Super Pumpkaboo • Generation VIII Pokédex

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Super-pumpkaboo
Pokédex Page for Super Pumpkaboo

This is the Marriland Pokédex page for Super Pumpkaboo, showing its information and moves in Pokémon Sword & Shield. Super Pumpkaboo is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Super Pumpkaboo

Super-pumpkaboo
Sprite of Super Pumpkaboo in Pokémon HOME

Super Pumpkaboo's Type

GHOST
GRASS

Pumpkaboo's Pokédex #s

National #
710
Galar #
191
Armor #
--
Crown #
--

Super Pumpkaboo's Base Stats

HP:
59
Attack:
66
Defense:
70
Sp. Atk:
44
Sp. Def:
55
Speed:
41
Total:
335

Misc. Info

Height:
2'7" (0.8m)
Weight:
33.1 lbs. (15 kg)
Gender Ratio:
Egg Groups:
Amorphous
EXP At Lv. 100:
1,000,000
EV Yield:
1 Defense
Base EXP:
67
Catch Rate:
120
Base Happiness:
70

Super Pumpkaboo's Abilities

Here are what abilities Super Pumpkaboo can possibly have, along with their effects.
Pickup
Picks up held items or items thrown with Flung in battle. Picks up useful items after battles outside of battle based on level.
Frisk
Reveals an opponent's held item when Pumpkaboo is sent out in a battle.
Insomnia
Pumpkaboo cannot fall asleep or use Rest.

Weaknesses & Resistances

Below is a list of what Pumpkaboo's weakness and resistance is to various types.
FIRE
ICE
FLYING
GHOST
DARK
½
WATER
ELECTRIC
GRASS
GROUND
immune
NORMAL
FIGHTING

Pumpkaboo's Evolution Line

Below you'll find a list of all Pokémon Pumpkaboo evolves from or into, along with its evolution method.
Super-pumpkaboo
Super Pumpkaboo
starting form
Super-gourgeist
Super Gourgeist
upon trading

Pumpkaboo's Alternate Forms

Super Pumpkaboo's Moves in Sword & Shield

Below is a list of all of the moves that Super Pumpkaboo can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Super Pumpkaboo learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
1
Astonish
Has a 30% chance of causing the target to flinch.
GHOST
PHYSICAL
30 100% 15 One Target
4
Shadow Sneak
Has higher priority.
GHOST
PHYSICAL
40 100% 30 One Target
8
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
12
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
12
Razor Leaf
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
55 95% 25 Nearby Enemies
16
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Pumpkaboo by that much.
GRASS
STATUS
-- 90% 10 One Target
20
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
24
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
24
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
28
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
32
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
36
Trick-or-Treat
Adds Ghost-type to the target's types. (This does not overwrite any types.)
GHOST
STATUS
-- 100% 20 One Target
36
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
40
Trick
Switches Pumpkaboo's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
44
Pain Split
Does damage or heals Pumpkaboo and the target until they have the same HP amount.
NORMAL
STATUS
-- -- 20 One Target

TM Moves

Here are all of the moves that Super Pumpkaboo can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Pumpkaboo restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Pumpkaboo from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM28
Giga Drain
Heals Pumpkaboo by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Pumpkaboo is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Imprison
Pumpkaboo can't use any moves Pumpkaboo knows.
PSYCHIC
STATUS
-- -- 10 User
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Super Pumpkaboo can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Pumpkaboo's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Pumpkaboo's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR38
Trick
Switches Pumpkaboo's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Pumpkaboo's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR52
Gyro Ball
Does more damage based on how much lower Pumpkaboo's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Pumpkaboo's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR83
Ally Switch
Switches places with Pumpkaboo for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User

Egg Moves

Here are all of the moves that Super Pumpkaboo can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Super Pumpkaboo.
Move Type Category Power Acc.% PP Target Info
EGG
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
EGG
Destiny Bond
If Pumpkaboo is knocked out before its next action, the attacking Pokémon is knocked out.
GHOST
STATUS
-- -- 5 User
EGG
Curse
Takes 50% of Pumpkaboo's max HP to curse the last Pokémon to hit it, damaging the last Pokémon to hit it by 1/4 its max HP after each turn.
GHOST
STATUS
-- -- 10 Counter

Move Tutor Moves

Here are all of the moves that Super Pumpkaboo can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Grassy Glide
If Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
PHYSICAL
70 100% 20 One Target
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target
TUTOR
Poltergeist
Fails if the target is not holding an item.
GHOST
PHYSICAL
110 90% 5 One Target

Super Pumpkaboo's Detailed Stats

Below you'll find a more detailed table containing Super Pumpkaboo's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pumpkaboo's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Pumpkaboo is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
228 259 291 322 59
Attack
137 168 200 231 66
Defense
145 176 208 239 70
Sp. Atk
93 124 156 187 44
Sp. Def
115 146 178 209 55
Speed
87 118 150 181 41
Total
335

Where to Find Super Pumpkaboo in Sword & Shield

If you're looking for where to find Super Pumpkaboo, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Pumpkaboo in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Super Pumpkaboo in the Wild

Galar Route 4

Overworld Encounters
Any Weather
1% Lv. 14-16

Giant's Mirror

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
1% -- -- -- -- -- -- -- --
Lv. 28-30

Hammerlocke Hills

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
1% 1% 1% 1% 1% 1% 1% 1% 1%
Lv. 29-31 Lv. 29-31 Lv. 29-31 Lv. 29-31 Lv. 29-31 Lv. 29-31 Lv. 29-31 Lv. 29-31 Lv. 29-31

Pokédex Entries for Pumpkaboo

Generation 8 Pokédex Entries

Super Size

Sword
Supersized Pumpkaboo are very partial to the spirits of people who were of similarly superior proportions.
Shield
Massive Pumpkaboo are said to be the product of areas where a great number of lost souls lingered.

Average Size

Sword
Spirits that wander this world are placed into Pumpkaboo's body. They're then moved on to the afterlife.
Shield
The light that streams out from the holes in the pumpkin can hypnotize and control the people and Pokémon that see it.

Large Size

Sword
When taking spirits to the afterlife, large Pumpkaboo prefer the spirits of adults to those of children.
Shield
Large Pumpkaboo are said to be the product of areas where many lost souls lingered.

Small Size

Sword
When taking spirits to the afterlife, small Pumpkaboo prefer the spirits of children to those of adults.
Shield
Small Pumpkaboo are said to be the product of areas where few lost souls lingered.
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