Rillaboom • Generation VIII Pokédex

Rillaboom
Pokédex Page for Rillaboom

This is the Marriland Pokédex page for Rillaboom, showing its information and moves in Pokémon Sword & Shield. Rillaboom is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Rillaboom

Rillaboom
Sprite of Rillaboom in Pokémon HOME

Rillaboom's Type

GRASS

Rillaboom's Pokédex #s

National #
812
Galar #
3
Armor #
--
Crown #
--

Rillaboom's Base Stats

HP:
100
Attack:
125
Defense:
90
Sp. Atk:
60
Sp. Def:
70
Speed:
85
Total:
530

Misc. Info

Height:
6'11" (2.1m)
Weight:
198.4 lbs. (90 kg)
Gender Ratio:
Egg Groups:
Field / Grass
EXP At Lv. 100:
1,059,680
EV Yield:
3 Attack
Base EXP:
265
Catch Rate:
45

Rillaboom's Abilities

Here are what abilities Rillaboom can possibly have, along with their effects.
Overgrow
Increases the damage of Rillaboom's Grass-type moves by 50% when it is at 1/3 or less HP.
Grassy Surge
Triggers the effects of Grassy Terrain whenever Rillaboom is sent out in battle.

Weaknesses & Resistances

Below is a list of what Rillaboom's weakness and resistance is to various types.
FIRE
ICE
POISON
FLYING
BUG
½
WATER
ELECTRIC
GRASS
GROUND

Rillaboom's Evolution Line

Below you'll find a list of all Pokémon Rillaboom evolves from or into, along with its evolution method.
Grookey
Grookey
starting form
Thwackey
Thwackey
at level 16
Rillaboom
Rillaboom
at level 35

Rillaboom's Alternate Forms

Cosmetic Forms

Rillaboom's Moves in Sword & Shield

Below is a list of all of the moves that Rillaboom can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Rillaboom learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Drum Beating
100% chance of lowering the target's Speed by one stage.
GRASS
PHYSICAL
80 100% 10 One Target
1
Drum Beating
100% chance of lowering the target's Speed by one stage.
GRASS
PHYSICAL
80 100% 10 One Target
1
Double Hit
Hits the target two times in a row.
NORMAL
PHYSICAL
35 90% 10 One Target
1
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field
1
Noble Roar
Lowers the target's Attack and Special Attack by one stage.
NORMAL
STATUS
-- 100% 30 One Target
1
Scratch
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Branch Poke
Damages the target.
GRASS
PHYSICAL
40 100% 40 One Target
1
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
12
Razor Leaf
Has a higher critical hit rate. (+1 stage.)
GRASS
PHYSICAL
55 95% 25 Nearby Enemies
19
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
24
Knock Off
Double damage if the target has a held item and knocks it off.
DARK
PHYSICAL
65 100% 20 One Target
30
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
38
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
46
Wood Hammer
Rillaboom takes 33% of Wood Hammer's damage as recoil damage.
GRASS
PHYSICAL
120 100% 15 One Target
54
Endeavor
Does damage to set the target's HP equal to Rillaboom's. Fails if Rillaboom has more HP.
NORMAL
PHYSICAL
varies 100% 5 One Target
62
Boomburst
Damages all nearby Pokémon.
NORMAL
SPECIAL
140 100% 10 All But Self

TM Moves

Here are all of the moves that Rillaboom can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM10
Magical Leaf
Doesn't miss the target.
GRASS
SPECIAL
60 -- 20 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM12
Solar Blade
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
PHYSICAL
125 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Rillaboom restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Rillaboom from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM28
Giga Drain
Heals Rillaboom by half the damage dealt.
GRASS
SPECIAL
75 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Rillaboom is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM56
U-turn
Forces Rillaboom to switch out after dealing damage.
BUG
PHYSICAL
70 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM59
Fling
Throws Rillaboom's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM63
Drain Punch
Heals Rillaboom by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Rillaboom has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM88
Grassy Terrain
Activates Grassy Terrain for 5 turns, which heals non-airborne Pokémon for 1/16 max HP each turn and powers up Grass-type moves by 50%.
GRASS
STATUS
-- -- 10 Entire Field
TM94
False Swipe
Cannot knock out a Pokémon.
NORMAL
PHYSICAL
40 100% 40 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self
TM98
Stomping Tantrum
Power is doubled if Rillaboom missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Rillaboom can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR00
Swords Dance
Raises Rillaboom's Attack by two stages.
NORMAL
STATUS
-- -- 20 User
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Rillaboom's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Rillaboom's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Rillaboom's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR42
Hyper Voice
Damages all nearby enemies.
NORMAL
SPECIAL
90 100% 10 Nearby Enemies
TR48
Bulk Up
Raises Rillaboom's Attack and Defense by one stage.
FIGHTING
STATUS
-- -- 20 User
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR71
Leaf Storm
Lowers Rillaboom's Special Attack by two stages.
GRASS
SPECIAL
130 90% 5 One Target
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR85
Work Up
Raises Rillaboom's Attack and Special Attack by one stage.
NORMAL
STATUS
-- -- 30 User
TR93
Darkest Lariat
Ignores any stat modifiers on the target.
DARK
PHYSICAL
85 100% 10 One Target
TR94
High Horsepower
Damages the target.
GROUND
PHYSICAL
95 95% 10 One Target
TR99
Body Press
Does more damage based on how high Rillaboom's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Rillaboom can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Rillaboom.
Move Type Category Power Acc.% PP Target Info
EGG
Growth
Raises Rillaboom's Attack and Special Attack by one stage, or two stages if the weather is sunny.
NORMAL
STATUS
-- -- 20 User
EGG
Hammer Arm
Lowers Rillaboom's Speed by one stage.
FIGHTING
PHYSICAL
100 90% 10 One Target
EGG
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Rillaboom is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
EGG
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
EGG
Nature Power
Changes to a different move based on the battle terrain.
NORMAL
STATUS
-- -- 20 One Target
EGG
Worry Seed
Changes the target's ability to Insomnia until the target switches out.
GRASS
STATUS
-- 100% 10 One Target
EGG
Leech Seed
Leeches the target by 1/8 its max HP each turn and heals Rillaboom by that much.
GRASS
STATUS
-- 90% 10 One Target

Move Tutor Moves

Here are all of the moves that Rillaboom can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Grassy Glide
If Grassy Terrain is active, Grassy Glide has +1 priority.
GRASS
PHYSICAL
70 100% 20 One Target

Rillaboom's Detailed Stats

Below you'll find a more detailed table containing Rillaboom's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Rillaboom's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Rillaboom is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
310 341 373 404 100
Attack
255 286 318 349 125
Defense
185 216 248 279 90
Sp. Atk
125 156 188 219 60
Sp. Def
145 176 208 239 70
Speed
175 206 238 269 85
Total
530

Where to Find Rillaboom in Sword & Shield

If you're looking for where to find Rillaboom, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Rillaboom in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Getting Rillaboom By Evolution

Evolves from Thwackey at level 35.

Pokédex Entries for Rillaboom

Generation 8 Pokédex Entries

Normal

Sword
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Shield
The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.

Gigantamax

Sword
Gigantamax energy has caused Rillaboom's stump to grow into a drum set that resembles a forest.
Shield
Rillaboom has become one with its forest of drums and continues to lay down beats that shake all of Galar.
©2000–2012, 2016–2022 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.