Drapion • Sword & Shield Pokédex

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Drapion

Sprite of Drapion in Pokémon Sword/Shield

Drapion's Type

POISON
DARK

Drapion's Pokédex #s

Galar #
286
National #
452

Drapion's Base Stats

HP:
70
Attack:
90
Defense:
110
Sp. Atk:
60
Sp. Def:
75
Speed:
95
Total:
500

Misc. Info

Egg Groups:
Bug / Water 3
EXP At Lv. 100:
1,250,000
EV Yield:
2 Defense

Drapion's Abilities

Here are what abilities Drapion can possibly have, along with their effects.
Battle Armor
Damaging moves targeting Drapion cannot inflict critical hits.
Sniper
Drapion's critical hits inflict 2.25× damage instead of 1.5× damage.
Keen Eye
Protects Drapion from having its accuracy lowered and ignores evasion on any Pokémon Drapion targets.

Weaknesses & Resistances

Below is a list of what Drapion's weakness and resistance is to various types.
GROUND
½
GRASS
POISON
GHOST
DARK
immune
PSYCHIC

Drapion's Evolution Line

Below you'll find a list of all Pokémon Drapion evolves from or into, along with its evolution method.
Skorupi
Skorupi
starting form
Drapion
Drapion
at level 40

Drapion's Moves

Below is a list of all of the moves that Drapion can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Drapion learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
1
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
1
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
1
Poison Sting
Has a 30% chance to poison the target.
POISON
PHYSICAL
15 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Hone Claws
Raises Drapion's Attack and accuracy by one stage.
DARK
STATUS
-- -- 15 User
1
Fell Stinger
If the target is knocked out by Fell Stinger, it raises Drapion's Attack by two stages.
BUG
PHYSICAL
50 100% 25 One Target
9
Poison Fang
Has a 50% chance of badly poisoning the target.
POISON
PHYSICAL
50 100% 15 One Target
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
15
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
18
Bug Bite
Does double damage if the target has a Berry and then Drapion consumes that Berry immediately.
BUG
PHYSICAL
60 100% 20 One Target
21
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
24
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
27
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
30
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
33
Toxic
Badly poisons the target. 100% accuracy if used by a Poison-type Pokémon.
POISON
STATUS
-- 90% 10 One Target
36
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
39
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
44
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
49
Acupressure
Raises a random stat (including Accuracy and Evasion) by two stages.
NORMAL
STATUS
-- -- 30 User or Ally
54
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target

TM Moves

Here are all of the moves that Drapion can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM07
Pin Missile
Hits the target two to five times in a row.
BUG
PHYSICAL
25 95% 20 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Drapion restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Drapion from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Drapion is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 2–5 turns; does 1/16 max HP per turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM57
Payback
Does double damage if Drapion attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Drapion's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM67
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM73
Cross Poison
10% chance of poisoning the target. Higher crit rate. (+1 stage.)
POISON
PHYSICAL
70 100% 20 One Target
TM74
Venoshock
Damage is doubled if the target is already poisoned.
POISON
SPECIAL
65 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM97
Brutal Swing
Has no effect.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Drapion missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Drapion can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Drapion's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR12
Agility
Raises Drapion's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR18
Leech Life
Heals Drapion by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Drapion's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR22
Sludge Bomb
Has a 30% chance to poison the target.
POISON
SPECIAL
90 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Drapion's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR46
Iron Defense
Raises Drapion's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR54
Toxic Spikes
Sets down 1 layer of Toxic Spikes. 1 layer poisons foes when they are sent out; 2 layers badly poisons.
POISON
STATUS
-- -- 20 Enemy Field
TR57
Poison Jab
Has a 30% chance to poison the target.
POISON
PHYSICAL
80 100% 20 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR60
X-Scissor
Damages the target.
BUG
PHYSICAL
80 100% 15 One Target
TR61
Bug Buzz
10% chance of lowering the target's Sp. Def by one stage.
BUG
SPECIAL
90 100% 10 One Target
TR91
Venom Drench
Lowers all nearby enemies' Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
STATUS
-- 100% 20 Nearby Enemies
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Drapion can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Drapion.
Move Type Category Power Acc.% PP Target Info
EGG
Sand Attack
Lowers the target's Accuracy by one stage.
GROUND
STATUS
-- 100% 15 One Target
EGG
Slash
Has a higher critical hit rate. (+1 stage.)
NORMAL
PHYSICAL
70 100% 20 One Target
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Whirlwind
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target

Where to Find Drapion

If you're looking for where to find Drapion, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Drapion in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Drapion in the Wild

Galar Route 8

Random Encounters
Any Weather
5% Lv. 38-40

Wild Area: Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 24% -- -- -- -- -- -- --
Lv. 55-58
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