Pikachu (World Cap) • Generation VIII Pokédex

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Pikachu-world-cap
Pokédex Page for Pikachu (World Cap)

This is the Marriland Pokédex page for Pikachu (World Cap), showing its information and moves in Pokémon Sword & Shield. Pikachu (World Cap) is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Pikachu (World Cap)

Pikachu-world-cap
Sprite of Pikachu (World Cap) in Pokémon HOME

Pikachu (World Cap)'s Type

ELECTRIC

Pikachu's Pokédex #s

National #
25
Galar #
194
Armor #
85
Crown #
--

Pikachu (World Cap)'s Base Stats

HP:
35
Attack:
55
Defense:
40
Sp. Atk:
50
Sp. Def:
50
Speed:
90
Total:
320

Misc. Info

Height:
1'4" (0.4m)
Weight:
13.2 lbs. (6 kg)
Gender Ratio:
Egg Groups:
Undiscovered
EXP At Lv. 100:
1,000,000
EV Yield:
2 Speed
Base EXP:
112
Catch Rate:
190
Base Happiness:
70

Pikachu (World Cap)'s Abilities

Here are what abilities Pikachu (World Cap) can possibly have, along with their effects.
Static
30% chance of paralyzing the attacker when Pikachu is damaged by a contact move.
Lightning Rod
Draws in Electric moves to Pikachu, which prevents their damage and raises Pikachu's Special Attack by one stage.

Weaknesses & Resistances

Below is a list of what Pikachu's weakness and resistance is to various types.
GROUND
½
ELECTRIC
FLYING
STEEL

Pikachu's Evolution Line

Pikachu does not evolve into any other known or available Pokémon.

Pikachu's Alternate Forms

Base Form

Cosmetic Forms

Gigantamax Pikachu
Gigantamax Pikachu
Gigantamax

Gender Differences

Male ♂
Pikachu (Male)
Female ♀
Pikachu (Female)

Pikachu (World Cap)'s Moves in Sword & Shield

Below is a list of all of the moves that Pikachu (World Cap) can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Pikachu (World Cap) learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Play Nice
Lowers the target's Attack by one stage. Ignores Protect/Detect/etc.
NORMAL
STATUS
-- -- 20 One Target
1
Sweet Kiss
Confuses the target.
FAIRY
STATUS
-- 75% 10 One Target
1
Nuzzle
Has a 100% chance to paralyze the target.
ELECTRIC
PHYSICAL
20 100% 20 One Target
1
Nasty Plot
Raises Pikachu's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
1
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
1
Thunder Shock
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
40 100% 30 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Growl
Lowers all nearby enemies' Attack by one stage.
NORMAL
STATUS
-- 100% 40 Nearby Enemies
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target
4
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
8
Double Team
Raises Pikachu's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
12
Electro Ball
Power ranges from 60–150 based on Pikachu's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
16
Feint
Strikes first and breaks through the target's Protect-like moves.
NORMAL
PHYSICAL
30 100% 10 One Target
20
Spark
Has a 30% chance to paralyze the target.
ELECTRIC
PHYSICAL
65 100% 20 One Target
24
Agility
Raises Pikachu's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
28
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
32
Discharge
Has a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
SPECIAL
80 100% 15 All But Self
36
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
40
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
44
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target

TM Moves

Here are all of the moves that Pikachu (World Cap) can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM02
Pay Day
Scatters coins after the fight. $5 times Pikachu's level.
NORMAL
PHYSICAL
40 100% 20 One Target
TM05
Thunder Punch
Has a 10% chance to paralyze the target.
ELECTRIC
PHYSICAL
75 100% 15 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Pikachu restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Pikachu from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM29
Charm
Lowers the target's Attack by two stages.
FAIRY
STATUS
-- 100% 20 One Target
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Pikachu is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM43
Brick Break
Breaks the opponent's Light Screen or Reflect.
FIGHTING
PHYSICAL
75 100% 15 One Target
TM59
Fling
Throws Pikachu's held item. Type and power depend on the item.
DARK
PHYSICAL
varies 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM80
Volt Switch
Forces Pikachu to switch out after dealing damage.
ELECTRIC
SPECIAL
70 100% 20 One Target
TM82
Electroweb
Lowers all nearby enemies' Speed by one stage.
ELECTRIC
SPECIAL
55 95% 15 Nearby Enemies
TM87
Draining Kiss
Heals Pikachu by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target
TM90
Electric Terrain
Activates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Pikachu (World Cap) can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR08
Thunderbolt
Has a 10% chance to paralyze the target.
ELECTRIC
SPECIAL
90 100% 15 One Target
TR09
Thunder
30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
SPECIAL
110 70% 10 One Target
TR12
Agility
Raises Pikachu's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR20
Substitute
Costs 25% of Pikachu's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR21
Reversal
Does more damage when Pikachu's HP is low.
FIGHTING
PHYSICAL
varies 100% 15 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Pikachu's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR68
Nasty Plot
Raises Pikachu's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR77
Grass Knot
Does more damage depending on how heavy the target is.
GRASS
SPECIAL
varies 100% 20 One Target
TR80
Electro Ball
Power ranges from 60–150 based on Pikachu's Speed vs. the target's.
ELECTRIC
SPECIAL
varies 100% 10 One Target
TR86
Wild Charge
Pikachu takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
PHYSICAL
90 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target

Move Tutor Moves

Here are all of the moves that Pikachu (World Cap) can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Rising Voltage
If used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
SPECIAL
70 100% 20 One Target

Pikachu (World Cap)'s Detailed Stats

Below you'll find a more detailed table containing Pikachu (World Cap)'s calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Pikachu's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Pikachu is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
180 211 243 274 35
Attack
115 146 178 209 55
Defense
85 116 148 179 40
Sp. Atk
105 136 168 199 50
Sp. Def
105 136 168 199 50
Speed
185 216 248 279 90
Total
320

Where to Find Pikachu (World Cap) in Sword & Shield

If you're looking for where to find Pikachu (World Cap), you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Pikachu in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Pokédex Entries for Pikachu

Generation 8 Pokédex Entries

World Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of traveling through different regions.
Shield
This Pikachu is wearing its Trainer's cap. The cap is a precious symbol that travels across different regions with Pikachu.

Normal

Sword
Pikachu that can generate powerful electricity have cheek sacs that are extra soft and super stretchy.
Shield
When Pikachu meet, they'll touch their tails together and exchange electricity through them as a form of greeting.

Gigantamax

Sword
Its Gigantamax power expanded, forming its supersized body and towering tail.
Shield
When it smashes its opponents with its bolt- shaped tail, it delivers a surge of electricity equivalent to a lightning strike.

Alola Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of traveling through the Alola region.
Shield
This Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Alola region together.

Hoenn Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of traveling through the Hoenn region.
Shield
This Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Hoenn region together.

Kalos Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of traveling through the Kalos region.
Shield
This Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Kalos region together

Original Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of traveling through many different regions.
Shield
This Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled across many regions together.

Partner Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of when they first met.
Shield
This Pikachu is wearing its Trainer's cap. The cap is a precious symbol of a fateful encounter.

Sinnoh Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of traveling through the Sinnoh region.
Shield
This Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Sinnoh region together.

Unova Cap

Sword
This Pikachu wears its partner's cap, which is brimming with memories of traveling through the Unova region.
Shield
This Pikachu is wearing its Trainer's cap. The cap is proof that the two traveled throughout the Unova region together.
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