Remoraid • Generation VIII Pokédex

Remoraid
Pokédex Page for Remoraid

This is the Marriland Pokédex page for Remoraid, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Remoraid's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Remoraid

Remoraid
Sprite of Remoraid in Pokémon HOME

Remoraid's Type

WATER

Remoraid's Pokédex #s

National #
223
Galar #
148
Armor #
44
Crown #
--
Sinnoh #
132

Remoraid's Base Stats

HP:
35
Attack:
65
Defense:
35
Sp. Atk:
65
Sp. Def:
35
Speed:
65
Total:
300

Misc. Info

Height:
2'0" (0.6m)
Weight:
26.5 lbs. (12 kg)
Gender Ratio:
Egg Groups:
Water 1 / Water 2
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Atk
Base EXP:
60
Catch Rate:
190
Base Happiness:
70

Remoraid's Abilities

Here are what abilities Remoraid can possibly have, along with their effects.
Hustle
Remoraid's Physical-based moves do 50% more damage, but the accuracy of those moves is reduced by 20% of its original amount.
Sniper
Remoraid's critical hits inflict 2.25× damage instead of 1.5× damage.
Moody
Randomly raises one of Remoraid's stats, evasion, or accuracy by two stages and lowers one by one stage after each turn.

Weaknesses & Resistances

Below is a list of what Remoraid's weakness and resistance is to various types.
ELECTRIC
GRASS
½
FIRE
WATER
ICE
STEEL

Remoraid's Evolution Line

Below you'll find a list of all Pokémon Remoraid evolves from or into, along with its evolution method.
Remoraid
Remoraid
starting form
Octillery
Octillery
at level 25

Remoraid's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Remoraid can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Remoraid learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
4
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
8
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
12
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
16
Aurora Beam
10% chance of lowering the target's Attack by one stage.
ICE
SPECIAL
65 100% 20 One Target
20
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
24
Lock-On
The next move used by Remoraid will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
28
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
32
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
36
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
40
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
44
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Remoraid can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Remoraid restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Remoraid from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Remoraid is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM53
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Remoraid can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR20
Substitute
Costs 25% of Remoraid's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Remoraid's moves at random.
NORMAL
STATUS
-- -- 10 User
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR73
Gunk Shot
Has a 30% chance to poison the target.
POISON
PHYSICAL
120 80% 5 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Remoraid can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Remoraid.
Move Type Category Power Acc.% PP Target Info
EGG
Octazooka
50% chance of lowering the target's Accuracy by one stage.
WATER
SPECIAL
65 85% 10 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Flail
Does more damage when Remoraid's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Water Spout
Does weaker damage based on how low Remoraid's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target

Level Up Moves

Here are all of the moves Remoraid learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
4
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
8
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
12
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
16
Aurora Beam
10% chance of lowering the target's Attack by one stage.
ICE
SPECIAL
65 100% 20 One Target
20
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
24
Lock-On
The next move used by Remoraid will always hit the target.
NORMAL
STATUS
-- -- 5 One Target
28
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
32
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
36
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
40
Soak
Changes the target's type to Water until it switches out.
WATER
STATUS
-- 100% 20 One Target
44
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Remoraid can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM09
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Remoraid from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM29
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TM32
Double Team
Raises Remoraid's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM35
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TM38
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TM42
Facade
Does double damage if Remoraid is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Remoraid restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Remoraid's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Remoraid's moves at random.
NORMAL
STATUS
-- -- 10 User
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Remoraid's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Remoraid can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Remoraid.
Move Type Category Power Acc.% PP Target Info
EGG
Octazooka
50% chance of lowering the target's Accuracy by one stage.
WATER
SPECIAL
65 85% 10 One Target
EGG
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Flail
Does more damage when Remoraid's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Water Spout
Does weaker damage based on how low Remoraid's HP is compared to its max.
WATER
SPECIAL
150 100% 5 Nearby Enemies
EGG
Acid Spray
Lowers the target's Special Defense by two stages.
POISON
SPECIAL
40 100% 20 One Target
EGG
Aurora Beam
10% chance of lowering the target's Attack by one stage.
ICE
SPECIAL
65 100% 20 One Target
EGG
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
EGG
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
EGG
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
EGG
Mud Shot
100% chance of lowering the target's Speed by one stage.
GROUND
SPECIAL
55 95% 15 One Target
EGG
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
EGG
Entrainment
Changes the target's ability to Remoraid's until the target switches out.
NORMAL
STATUS
-- 100% 15 One Target

Remoraid's Detailed Stats

Below you'll find a more detailed table containing Remoraid's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Remoraid's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Remoraid is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
180 211 243 274 35
Attack
135 166 198 229 65
Defense
75 106 138 169 35
Sp. Atk
135 166 198 229 65
Sp. Def
75 106 138 169 35
Speed
135 166 198 229 65
Total
300

Where to Find Remoraid in Brilliant Diamond & Shining Pearl

If you're looking for where to find Remoraid, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Remoraid in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Remoraid in the Wild

Galar Route 9 (Circhester Bay)

Surfing (w/ Rotom Bike)
Any Weather
15% Lv. 39-43

West Lake Axewell

Fishing Rod Encounters
10% Lv. 7-11
Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
10% 25% 10% 5% 5% -- -- 10% 5%
Lv. 38-40 Lv. 38-40 Lv. 38-40 Lv. 38-40 Lv. 38-40 Lv. 38-40 Lv. 38-40

South Lake Miloch

Fishing Rod Encounters
40% Lv. 11-13

Fields of Honor

Fishing Rod Encounters
40% Lv. 13-18

Workout Sea

Fishing Rod Encounters
40% Lv. 43-48
Location information on where to find Remoraid in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Remoraid

Generation 8 Pokédex Entries

Sword
The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Shield
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.

Generation 7 Pokédex Entries

Ultra Sun
This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!
Ultra Moon
Also known as the “sniper of the seas,” its water gun can hit prey without fail from over 300 feet away.

Generation 6 Pokédex Entries

X
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
Y
Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Omega Ruby Alpha Sapphire
Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.

Generation 5 Pokédex Entries

Black White
It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
Black 2 White 2
The water they shoot from their mouths can hit moving prey from more than 300 feet away.

Generation 4 Pokédex Entries

Diamond
It squirts water forcefully from its mouth to shoot down flying prey.
Pearl
It clings to MANTINE to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
Platinum
It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.
HeartGold
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
SoulSilver
Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers.

Generation 3 Pokédex Entries

Ruby Sapphire
REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.
Emerald
A REMORAID uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
FireRed
Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers.
LeafGreen
It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards.

Generation 2 Pokédex Entries

Gold
It has superb ac­curacy. The water it shoots out can strike even moving prey from more than 300 feet.
Silver
Using its dorsal fin as a suction pad, it clings to a MANTINE's under­side to scavenge for leftovers.
Crystal
To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
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