Raichu • Generation VIII Pokédex

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Raichu
Pokédex Page for Raichu

This is the Marriland Pokédex page for Raichu, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Raichu's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Raichu

Raichu
Sprite of Raichu in Pokémon HOME

Raichu's Type

ELECTRIC

Raichu's Pokédex #s

National #
26
Galar #
195
Armor #
86
Crown #
--
Sinnoh #
105

Raichu's Base Stats

HP:
60
Attack:
90
Defense:
55
Sp. Atk:
90
Sp. Def:
80
Speed:
110
Total:
485

Misc. Info

Height:
2'7" (0.8m)
Weight:
66.1 lbs. (30 kg)
Gender Ratio:
Egg Groups:
Field / Fairy
EXP At Lv. 100:
1,000,000
EV Yield:
3 Speed
Base EXP:
218
Catch Rate:
75
Base Happiness:
70

Raichu's Abilities

Here are what abilities Raichu can possibly have, along with their effects.
Static
30% chance of paralyzing the attacker when Raichu is damaged by a contact move.
Lightning Rod
Draws in Electric moves to Raichu, which prevents their damage and raises Raichu's Special Attack by one stage.

Weaknesses & Resistances

Below is a list of what Raichu's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Raichu's Evolution Line

Below you'll find a list of all Pokémon Raichu evolves from or into, along with its evolution method.
Pikachu
Pikachu
level up w/ high happiness
Raichu
Raichu
use Thunder Stone
Alolan-raichu
Alolan Raichu
use Thunder Stone (Alola region only)

Raichu's Alternate Forms

Gender Differences

Male ♂
Raichu (Male)
Female ♀
Raichu (Female)

Raichu's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Raichu can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Raichu learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
1
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
1
Play Nice
Lowers the target's Attack by one stage. Ignores Protect/Detect/etc.
NORMAL
STATUS
-- -- 20 One Target
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Nuzzle
Has a 100% chance to paralyze the target.
ELECTRIC
PHYSICAL
20 100% 20 One Target
1
Nasty Plot
Raises Raichu's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
1
Double Team
Raises Raichu's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
1
Electro Ball
Power ranges from 60–150 based on Raichu's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
1
Agility
Raises Raichu's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
1
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
1
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
1
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
1
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
1
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target

TM Moves

Here are all of the moves that Raichu can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM02
Pay Day
Scatters coins after the fight. $5 times Raichu's level.
NORMAL
PHYSICAL
40 100% 20 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Raichu restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Raichu from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Raichu is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM59
Fling
Throws Raichu's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM62
Speed Swap
Swaps Raichu's Speed stat with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Raichu to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM87
Draining Kiss
Heals Raichu by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field
TM93
Eerie Impulse
Lowers the target's Special Attack by two stages.
ELECTRIC
STATUS
-- 100% 15 One Target
TM97
Brutal Swing
Damages all nearby Pokémon.
DARK
PHYSICAL
60 100% 20 All But Self

TR Moves

Here are all of the moves that Raichu can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Raichu's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Raichu's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Raichu's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Raichu's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR64
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TR68
Nasty Plot
Raises Raichu's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Raichu's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Raichu takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Move Tutor Moves

Here are all of the moves that Raichu can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Level Up Moves

Here are all of the moves Raichu learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
1
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
1
Play Nice
Lowers the target's Attack by one stage. Ignores Protect/Detect/etc.
NORMAL
STATUS
-- -- 20 One Target
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Nuzzle
Has a 100% chance to paralyze the target.
ELECTRIC
PHYSICAL
20 100% 20 One Target
1
Nasty Plot
Raises Raichu's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
1
Double Team
Raises Raichu's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
1
Electro Ball
Power ranges from 60–150 based on Raichu's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
1
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
1
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
1
Agility
Raises Raichu's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
1
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
1
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
1
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
1
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
1
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target

TM Moves

Here are all of the moves that Raichu can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM01
Focus Punch
Low priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
PHYSICAL
150 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM16
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM17
Protect
Protects Raichu from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM20
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM24
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TM25
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Raichu's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM33
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM34
Shock Wave
Doesn't miss the target.
ELECTRIC
SPECIAL
60 -- 20 One Target
TM42
Facade
Does double damage if Raichu is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Volt Switch
Forces Raichu to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM44
Rest
Raichu restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM46
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM52
Focus Blast
10% chance of lowering the target's Sp. Def by one stage.
FIGHTING
SPECIAL
120 70% 5 One Target
TM56
Fling
Throws Raichu's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM57
Charge Beam
Has a 70% chance to raise Raichu's Special Attack by one stage.
ELECTRIC
SPECIAL
50 90% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM63
Nasty Plot
Raises Raichu's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM70
Flash
Lowers the target's Accuracy by one stage.
NORMAL
STATUS
-- 100% 20 One Target
TM73
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM82
Sleep Talk
Can only be used while asleep. Uses one of Raichu's moves at random.
NORMAL
STATUS
-- -- 10 User
TM86
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Raichu's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM96
Strength
Damages the target.
NORMAL
PHYSICAL
80 100% 15 One Target
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Raichu's Detailed Stats

Below you'll find a more detailed table containing Raichu's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Raichu's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Raichu is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
230 261 293 324 60
Attack
185 216 248 279 90
Defense
115 146 178 209 55
Sp. Atk
185 216 248 279 90
Sp. Def
165 196 228 259 80
Speed
225 256 288 319 110
Total
485

Where to Find Raichu in Brilliant Diamond & Shining Pearl

If you're looking for where to find Raichu, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Raichu in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Raichu

Catchable (with Hidden Ability) during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Raichu By Evolution

Evolves from Pikachu by using a Thunder Stone Thunder Stone on it.
Location information on where to find Raichu in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Raichu

Generation 8 Pokédex Entries

Sword
Its long tail serves as a ground to protect itself from its own high-voltage power.
Shield
If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.

Generation 7 Pokédex Entries

Sun
It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Moon
It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.
Ultra Sun
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Ultra Moon
Because so many Trainers like the way Pikachu looks, you don't see this Pokémon very often.

Generation 6 Pokédex Entries

X
When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
Y
It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
Omega Ruby
If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon's nest.
Alpha Sapphire
This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.

Generation 5 Pokédex Entries

Black White Black 2 White 2
Its tail discharges electricity into the ground, protecting it from getting shocked.

Generation 4 Pokédex Entries

Diamond
It turns aggressive if it has too much electricity in its body. It discharges power through its tail.
Pearl
It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
Platinum
Its tail discharges electricity into the ground, protecting it from getting shocked.
HeartGold
When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
SoulSilver
If the electric pouches in its cheeks become fully charged, both ears will stand straight up.

Generation 3 Pokédex Entries

Ruby
If the electrical sacks become excessively charged, RAICHU plants its tail in the ground and discharges. Scorched patches of ground will be found near this POKéMON's nest.
Sapphire
This POKéMON exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. RAICHU searches for electricity by planting its tail in the ground.
Emerald
If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.
FireRed
Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.
LeafGreen
Its long tail serves as a ground to protect itself from its own high-voltage power.

Generation 2 Pokédex Entries

Gold
When its electric­ ity builds, its muscles are stimu­lated, and it be­ comes more aggres­sive than usual.
Silver
If the electric pouches in its cheeks become fully charged, both ears will stand straight up.
Crystal
If its electric pouches run empty, it raises its tail to gather electri­city from the atmosphere.

Generation 1 Pokédex Entries

Red Blue
Its long tail serves as a ground to protect itself from its own high voltage power.
Yellow
When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
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