Ninetales • Sword & Shield Pokédex

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Ninetales

Ninetales

Ninetales's Type

FIRE

Ninetales's Pokédex #s

Galar #
69
National #
38

Ninetales's Base Stats

HP:
73
Attack:
76
Defense:
75
Sp. Atk:
81
Sp. Def:
100
Speed:
100
Total:
505

Misc. Info

Egg Groups:
Field
EXP At Lv. 100:
1,000,000
EV Yield:
1 Sp. Def, 1 Speed

Ninetales's Abilities

Here are what abilities Ninetales can possibly have, along with their effects.
Flash Fire
Ninetales is immune to Fire moves and increases the power of its Fire moves by 50% when hit by one and while active.
Drought
Changes the weather to Sunny for five turns when Ninetales is sent out in battle.

Weaknesses & Resistances

Below is a list of what Ninetales's weakness and resistance is to various types.
WATER
GROUND
ROCK
½
FIRE
GRASS
ICE
BUG
STEEL
FAIRY

Ninetales's Evolution Line

Below you'll find a list of all Pokémon Ninetales evolves from or into, along with its evolution method.
Vulpix
Vulpix
starting form
Ninetales
Ninetales
use Fire Stone

Ninetales's Moves

Below is a list of all of the moves that Ninetales can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Ninetales learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Nasty Plot
Raises Ninetales's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
1
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
1
Spite
Lowers the target's PP of its last used move.
GHOST
STATUS
-- 100% 10 One Target
1
Incinerate
Removes any held berry all nearby enemies was holding.
FIRE
SPECIAL
60 100% 15 Nearby Enemies
1
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
1
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
1
Extrasensory
Has a 10% chance of causing the target to flinch.
PSYCHIC
SPECIAL
80 100% 20 One Target
1
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
1
Imprison
Ninetales can't use any moves Ninetales knows.
PSYCHIC
STATUS
-- -- 10 User
1
Fire Spin
Traps the target for 2–5 turns; does 1/16 max HP per turn.
FIRE
SPECIAL
35 85% 15 One Target
1
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
1
Inferno
Has a 100% chance to burn the target.
FIRE
SPECIAL
100 50% 5 One Target
1
Grudge
If Ninetales is knocked out before its next action, the attacker loses all PP of the move it used.
GHOST
STATUS
-- -- 5 User
1
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
1
Ember
Has a 10% chance to burn the target.
FIRE
SPECIAL
40 100% 25 One Target
1
Tail Whip
Lowers all nearby enemies' Defense by one stage.
NORMAL
STATUS
-- 100% 30 Nearby Enemies
1
Disable
Disables the target's last used move for a few turns.
NORMAL
STATUS
-- 100% 20 One Target
1
Quick Attack
Has higher priority.
NORMAL
PHYSICAL
40 100% 30 One Target

TM Moves

Here are all of the moves that Ninetales can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM11
Solar Beam
Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
SPECIAL
120 100% 10 One Target
TM13
Fire Spin
Traps the target for 2–5 turns; does 1/16 max HP per turn.
FIRE
SPECIAL
35 85% 15 One Target
TM15
Dig
Can't be hit on the first turn, attacks on the second turn.
GROUND
PHYSICAL
80 100% 10 One Target
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Ninetales restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Ninetales from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM34
Sunny Day
Changes the weather to sunny for 5 turns.
FIRE
STATUS
-- -- 5 Entire Field
TM38
Will-O-Wisp
Burns the target.
FIRE
STATUS
-- 85% 15 One Target
TM39
Facade
Does double damage if Ninetales is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM44
Imprison
Ninetales can't use any moves Ninetales knows.
PSYCHIC
STATUS
-- -- 10 User
TM46
Weather Ball
Doubles its power and changes its type based on the weather condition.
NORMAL
SPECIAL
50 100% 10 One Target
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM57
Payback
Does double damage if Ninetales attacks after the target.
DARK
PHYSICAL
50 100% 10 One Target
TM60
Power Swap
Ninetales swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM77
Hex
Deals double damage if the target is affected by a major status condition.
GHOST
SPECIAL
65 100% 10 One Target
TM84
Tail Slap
Hits the target two to five times in a row.
NORMAL
PHYSICAL
25 85% 10 One Target
TM92
Mystical Fire
100% chance of lowering the target's Sp. Atk by one stage.
FIRE
SPECIAL
75 100% 10 One Target

TR Moves

Here are all of the moves that Ninetales can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR02
Flamethrower
Has a 10% chance to burn the target.
FIRE
SPECIAL
90 100% 15 One Target
TR12
Agility
Raises Ninetales's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR15
Fire Blast
Has a 10% chance to burn the target.
FIRE
SPECIAL
110 85% 5 One Target
TR20
Substitute
Costs 25% of Ninetales's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Ninetales's moves at random.
NORMAL
STATUS
-- -- 10 User
TR30
Encore
Forces the target to use its recent move for a few turns.
NORMAL
STATUS
-- 100% 5 One Target
TR31
Iron Tail
30% chance of lowering the target's Defense by one stage.
STEEL
PHYSICAL
100 75% 15 One Target
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR36
Heat Wave
Has a 10% chance to burn all nearby enemies.
FIRE
SPECIAL
95 90% 10 Nearby Enemies
TR43
Overheat
Lowers Ninetales's Special Attack by two stages.
FIRE
SPECIAL
130 90% 5 One Target
TR49
Calm Mind
Raises Ninetales's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR55
Flare Blitz
Has a 10% chance of burning the target. Ninetales takes -33% of Flare Blitz's damage as recoil damage.
FIRE
PHYSICAL
120 100% 15 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR68
Nasty Plot
Raises Ninetales's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Ninetales's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Ninetales has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target

Egg Moves

Here are all of the moves that Ninetales can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage.
Move Type Category Power Acc.% PP Target Info
EGG
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
EGG
Flail
Does more damage when Ninetales's HP is low.
NORMAL
PHYSICAL
varies 100% 15 One Target
EGG
Howl
Raises all allies' Attack by one stage.
NORMAL
STATUS
-- -- 40 All Allies
EGG
Memento
Lowers the target's Attack and Special Attack by two stages, then Ninetales faints.
DARK
STATUS
-- 100% 10 One Target
EGG
Baby-Doll Eyes
+1 priority. Lowers the target's Attack by one stage.
FAIRY
STATUS
-- 100% 30 One Target
EGG
Roar
Forces the foe to switch out, or ends wild battles.
NORMAL
STATUS
-- -- 20 One Target
EGG
Flame Charge
Raises Ninetales's Speed by one stage.
FIRE
PHYSICAL
50 100% 20 One Target

Where to Find Ninetales

If you're looking for where to find Ninetales, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Ninetales in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Ninetales in the Wild

Wild Area: Lake of Outrage

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- --
Sword
25%
-- -- -- --
Lv. 55-58

Getting Ninetales By Evolution

Evolves from Vulpix by using a Fire Stone on it. You can get Fire Stones pretty easily by talking to the Stamina brother of the Digging Duo by the Pokémon Nursery in the Bridge Field part of the Wild Area. There's also a Fire Stone near the entrance to Motostoke Riverbank; immediately after crossing the bridge, turn to the left.
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