Musharna • Generation VIII Pokédex

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Musharna
Pokédex Page for Musharna

This is the Marriland Pokédex page for Musharna, showing its information and moves in Pokémon Sword & Shield. Musharna is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Musharna

Musharna
Sprite of Musharna in Pokémon HOME

Musharna's Type

PSYCHIC

Musharna's Pokédex #s

National #
518
Galar #
91
Armor #
--
Crown #
--

Musharna's Base Stats

HP:
116
Attack:
55
Defense:
85
Sp. Atk:
107
Sp. Def:
95
Speed:
29
Total:
487

Misc. Info

Height:
3'7" (1.1m)
Weight:
133.4 lbs. (60.5 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
800,000
EV Yield:
2 HP
Base EXP:
170
Catch Rate:
75
Base Happiness:
70

Musharna's Abilities

Here are what abilities Musharna can possibly have, along with their effects.
Forewarn
Reveals the strongest move of any opponent when Musharna is sent out in a battle.
Synchronize
Whenever another Pokémon inflicts a major status condition on Musharna, that Pokémon also receives the status condition.
Telepathy
Musharna does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Musharna's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Musharna's Evolution Line

Below you'll find a list of all Pokémon Musharna evolves from or into, along with its evolution method.
Munna
Munna
starting form
Musharna
Musharna
use Moon Stone

Musharna's Moves in Sword & Shield

Below is a list of all of the moves that Musharna can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Musharna learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field
1
Imprison
Musharna can't use any moves Musharna knows.
PSYCHIC
STATUS
-- -- 10 User
1
Moonlight
Heals 1/2 of Musharna's max HP. 1/4 in bad weather or 2/3 while sunny.
FAIRY
STATUS
-- -- 5 User
1
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
1
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
1
Calm Mind
Raises Musharna's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
1
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
1
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
1
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
1
Dream Eater
Heals Musharna by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
1
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
1
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
1
Stored Power
Increases power by 20 for each positive stat modifier Musharna has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
1
Defense Curl
Raises Musharna's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
1
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
1
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target

TM Moves

Here are all of the moves that Musharna can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Musharna restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Musharna from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Musharna is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Musharna can't use any moves Musharna knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM60
Power Swap
Musharna swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Musharna swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM91
Psychic Terrain
Activates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
STATUS
-- -- 10 Entire Field

TR Moves

Here are all of the moves that Musharna can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR17
Amnesia
Raises Musharna's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Musharna's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Musharna's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Musharna's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Musharna's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR49
Calm Mind
Raises Musharna's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Musharna's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Musharna has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Musharna for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Musharna can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Musharna.
Move Type Category Power Acc.% PP Target Info
EGG
Curse
Raises Musharna's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Healing Wish
Musharna faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User

Move Tutor Moves

Here are all of the moves that Musharna can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target
TUTOR
Misty Explosion
Musharna is knocked out after using Misty Explosion. Misty Explosion's power is increased by 50% if Misty Terrain is active.
FAIRY
SPECIAL
100 100% 5 All But Self

Musharna's Detailed Stats

Below you'll find a more detailed table containing Musharna's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Musharna's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Musharna is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
342 373 405 436 116
Attack
115 146 178 209 55
Defense
175 206 238 269 85
Sp. Atk
219 250 282 313 107
Sp. Def
195 226 258 289 95
Speed
63 94 126 157 29
Total
487

Where to Find Musharna in Sword & Shield

If you're looking for where to find Musharna, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Musharna in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Musharna

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Getting Musharna By Evolution

Evolves from Munna by using a Moon Stone Moon Stone on it.

Pokédex Entries for Musharna

Generation 8 Pokédex Entries

Sword
When dark mists emanate from its body, don't get too near. If you do, your nightmares will become reality.
Shield
It drowses and dreams all the time. It's best to leave it be if it's just woken up, as it's a terrible grump when freshly roused from sleep.

Generation 6 Pokédex Entries

X Omega Ruby
The mist emanating from their foreheads is packed with the dreams of people and Pokémon.
Y Alpha Sapphire
The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.

Generation 5 Pokédex Entries

Black
The mist emanating from their foreheads is packed with the dreams of people and Pokémon.
White
With the mist from its forehead, it can create shapes of things from dreams it has eaten.
Black 2 White 2
The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.
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