Skorupi • Generation VIII Pokédex

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Skorupi
Pokédex Page for Skorupi

This is the Marriland Pokédex page for Skorupi, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Skorupi's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Skorupi

Skorupi
Sprite of Skorupi in Pokémon HOME

Skorupi's Type

POISON
BUG

Skorupi's Pokédex #s

National #
451
Galar #
285
Armor #
50
Crown #
--
Sinnoh #
127

Skorupi's Base Stats

HP:
40
Attack:
50
Defense:
90
Sp. Atk:
30
Sp. Def:
55
Speed:
65
Total:
330

Misc. Info

Height:
2'7" (0.8m)
Weight:
26.5 lbs. (12 kg)
Gender Ratio:
Egg Groups:
Bug / Water 3
EXP At Lv. 100:
1,250,000
EV Yield:
1 Defense
Base EXP:
66
Catch Rate:
120
Base Happiness:
70

Skorupi's Abilities

Here are what abilities Skorupi can possibly have, along with their effects.
Battle Armor
Damaging moves targeting Skorupi cannot inflict critical hits.
Sniper
Skorupi's critical hits inflict 2.25× damage instead of 1.5× damage.
Keen Eye
Protects Skorupi from having its accuracy lowered and ignores evasion on any Pokémon Skorupi targets.

Weaknesses & Resistances

Below is a list of what Skorupi's weakness and resistance is to various types.
FIRE
FLYING
PSYCHIC
ROCK
½
POISON
BUG
FAIRY
¼
GRASS
FIGHTING

Skorupi's Evolution Line

Below you'll find a list of all Pokémon Skorupi evolves from or into, along with its evolution method.
Skorupi
Skorupi
starting form
Drapion
Drapion
at level 40

Skorupi's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Skorupi can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Skorupi learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Poison Sting
Has a 30% chance to poison the target.
POISON
PHYSICAL
15 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Hone Claws
Raises Skorupi's Attack and accuracy by one stage.
DARK
STATUS
-- -- 15 User
6
Fell Stinger
If the target is knocked out by Fell Stinger, it raises Skorupi's Attack by two stages.
BUG
PHYSICAL
50 100% 25 One Target
9
Poison Fang
Has a 50% chance of badly poisoning the target.
POISON
PHYSICAL
50 100% 15 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
18
Bug Bite
Does double damage if the target has a Berry and then Skorupi consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
21
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
27
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
30
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
33
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
36
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
39
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
42
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
45
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
48
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target

TM Moves

Here are all of the moves that Skorupi can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM07
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Skorupi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Skorupi from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Skorupi is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM57
Payback
Does double damage if Skorupi attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Skorupi's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM73
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target

TR Moves

Here are all of the moves that Skorupi can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Skorupi's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR12
Agility
Raises Skorupi's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Skorupi's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Skorupi's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target

Egg Moves

Here are all of the moves that Skorupi can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Skorupi.
Move Type Category Power Acc.% PP Target Info
EGG
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target

Move Tutor Moves

Here are all of the moves that Skorupi can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Skitter Smack
100% chance of lowering the target's Sp. Atk by one stage.
BUG
PHYSICAL
70 90% 10 One Target

Level Up Moves

Here are all of the moves Skorupi learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Poison Sting
Has a 30% chance to poison the target.
POISON
PHYSICAL
15 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
3
Hone Claws
Raises Skorupi's Attack and accuracy by one stage.
DARK
STATUS
-- -- 15 User
6
Fell Stinger
If the target is knocked out by Fell Stinger, it raises Skorupi's Attack by two stages.
BUG
PHYSICAL
50 100% 25 One Target
9
Poison Fang
Has a 50% chance of badly poisoning the target.
POISON
PHYSICAL
50 100% 15 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
18
Bug Bite
Does double damage if the target has a Berry and then Skorupi consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
21
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
27
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
30
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
33
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
36
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
39
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
42
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
45
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
48
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target

TM Moves

Here are all of the moves that Skorupi can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM06
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM17
Protect
Protects Skorupi from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM30
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Skorupi's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM36
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Skorupi is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Skorupi restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM54
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM56
Fling
Throws Skorupi's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM62
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TM66
Payback
Does double damage if Skorupi attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM75
Swords Dance
Raises Skorupi's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM81
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Skorupi's moves at random.
NORMAL
STATUS
-- -- 10 User
TM84
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Skorupi's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM93
Cut
Damages the target.
NORMAL
PHYSICAL
50 95% 30 One Target
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Skorupi can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Skorupi.
Move Type Category Power Acc.% PP Target Info
EGG
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Agility
Raises Skorupi's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Poison Tail
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
50 100% 25 One Target

Skorupi's Detailed Stats

Below you'll find a more detailed table containing Skorupi's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Skorupi's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Skorupi is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
190 221 253 284 40
Attack
105 136 168 199 50
Defense
185 216 248 279 90
Sp. Atk
65 96 128 159 30
Sp. Def
115 146 178 209 55
Speed
135 166 198 229 65
Total
330

Where to Find Skorupi in Brilliant Diamond & Shining Pearl

If you're looking for where to find Skorupi, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Skorupi in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Skorupi in the Wild

Galar Route 6

Random Encounters
Any Weather
10% Lv. 28-30

Motostoke Riverbank

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
40% -- 40%
Sword
10%
Shield
25%
Sword
25%
Shield
30%
-- -- 20% --
Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 35% -- -- -- -- -- -- --
Lv. 26-28

Giant's Mirror

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 30% 30% 20% 30% -- -- -- --
Lv. 27-29 Lv. 27-29 Lv. 26-28 Lv. 26-28 Lv. 26-28

Soothing Wetlands

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
56% 36% 36% 36% 36% 56% 56% 56% 56%
Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15 Lv. 10-15
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 30% 30% 30% 30% 30% 30% 30% 30%
Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18 Lv. 13-18
Location information on where to find Skorupi in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Skorupi

Generation 8 Pokédex Entries

Sword
After burrowing into the sand, it waits patiently for prey to come near. This Pokémon and Sizzlipede share common descent.
Shield
It attacks using the claws on its tail. Once locked in its grip, its prey is unable to move as this Pokémon's poison seeps in.

Generation 6 Pokédex Entries

X Omega Ruby
It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.
Y Alpha Sapphire
It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison.

Generation 5 Pokédex Entries

Black White
As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.
Black 2 White 2
It lives in arid regions and can go without food for a year while waiting for prey.

Generation 4 Pokédex Entries

Diamond
It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.
Pearl
It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey.
Platinum
As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food.
HeartGold SoulSilver
It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison.
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