Pupitar • Generation VIII Pokédex

Pupitar
Pokédex Page for Pupitar

This is the Marriland Pokédex page for Pupitar, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Pupitar's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Pupitar

Pupitar
Sprite of Pupitar in Pokémon HOME

Pupitar's Type

ROCK
GROUND

Pupitar's Pokédex #s

National #
247
Galar #
384
Armor #
--
Crown #
140

Pupitar's Base Stats

HP:
70
Attack:
84
Defense:
70
Sp. Atk:
65
Sp. Def:
70
Speed:
51
Total:
410

Misc. Info

Height:
3'11" (1.2m)
Weight:
335.1 lbs. (152 kg)
Gender Ratio:
Egg Groups:
Monster
EXP At Lv. 100:
1,250,000
EV Yield:
2 Attack
Base EXP:
144
Catch Rate:
45
Base Happiness:
35

Pupitar's Abilities

Here is what ability Pupitar has, along with its effect.
Shed Skin
33% chance of healing Pupitar's major status condition at the end of each turn.

Weaknesses & Resistances

Below is a list of what Pupitar's weakness and resistance is to various types.
WATER
GRASS
ICE
FIGHTING
GROUND
STEEL
½
NORMAL
FIRE
FLYING
ROCK
¼
POISON
immune
ELECTRIC

Pupitar's Evolution Line

Below you'll find a list of all Pokémon Pupitar evolves from or into, along with its evolution method.
Larvitar
Larvitar
starting form
Pupitar
Pupitar
at level 30
Tyranitar
Tyranitar
at level 55

Pupitar's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Pupitar can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Pupitar learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Iron Defense
Raises Pupitar's Defense by two stages.
STEEL
STATUS
-- -- 15 User
1
Iron Defense
Raises Pupitar's Defense by two stages.
STEEL
STATUS
-- -- 15 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
1
Payback
Does double damage if Pupitar attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
9
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
12
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
15
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
18
Stomping Tantrum
Power is doubled if Pupitar missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target
21
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
24
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
27
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
33
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
37
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
42
Thrash
Confuses Pupitar after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
47
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
52
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Pupitar can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM16
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
TM21
Rest
Pupitar restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Pupitar from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM26
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM32
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Pupitar is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM49
Sand Tomb
Traps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
PHYSICAL
35 85% 15 One Target
TM57
Payback
Does double damage if Pupitar attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM85
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM98
Stomping Tantrum
Power is doubled if Pupitar missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Pupitar can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR13
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Pupitar's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR24
Outrage
Confuses Pupitar after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Pupitar's moves at random.
NORMAL
STATUS
-- -- 10 User
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR32
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR39
Superpower
Lowers Pupitar's Attack and Defense by one stage.
FIGHTING
PHYSICAL
120 100% 5 One Target
TR45
Muddy Water
30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
SPECIAL
90 85% 10 Nearby Enemies
TR46
Iron Defense
Raises Pupitar's Defense by two stages.
STEEL
STATUS
-- -- 15 User
TR51
Dragon Dance
Raises Pupitar's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR67
Earth Power
10% chance of lowering the target's Sp. Def by one stage.
GROUND
SPECIAL
90 100% 10 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR75
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TR76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field

Egg Moves

Here are all of the moves that Pupitar can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Pupitar.
Move Type Category Power Acc.% PP Target Info
EGG
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
EGG
Ancient Power
Has a 10% chance of raising Pupitar's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
EGG
Curse
Raises Pupitar's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter

Level Up Moves

Here are all of the moves Pupitar learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
Iron Defense
Raises Pupitar's Defense by two stages.
STEEL
STATUS
-- -- 15 User
1
Iron Defense
Raises Pupitar's Defense by two stages.
STEEL
STATUS
-- -- 15 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Leer
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Rock Throw
Damages the target.
ROCK
PHYSICAL
50 90% 15 One Target
1
Payback
Does double damage if Pupitar attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
9
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
12
Scary Face
Lowers the target's Speed by two stages.
NORMAL
STATUS
-- 100% 10 One Target
15
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
18
Stomping Tantrum
Power is doubled if Pupitar missed the target last turn.
GROUND
PHYSICAL
75 100% 10 One Target
21
Screech
Lowers the target's Defense by two stages.
NORMAL
STATUS
-- 85% 40 One Target
24
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
27
Crunch
20% chance of lowering the target's Defense by one stage.
DARK
PHYSICAL
80 100% 15 One Target
33
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
37
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
42
Thrash
Confuses Pupitar after 2–3 turns.
NORMAL
PHYSICAL
120 100% 10 Random Enemy
47
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
52
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target

TM Moves

Here are all of the moves that Pupitar can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM11
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM12
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Pupitar from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM23
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM28
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM31
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM32
Double Team
Raises Pupitar's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM37
Sandstorm
Changes the weather to a sandstorm for 5 turns.
ROCK
STATUS
-- -- 10 Entire Field
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM41
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
TM42
Facade
Does double damage if Pupitar is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Pupitar restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM66
Payback
Does double damage if Pupitar attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM69
Rock Polish
Raises Pupitar's Speed by two stages.
ROCK
STATUS
-- -- 20 User
TM71
Stone Edge
Has a higher critical hit rate. (+1 stage.)
ROCK
PHYSICAL
100 80% 5 One Target
TM76
Stealth Rock
Sets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
STATUS
-- -- 20 Enemy Field
TM78
Snarl
100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
SPECIAL
55 95% 15 Nearby Enemies
TM79
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Pupitar's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Pupitar's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM98
Rock Smash
50% chance of lowering the target's Defense by one stage.
FIGHTING
PHYSICAL
40 100% 15 One Target

Egg Moves

Here are all of the moves that Pupitar can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Pupitar.
Move Type Category Power Acc.% PP Target Info
EGG
Stomp
30% chance of making the target flinch. Does double damage against targets that used Minimize.
NORMAL
PHYSICAL
65 100% 20 One Target
EGG
Ancient Power
Has a 10% chance of raising Pupitar's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stage.
ROCK
SPECIAL
60 100% 5 One Target
EGG
Curse
Raises Pupitar's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Outrage
Confuses Pupitar after 2–3 turns.
DRAGON
PHYSICAL
120 100% 10 Random Enemy
EGG
Focus Energy
Raises critical hit rate by two stages.
NORMAL
STATUS
-- -- 30 User
EGG
Dragon Dance
Raises Pupitar's Attack and Speed by one stage.
DRAGON
STATUS
-- -- 20 User
EGG
Iron Defense
Raises Pupitar's Defense by two stages.
STEEL
STATUS
-- -- 15 User
EGG
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
EGG
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target

Pupitar's Detailed Stats

Below you'll find a more detailed table containing Pupitar's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pupitar's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Pupitar is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
250 281 313 344 70
Attack
173 204 236 267 84
Defense
145 176 208 239 70
Sp. Atk
135 166 198 229 65
Sp. Def
145 176 208 239 70
Speed
107 138 170 201 51
Total
410

Where to Find Pupitar in Brilliant Diamond & Shining Pearl

If you're looking for where to find Pupitar, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Pupitar in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Exclusive to Pokémon Shield

Pupitar is exclusive to Pokémon Shield, so if you are playing Pokémon Sword, you will need to trade with someone playing Pokémon Shield in order to obtain it for your Pokédex.

Pupitar in the Wild

Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- --
Shield
2%
--
Lv. 55-58
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- --
Shield
2%
--
Lv. 50-52

Getting Pupitar By Evolution

Evolves from Larvitar at level 30.
Location information on where to find Pupitar in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Pupitar

Generation 8 Pokédex Entries

Sword
Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.
Shield
It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.

Generation 7 Pokédex Entries

Ultra Sun
This troublesome Pokémon can't wait to evolve, so it relieves its stress by wildly propelling itself around using compressed gas.
Ultra Moon
This dangerous pupa thrashes about. Its shell is as hard as bedrock, containing its gradually forming new body within.

Generation 6 Pokédex Entries

X
Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.
Y
Its shell is as hard as sheet rock, and it is also very strong. Its thrashing can topple a mountain.
Omega Ruby Alpha Sapphire
Pupitar creates a gas inside its body that it compresses and forcefully ejects to propel itself like a jet. The body is very durable—it avoids damage even if it hits solid steel.

Generation 5 Pokédex Entries

Black White
Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.
Black 2 White 2
This pupa flies around wildly by venting with great force the gas pressurized inside its body.

Generation 4 Pokédex Entries

Diamond Pearl Platinum
Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.
HeartGold
Its shell is as hard as sheet rock, and it is also very strong. Its thrashing can topple a mountain.
SoulSilver
Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.

Generation 3 Pokédex Entries

Ruby Sapphire
PUPITAR creates a gas inside its body that it compresses and forcefully ejects to propel itself like a jet. The body is very durable - it avoids damage even if it hits solid steel.
Emerald
A PUPITAR creates a gas inside its body that it ejects under compression to propel itself like a jet. Its body can withstand a collision with solid steel.
FireRed
Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.
LeafGreen
Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.

Generation 2 Pokédex Entries

Gold
Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.
Silver
Even sealed in its shell, it can move freely. Hard and fast, it has out­standing destruc­tive power.
Crystal
It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.
©2000–2012, 2016–2023 Marriland and its licensors. All rights reserved.
Pokémon characters and names are copyright © The Pokémon Company and/or Nintendo.