Flame Charge
Raises Yamper's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target
EGG
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
EGG
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies

Move Tutor Moves

Here are all of the moves that Yamper can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Yamper's Detailed Stats

Below you'll find a more detailed table containing Yamper's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Yamper's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Yamper is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
228 259 291 322 59
Attack
95 126 158 189 45
Defense
105 136 168 199 50
Sp. Atk
85 116 148 179 40
Sp. Def
105 136 168 199 50
Speed
57 88 120 151 26
Total
270

Where to Find Yamper in Sword & Shield

If you're looking for where to find Yamper, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Yamper in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Yamper in the Wild

Galar Route 2

Overworld Encounters
Any Weather
5% Lv. 5-7

Galar Route 2 (Secret Area)

Overworld Encounters
Any Weather
5% Lv. 40-43

Galar Route 4

Overworld Encounters
Any Weather
20% Lv. 14-16

Motostoke Riverbank

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 40% -- -- -- -- --
Lv. 26-28

Stony Wilderness

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 35% -- -- -- -- --
Lv. 28-30

Stony Wilderness (Brown Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 45% -- -- -- -- --
Lv. 28-30

Giant's Mirror

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- 10% -- -- -- -- --
Lv. 28-30

Ballimere Lake

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
19% 32% 19% 19% 19% 24% -- -- 24%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65

Pokédex Entries for Yamper

Generation 8 Pokédex Entries

Sword
This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.
Shield
This gluttonous Pokémon only assists people with their work because it wants treats. As it runs, it crackles with electricity.
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