Shinx • Sword & Shield Pokédex

Shinx

Shinx
Sprite of Shinx in Pokémon HOME

Shinx's Type

ELECTRIC

Shinx's Pokédex #s

National #
403
Galar #
--
Armor #
25
Crown #
--

Shinx's Base Stats

HP:
45
Attack:
65
Defense:
34
Sp. Atk:
40
Sp. Def:
34
Speed:
45
Total:
263

Misc. Info

Height:
1'8" (0.5m)
Weight:
20.9 lbs. (9.5 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
1,059,680
EV Yield:
1 Attack
Base EXP:
53
Catch Rate:
235
Base Happiness:
70

Shinx's Abilities

Here are what abilities Shinx can possibly have, along with their effects.
Rivalry
Damage Shinx does to Pokémon of the same gender is increased by 25%, and reduced by 25% to the opposite gender.
Intimidate
When Shinx is sent out in battle, all opposing Pokémon have their Attack lowered by one stage.
Guts
Raises Shinx's Attack by 50% while it is asleep, burned, paralyzed, or poisoned, and ignores the Attack reduction of burn.

Weaknesses & Resistances

Below is a list of what Shinx's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Shinx's Evolution Line

Below you'll find a list of all Pokémon Shinx evolves from or into, along with its evolution method.
Shinx
Shinx
starting form
Luxio
Luxio
at level 15
Luxray
Luxray
at level 30

Shinx's Alternate Forms

Gender Differences

Male ♂
Shinx (Male)
Female ♀
Shinx (Female)

Shinx's Moves

Below is a list of all of the moves that Shinx can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Shinx learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
4
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
8
Charge
Raises Shinx's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
STATUS
-- -- 20 User
12
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
16
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
20
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
24
Volt Switch
Forces Shinx to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
28
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
32
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
36
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
40
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
44
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
48
Wild Charge
Shinx takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target

TM Moves

Here are all of the moves that Shinx can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM21
Rest
Shinx restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Shinx from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Shinx is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM66
Thunder Fang
Has a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
PHYSICAL
65 95% 15 One Target
TM67
Ice Fang
Has a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
PHYSICAL
65 95% 15 One Target
TM68
Fire Fang
Has a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
PHYSICAL
65 95% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Shinx to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target

TR Moves

Here are all of the moves that Shinx can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR20
Substitute
Costs 25% of Shinx's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Shinx's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Shinx's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Shinx takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR97
Psychic Fangs
Breaks the opponent's Light Screen or Reflect.
PSYCHIC
PHYSICAL
85 100% 10 One Target

Egg Moves

Here are all of the moves that Shinx can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Shinx.
Move Type Category Power Acc.% PP Target Info
EGG
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
EGG
Take Down
Shinx takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
EGG
Double Kick
Hits the target two times in a row.
FIGHTING
PHYSICAL
30 100% 30 One Target
EGG
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
EGG
Night Slash
Has a higher critical hit rate. (+1 stage.)
DARK
PHYSICAL
70 100% 15 One Target
EGG
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
EGG
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target

Move Tutor Moves

Here are all of the moves that Shinx can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Shinx's Detailed Stats

Below you'll find a more detailed table containing Shinx's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Shinx's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Shinx is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
200 231 263 294 45
Attack
135 166 198 229 65
Defense
73 104 136 167 34
Sp. Atk
85 116 148 179 40
Sp. Def
73 104 136 167 34
Speed
95 126 158 189 45
Total
263

Where to Find Shinx

If you're looking for where to find Shinx, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Shinx in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Shinx in the Wild

Challenge Beach

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 20% 20% -- -- -- -- --
Lv. 10-15 Lv. 10-15
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 15% 15% -- -- -- -- --
Lv. 13-18 Lv. 13-18

Challenge Road

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 20% 20% -- -- -- -- --
Lv. 16-21 Lv. 16-21
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 15% 15% -- -- -- -- --
Lv. 19-24 Lv. 19-24

Training Lowlands

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 20% 20% -- -- -- -- --
Lv. 13-18 Lv. 13-18
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 15% 15% -- -- -- -- --
Lv. 16-21 Lv. 16-21

Potbottom Desert

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- 20% -- -- -- -- -- --
Lv. 19-24

Pokédex Entries for Shinx

Generation 8 Pokédex Entries

Sword
This Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity.
Shield
Electricity makes this Pokémon's fur glow. Shinx sends signals to others of its kind by shaking the tip of its tail while the tail tip is shining brightly.

Generation 6 Pokédex Entries

X Omega Ruby
The extension and contraction of its muscles generates electricity. It glows when in trouble.
Y Alpha Sapphire
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.

Generation 5 Pokédex Entries

Black White Black 2 White 2
The extension and contraction of its muscles generates electricity. It glows when in trouble.

Generation 4 Pokédex Entries

Diamond
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
Pearl
Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.
Platinum
The extension and contraction of its muscles generates electricity. It glows when in trouble.
HeartGold SoulSilver
The extension and contraction of its muscles generates electricity. Its fur glows when it's in trouble.
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