Weezing • Generation VIII Pokédex

Weezing
Pokédex Page for Weezing

This is the Marriland Pokédex page for Weezing, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Weezing's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Weezing

Weezing
Sprite of Weezing in Pokémon HOME

Weezing's Type

POISON

Weezing's Pokédex #s

National #
110
Galar #
251
Armor #
--
Crown #
--

Weezing's Base Stats

HP:
65
Attack:
90
Defense:
120
Sp. Atk:
85
Sp. Def:
70
Speed:
60
Total:
490

Misc. Info

Height:
3'11" (1.2m)
Weight:
20.9 lbs. (9.5 kg)
Gender Ratio:
Egg Groups:
Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
2 Defense
Base EXP:
172
Catch Rate:
60
Base Happiness:
70

Weezing's Abilities

Here are what abilities Weezing can possibly have, along with their effects.
Levitate
Weezing is unaffected by Ground-type moves, as well as Spikes, Toxic Spikes, Arena Trap, etc.
Neutralizing Gas
When Weezing is sent out, all abilities are suppressed until Weezing leaves the field, when they activate again.
Stench
Weezing has a 10% chance of making the target flinch with it hit. This does not affect moves that already cause flinching.

Weaknesses & Resistances

Below is a list of what Weezing's weakness and resistance is to various types.
GROUND
PSYCHIC
½
GRASS
FIGHTING
POISON
BUG
FAIRY

Weezing's Evolution Line

Below you'll find a list of all Pokémon Weezing evolves from or into, along with its evolution method.
Koffing
Koffing
starting form
Weezing
Weezing
at level 35
Galarian-weezing
Galarian Weezing
at level 35 (Galar region only)

Weezing's Alternate Forms

Weezing's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Weezing can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Weezing learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
1
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
1
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
1
Poison Gas
Poisons all nearby enemies.
POISON
STATUS
-- 90% 40 Nearby Enemies
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Smog
Has a 40% chance to poison the target.
POISON
SPECIAL
30 70% 20 One Target
1
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
12
Clear Smog
Removes any stat modifiers on the target.
POISON
SPECIAL
50 -- 15 One Target
16
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
20
Sludge
Has a 30% chance to poison the target.
POISON
SPECIAL
65 100% 20 One Target
24
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
28
Self-Destruct
Weezing is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
32
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
38
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
44
Belch
Can only be used if Weezing has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
50
Explosion
Weezing is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
56
Memento
Lowers the target's Attack and Special Attack by two stages, then Weezing faints.
DARK
STATUS
-- 100% 10 One Target
62
Destiny Bond
If Weezing is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User

TM Moves

Here are all of the moves that Weezing can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM20
Self-Destruct
Weezing is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
TM21
Rest
Weezing restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Weezing from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Weezing is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM57
Payback
Does double damage if Weezing attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Weezing can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Weezing's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Weezing's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR52
Gyro Ball
Does more damage based on how much lower Weezing's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR78
Sludge Wave
Has a 10% chance to poison all nearby Pokémon.
POISON
SPECIAL
95 100% 10 All But Self
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies

Egg Moves

Here are all of the moves that Weezing can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Weezing.
Move Type Category Power Acc.% PP Target Info
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Pain Split
Does damage or heals Weezing and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
EGG
Grudge
If Weezing is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
EGG
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
EGG
Curse
Raises Weezing's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Stockpile
Raises Weezing's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
EGG
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
EGG
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Weezing can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Corrosive Gas
Removes any held item the target is holding.
POISON
STATUS
-- 100% 40 One Target

Level Up Moves

Here are all of the moves Weezing learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
1
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
1
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
1
Poison Gas
Poisons all nearby enemies.
POISON
STATUS
-- 90% 40 Nearby Enemies
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Smog
Has a 40% chance to poison the target.
POISON
SPECIAL
30 70% 20 One Target
1
Smokescreen
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
12
Clear Smog
Removes any stat modifiers on the target.
POISON
SPECIAL
50 -- 15 One Target
16
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
20
Sludge
Has a 30% chance to poison the target.
POISON
SPECIAL
65 100% 20 One Target
24
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
28
Self-Destruct
Weezing is knocked out after using Self-Destruct.
NORMAL
PHYSICAL
200 100% 5 All But Self
32
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
38
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
44
Belch
Can only be used if Weezing has consumed a held berry at any point in the battle, even if it was switched out.
POISON
SPECIAL
120 90% 10 One Target
50
Explosion
Weezing is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
56
Memento
Lowers the target's Attack and Special Attack by two stages, then Weezing faints.
DARK
STATUS
-- 100% 10 One Target
62
Destiny Bond
If Weezing is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User

TM Moves

Here are all of the moves that Weezing can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM06
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Weezing from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM32
Double Team
Raises Weezing's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Weezing is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Weezing restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM61
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM64
Explosion
Weezing is knocked out after using Explosion.
NORMAL
PHYSICAL
250 100% 5 All But Self
TM66
Payback
Does double damage if Weezing attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM74
Gyro Ball
Does more damage based on how much lower Weezing's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Weezing's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Weezing's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User

Egg Moves

Here are all of the moves that Weezing can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Weezing.
Move Type Category Power Acc.% PP Target Info
EGG
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
EGG
Pain Split
Does damage or heals Weezing and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target
EGG
Grudge
If Weezing is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
EGG
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
EGG
Curse
Raises Weezing's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Stockpile
Raises Weezing's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
STATUS
-- -- 20 User
EGG
Swallow
Heals HP based on the Stockpile counter, then resets it to 0.
NORMAL
STATUS
-- -- 10 User
EGG
Spit Up
Hits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
SPECIAL
varies 100% 10 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Destiny Bond
If Weezing is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
EGG
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
EGG
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies

Weezing's Detailed Stats

Below you'll find a more detailed table containing Weezing's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Weezing's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Weezing is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
240 271 303 334 65
Attack
185 216 248 279 90
Defense
245 276 308 339 120
Sp. Atk
175 206 238 269 85
Sp. Def
145 176 208 239 70
Speed
125 156 188 219 60
Total
490

Where to Find Weezing in Brilliant Diamond & Shining Pearl

If you're looking for where to find Weezing, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Weezing in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Weezing

In the Isle of Armor (DLC), you can also find a person who will offer repeatable trades, and she will sometimes offer her Weezing for your Galarian Weezing. (Her location varies, similar to special characters in the Wild Area.)

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Weezing By Evolution

Evolves from Koffing at level 28 (only outside of the Galar region).

Notes About Weezing

Cannot evolve from Koffing in the Galar Region.
Location information on where to find Weezing in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Weezing

Generation 8 Pokédex Entries

Sword
It mixes gases between its two bodies. It's said that these Pokémon were seen all over the Galar region back in the day.
Shield
It can't suck in air quite as well as a Galarian Weezing, but the toxins it creates are more potent than those of its counterpart.

Generation 6 Pokédex Entries

X
If one of the twin Koffing inflates, the other one deflates. It constantly mixes its poisonous gases.
Y
Very rarely, a sudden mutation can result in two small Koffing twins becoming conjoined as a Weezing.
Omega Ruby
Weezing loves the gases given off by rotted kitchen garbage. This Pokémon will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.
Alpha Sapphire
Weezing alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The more the gases are mixed, the more powerful the toxins become. The Pokémon also becomes more putrid.

Generation 5 Pokédex Entries

Black White
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
Black 2 White 2
Inhaling toxic fumes from trash and mixing them inside its body lets it spread an even fouler stench.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
It grows by feeding on gases released by garbage. Though very rare, triplets have been found.
HeartGold
If one of the twin KOFFING inflates, the other one deflates. It constantly mixes its poisonous gases.
SoulSilver
Top-grade perfume is made using its internal poison gases by diluting them to the highest level.

Generation 3 Pokédex Entries

Ruby
WEEZING loves the gases given off by rotted kitchen garbage. This POKéMON will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash.
Sapphire
WEEZING alternately shrinks and inflates its twin bodies to mix together toxic gases inside. The more the gases are mixed, the more powerful the toxins become. The POKéMON also becomes more putrid.
Emerald
By diluting its toxic gases with a special process, the highest grade of perfume can be extracted. To WEEZING, gases emanating from garbage are the ultimate feast.
FireRed
Very rarely, a sudden mutation can result in two small KOFFING twins becoming conjoined as a WEEZING.
LeafGreen
Where two kinds of poison gases meet, two KOFFING can fuse into a WEEZING over many years.

Generation 2 Pokédex Entries

Gold
If one of the twin KOFFING inflates, the other one deflates. It con­stantly mixes its poisonous gases.
Silver
Top-grade perfume is made using its internal poison gases by diluting them to the high­est level.
Crystal
When it inhales poisonous gases from garbage, its body expands, and its insides smell much worse.

Generation 1 Pokédex Entries

Red Blue
Where two kinds of poison gases meet, 2 KOFFINGs can fuse into a WEEZING over many years.
Yellow
It lives and grows by absorbing dust, germs and poison gases that are contained in toxic waste and garbage.
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