Wigglytuff • Generation VIII Pokédex

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Wigglytuff
Pokédex Page for Wigglytuff

This is the Marriland Pokédex page for Wigglytuff, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Wigglytuff's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Wigglytuff

Wigglytuff
Sprite of Wigglytuff in Pokémon HOME

Wigglytuff's Type

NORMAL
FAIRY

Wigglytuff's Pokédex #s

National #
40
Galar #
--
Armor #
13
Crown #
--

Wigglytuff's Base Stats

HP:
140
Attack:
70
Defense:
45
Sp. Atk:
85
Sp. Def:
50
Speed:
45
Total:
435

Misc. Info

Height:
3'3" (1m)
Weight:
26.5 lbs. (12 kg)
Gender Ratio:
Egg Groups:
Fairy
EXP At Lv. 100:
800,000
EV Yield:
3 HP
Base EXP:
196
Catch Rate:
50
Base Happiness:
70

Wigglytuff's Abilities

Here are what abilities Wigglytuff can possibly have, along with their effects.
Cute Charm
30% chance of infatuating the attacker when it damages Wigglytuff with a contact move.
Competitive
Raises Wigglytuff's Special Attack by two stages whenever any of its stats are lowered in battle.
Frisk
Reveals an opponent's held item when Wigglytuff is sent out in a battle.

Weaknesses & Resistances

Below is a list of what Wigglytuff's weakness and resistance is to various types.
POISON
STEEL
½
BUG
DARK
immune
GHOST
DRAGON

Wigglytuff's Evolution Line

Below you'll find a list of all Pokémon Wigglytuff evolves from or into, along with its evolution method.
Jigglypuff
Jigglypuff
level up w/ high happiness
Wigglytuff
Wigglytuff
use Moon Stone

Wigglytuff's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Wigglytuff can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Wigglytuff learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Wigglytuff or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
1
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
1
Stockpile
Raises Wigglytuff's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
1
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
1
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
1
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
1
Rest
Wigglytuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
1
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
1
Mimic
Replaces this move with the last move used by the foe until the battle ends.
NORMAL
STATUS
-- -- 10 One Target
1
Gyro Ball
Does more damage based on how much lower Wigglytuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
1
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
1
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
1
Double-Edge
Wigglytuff takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
1
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
1
Defense Curl
Raises Wigglytuff's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User

TM Moves

Here are all of the moves that Wigglytuff can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM20
Self-Destruct
Wigglytuff is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Wigglytuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Wigglytuff from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Wigglytuff is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM59
Fling
Throws Wigglytuff's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Wigglytuff by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM72
Magic Room
For the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM87
Draining Kiss
Heals Wigglytuff by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM89
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Wigglytuff can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Wigglytuff's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Wigglytuff's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR52
Gyro Ball
Does more damage based on how much lower Wigglytuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR83
Ally Switch
Switches places with Wigglytuff for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR85
Work Up
Raises Wigglytuff's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR86
Wild Charge
Wigglytuff takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Wigglytuff can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target
TUTOR
Misty Explosion
Wigglytuff is knocked out after using Misty Explosion. Misty Explosion's power is increased by 50% if Misty Terrain is active.
FAIRY
SPECIAL
100 100% 5 All But Self

Level Up Moves

Here are all of the moves Wigglytuff learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Wigglytuff or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
1
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
1
Stockpile
Raises Wigglytuff's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
1
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
1
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
1
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
1
Rest
Wigglytuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
1
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
1
Mimic
Replaces this move with the last move used by the foe until the battle ends.
NORMAL
STATUS
-- -- 10 One Target
1
Gyro Ball
Does more damage based on how much lower Wigglytuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
1
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
1
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
1
Double-Edge
Wigglytuff takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target
1
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
1
Defense Curl
Raises Wigglytuff's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User

TM Moves

Here are all of the moves that Wigglytuff can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM10
Work Up
Raises Wigglytuff's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Wigglytuff from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Wigglytuff's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM42
Facade
Does double damage if Wigglytuff is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Wigglytuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Wigglytuff's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Wigglytuff's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Wigglytuff by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM67
Recycle
If Wigglytuff used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Wigglytuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Wigglytuff's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Wigglytuff by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Wigglytuff's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target

Wigglytuff's Detailed Stats

Below you'll find a more detailed table containing Wigglytuff's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Wigglytuff's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Wigglytuff is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
390 421 453 484 140
Attack
145 176 208 239 70
Defense
95 126 158 189 45
Sp. Atk
175 206 238 269 85
Sp. Def
105 136 168 199 50
Speed
95 126 158 189 45
Total
435

Where to Find Wigglytuff in Brilliant Diamond & Shining Pearl

If you're looking for where to find Wigglytuff, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Wigglytuff in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Wigglytuff

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Wigglytuff By Evolution

Evolves from Jigglypuff by using a Moon Stone Moon Stone on it.
Location information on where to find Wigglytuff in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Wigglytuff

Generation 8 Pokédex Entries

Sword
The more air it takes in, the more it inflates. If opponents catch it in a bad mood, it will inflate itself to an enormous size to intimidate them.
Shield
It's proud of its fur, which is fine and delicate. In particular, the curl on its forehead has a texture that's perfectly heavenly.

Generation 7 Pokédex Entries

Sun
It sheds its fine fur when the seasons change. The fur is gathered and spun into a luxurious yarn.
Moon
As it inhales, it expands...and expands...and expands. Wigglytuff compete to see which one can inflate itself the most.
Ultra Sun
Thanks to its bouncy body and fine fur, this Pokémon is sought after. Holding one in your arms while you sleep feels great.
Ultra Moon
When it gets angry, it inhales with all its might, and its body gradually inflates. Sometimes they can grow 20 times larger!

Generation 6 Pokédex Entries

X
Their fur feels so good that if two of them snuggle together, they won't want to be separated.
Y
The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
Omega Ruby
Wigglytuff has large, saucerlike eyes. The surfaces of its eyes are always covered with a thin layer of tears. If any dust gets in this Pokémon's eyes, it is quickly washed away.
Alpha Sapphire
Wigglytuff's body is very flexible. By inhaling deeply, this Pokémon can inflate itself seemingly without end. Once inflated, Wigglytuff bounces along lightly like a balloon.

Generation 5 Pokédex Entries

Black White
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
Black 2 White 2
Its fine fur feels so pleasant, those who accidentally touch it cannot take their hands away.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
Its fine fur feels sublime to the touch. It can expand its body by inhaling air.
HeartGold
Their fur feels so good that if two of them snuggle together, they won't want to be separated.
SoulSilver
It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a body slam.

Generation 3 Pokédex Entries

Ruby
WIGGLYTUFF has large, saucerlike eyes. The surfaces of its eyes are always covered with a thin layer of tears. If any dust gets in this POKéMON's eyes, it is quickly washed away.
Sapphire
WIGGLYTUFF's body is very flexible. By inhaling deeply, this POKéMON can inflate itself seemingly without end. Once inflated, WIGGLYTUFF bounces along lightly like a balloon.
Emerald
Its fur is the ultimate in luxuriousness. Sleeping alongside a WIGGLYTUFF is simply divine. Its body expands seemingly without end when it inhales.
FireRed
Its fur is extremely fine, dense, and supple. The exquisitely pleasant fur conveys an image of luxury.
LeafGreen
The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.

Generation 2 Pokédex Entries

Gold
Their fur feels so good that if two of them snuggle together, they won't want to be separated.
Silver
It has a very fine fur. Take care not to make it angry, or it may inflate steadily and hit with a BODY SLAM.
Crystal
The rich, fluffy fur that covers its body feels so good that anyone who feels it can't stop touching it.

Generation 1 Pokédex Entries

Red Blue
The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.
Yellow
Its body is full of elasticity. By inhaling deeply, it can continue to inflate itself without limit.
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