Jigglypuff • Generation VIII Pokédex

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Jigglypuff
Pokédex Page for Jigglypuff

This is the Marriland Pokédex page for Jigglypuff, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Jigglypuff's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Jigglypuff

Jigglypuff
Sprite of Jigglypuff in Pokémon HOME

Jigglypuff's Type

NORMAL
FAIRY

Jigglypuff's Pokédex #s

National #
39
Galar #
--
Armor #
12
Crown #
--

Jigglypuff's Base Stats

HP:
115
Attack:
45
Defense:
20
Sp. Atk:
45
Sp. Def:
25
Speed:
20
Total:
270

Misc. Info

Height:
1'8" (0.5m)
Weight:
12.1 lbs. (5.5 kg)
Gender Ratio:
Egg Groups:
Fairy
EXP At Lv. 100:
800,000
EV Yield:
2 HP
Base EXP:
95
Catch Rate:
170
Base Happiness:
70

Jigglypuff's Abilities

Here are what abilities Jigglypuff can possibly have, along with their effects.
Cute Charm
30% chance of infatuating the attacker when it damages Jigglypuff with a contact move.
Competitive
Raises Jigglypuff's Special Attack by two stages whenever any of its stats are lowered in battle.
Friend Guard
Reduces the damage of damaging moves hitting any of your Pokémon by 25% while Jigglypuff is active.

Weaknesses & Resistances

Below is a list of what Jigglypuff's weakness and resistance is to various types.
POISON
STEEL
½
BUG
DARK
immune
GHOST
DRAGON

Jigglypuff's Evolution Line

Below you'll find a list of all Pokémon Jigglypuff evolves from or into, along with its evolution method.
Jigglypuff
Jigglypuff
level up w/ high happiness
Wigglytuff
Wigglytuff
use Moon Stone

Jigglypuff's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Jigglypuff can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Jigglypuff learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
1
Defense Curl
Raises Jigglypuff's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
4
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Jigglypuff or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
8
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
12
Stockpile
Raises Jigglypuff's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
12
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
12
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
16
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
20
Rest
Jigglypuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
24
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
28
Mimic
Replaces this move with the last move used by the foe until the battle ends.
NORMAL
STATUS
-- -- 10 One Target
32
Gyro Ball
Does more damage based on how much lower Jigglypuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
36
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
40
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
44
Double-Edge
Jigglypuff takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Jigglypuff can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM03
Fire Punch
Has a 10% chance to burn the target.
FIRE
PHYSICAL
75 100% 15 One Target
TM04
Ice Punch
Has a 10% chance to freeze the target.
ICE
PHYSICAL
75 100% 15 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM20
Self-Destruct
Jigglypuff is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Jigglypuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Jigglypuff from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Jigglypuff is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM59
Fling
Throws Jigglypuff's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Jigglypuff by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM87
Draining Kiss
Heals Jigglypuff by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM89
Misty Terrain
Activates Misty Terrain for 5 turns, which protects non-airborne Pokémon from status conditions and halves damage from Dragon-type moves.
FAIRY
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Jigglypuff can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR19
Tri Attack
20% chance of inflicting burn, freeze, or paralysis on the target.
NORMAL
SPECIAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Jigglypuff's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Jigglypuff's moves at random.
NORMAL
STATUS
-- -- 10 User
TR29
Baton Pass
Switches to another Pokémon on your team and keeps stat modifiers and effects.
NORMAL
STATUS
-- -- 40 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR52
Gyro Ball
Does more damage based on how much lower Jigglypuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR83
Ally Switch
Switches places with Jigglypuff for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR85
Work Up
Raises Jigglypuff's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR86
Wild Charge
Jigglypuff takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Move Tutor Moves

Here are all of the moves that Jigglypuff can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Steel Roller
Steel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
PHYSICAL
130 100% 5 One Target
TUTOR
Misty Explosion
Jigglypuff is knocked out after using Misty Explosion. Misty Explosion's power is increased by 50% if Misty Terrain is active.
FAIRY
SPECIAL
100 100% 5 All But Self

Level Up Moves

Here are all of the moves Jigglypuff learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Disarming Voice
Doesn't miss all nearby enemies.
FAIRY
SPECIAL
40 -- 15 Nearby Enemies
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Sing
Puts the target to sleep.
NORMAL
STATUS
-- 55% 15 One Target
1
Pound
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Copycat
Copies the last used move of any Pokémon and uses it immediately.
NORMAL
STATUS
-- -- 20 User
1
Defense Curl
Raises Jigglypuff's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
4
Echoed Voice
Increases power by 40 each consecutive turn Echoed Voice is used, by Jigglypuff or any ally.
NORMAL
SPECIAL
40 100% 15 One Target
8
Covet
Damages the target and steals its held item.
NORMAL
PHYSICAL
60 100% 25 One Target
12
Stockpile
Raises Jigglypuff's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
12
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
12
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
16
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
20
Rest
Jigglypuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
24
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
28
Mimic
Replaces this move with the last move used by the foe until the battle ends.
NORMAL
STATUS
-- -- 10 One Target
32
Gyro Ball
Does more damage based on how much lower Jigglypuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
36
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
40
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
44
Double-Edge
Jigglypuff takes 33% of Double-Edge's damage as recoil damage.
NORMAL
PHYSICAL
120 100% 15 One Target

TM Moves

Here are all of the moves that Jigglypuff can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM10
Work Up
Raises Jigglypuff's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Jigglypuff from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TM22
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Jigglypuff's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM42
Facade
Does double damage if Jigglypuff is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Jigglypuff restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM56
Fling
Throws Jigglypuff's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Jigglypuff's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM60
Drain Punch
Heals Jigglypuff by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM67
Recycle
If Jigglypuff used a held item previously, it reequips that item.
NORMAL
STATUS
-- -- 10 User
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Jigglypuff's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM77
Psych Up
Copies all stat modifiers on the target.
NORMAL
STATUS
-- -- 10 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Jigglypuff's moves at random.
NORMAL
STATUS
-- -- 10 User
TM85
Dream Eater
Heals Jigglypuff by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Jigglypuff's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target

Jigglypuff's Detailed Stats

Below you'll find a more detailed table containing Jigglypuff's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Jigglypuff's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Jigglypuff is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
340 371 403 434 115
Attack
95 126 158 189 45
Defense
45 76 108 139 20
Sp. Atk
95 126 158 189 45
Sp. Def
55 86 118 149 25
Speed
45 76 108 139 20
Total
270

Where to Find Jigglypuff in Brilliant Diamond & Shining Pearl

If you're looking for where to find Jigglypuff, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Jigglypuff in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Jigglypuff

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Jigglypuff in the Wild

Fields of Honor

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
32% 32% 32% 32% 32% 32% 32% 32% 32%
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 15% 15% 15% 15% 30% 30% 30% 15%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18

Challenge Beach

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 15% 15% 15% 15% 30% 30% 30% 30%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18

Getting Jigglypuff By Evolution

Evolves from Igglybuff when friendship is high enough and it gains a level.
Location information on where to find Jigglypuff in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Jigglypuff

Generation 8 Pokédex Entries

Sword
Jigglypuff has top-notch lung capacity, even by comparison to other Pokémon. It won't stop singing its lullabies until its foes fall asleep.
Shield
By freely changing the wavelength of its voice, Jigglypuff sings a mysterious melody sure to make any listener sleepy.

Generation 7 Pokédex Entries

Sun
It hugely inflates its stomach and sings a mysterious melody. If you hear this melody, you'll become sleepy right away.
Moon
Jigglypuff possess a vocal range that exceeds 12 octaves, but each individual's singing skill depends on its own effort.
Ultra Sun
Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area.
Ultra Moon
The songs they sing are totally different depending on the region they live in. Some even sound like they're shouting!

Generation 6 Pokédex Entries

X
It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
Y
If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.
Omega Ruby
Jigglypuff's vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
Alpha Sapphire
When this Pokémon sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, Jigglypuff cannot breathe, endangering its life.

Generation 5 Pokédex Entries

Black White
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Black 2 White 2
Looking into its cute, round eyes makes it start singing a song so pleasant listeners can't help but fall asleep.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
HeartGold
If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.
SoulSilver
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.

Generation 3 Pokédex Entries

Ruby
JIGGLYPUFF's vocal chords can freely adjust the wavelength of its voice. This POKéMON uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
Sapphire
When this POKéMON sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, JIGGLYPUFF cannot breathe, endangering its life.
Emerald
Nothing can avoid falling asleep hearing a JIGGLYPUFF's song. The sound waves of its singing voice match the brain waves of someone in a deep sleep.
FireRed
It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
LeafGreen
When its huge eyes waver, it sings a mysteriously soothing melody that lulls its enemies to sleep.

Generation 2 Pokédex Entries

Gold
If it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience.
Silver
Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
Crystal
It rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts anyone who hears it to sleep.

Generation 1 Pokédex Entries

Red Blue
When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Yellow
Uses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
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