Munna • Generation VIII Pokédex

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Munna
Pokédex Page for Munna

This is the Marriland Pokédex page for Munna, showing its information and moves in Pokémon Sword & Shield. Munna is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

Munna

Munna
Sprite of Munna in Pokémon HOME

Munna's Type

PSYCHIC

Munna's Pokédex #s

National #
517
Galar #
90
Armor #
--
Crown #
--

Munna's Base Stats

HP:
76
Attack:
25
Defense:
45
Sp. Atk:
67
Sp. Def:
55
Speed:
24
Total:
292

Misc. Info

Height:
2'0" (0.6m)
Weight:
51.4 lbs. (23.3 kg)
Gender Ratio:
Egg Groups:
Field
EXP At Lv. 100:
800,000
EV Yield:
1 HP
Base EXP:
58
Catch Rate:
190
Base Happiness:
70

Munna's Abilities

Here are what abilities Munna can possibly have, along with their effects.
Forewarn
Reveals the strongest move of any opponent when Munna is sent out in a battle.
Synchronize
Whenever another Pokémon inflicts a major status condition on Munna, that Pokémon also receives the status condition.
Telepathy
Munna does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Munna's weakness and resistance is to various types.
BUG
GHOST
DARK
½
FIGHTING
PSYCHIC

Munna's Evolution Line

Below you'll find a list of all Pokémon Munna evolves from or into, along with its evolution method.
Munna
Munna
starting form
Musharna
Musharna
use Moon Stone

Munna's Moves in Sword & Shield

Below is a list of all of the moves that Munna can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Munna learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Stored Power
Increases power by 20 for each positive stat modifier Munna has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
1
Defense Curl
Raises Munna's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
STATUS
-- -- 40 User
4
Hypnosis
Puts the target to sleep.
PSYCHIC
STATUS
-- 60% 20 One Target
8
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
12
Imprison
Munna can't use any moves Munna knows.
PSYCHIC
STATUS
-- -- 10 User
16
Moonlight
Heals 1/2 of Munna's max HP. 1/4 in bad weather or 2/3 while sunny.
FAIRY
STATUS
-- -- 5 User
20
Magic Coat
Bounces back Status moves to the attacker this turn.
PSYCHIC
STATUS
-- -- 15 User
24
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
28
Calm Mind
Raises Munna's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
32
Yawn
Makes the target fall asleep at the end of the next turn.
NORMAL
STATUS
-- -- 10 One Target
36
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
40
Moonblast
30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
SPECIAL
95 100% 15 One Target
44
Dream Eater
Heals Munna by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
SPECIAL
100 100% 15 One Target
48
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
52
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field

TM Moves

Here are all of the moves that Munna can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM19
Safeguard
Protects your team from status conditions for the next 5 turns.
NORMAL
STATUS
-- -- 25 User's Field
TM21
Rest
Munna restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Munna from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM39
Facade
Does double damage if Munna is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM44
Imprison
Munna can't use any moves Munna knows.
PSYCHIC
STATUS
-- -- 10 User
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM60
Power Swap
Munna swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM61
Guard Swap
Munna swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TM70
Trick Room
For the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
STATUS
-- -- 5 Entire Field
TM71
Wonder Room
For the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
STATUS
-- -- 10 Entire Field
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target

TR Moves

Here are all of the moves that Munna can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11
Psychic
10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
SPECIAL
90 100% 10 One Target
TR17
Amnesia
Raises Munna's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Munna's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR25
Psyshock
Psyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
SPECIAL
80 100% 10 One Target
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Munna's moves at random.
NORMAL
STATUS
-- -- 10 User
TR33
Shadow Ball
20% chance of lowering the target's Sp. Def by one stage.
GHOST
SPECIAL
80 100% 15 One Target
TR34
Future Sight
Does its damage after two more turns have passed.
PSYCHIC
SPECIAL
120 100% 10 One Target
TR38
Trick
Switches Munna's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR40
Skill Swap
Swaps Munna's ability with the target's.
PSYCHIC
STATUS
-- -- 10 One Target
TR49
Calm Mind
Raises Munna's Special Attack and Special Defense by one stage.
PSYCHIC
STATUS
-- -- 20 User
TR52
Gyro Ball
Does more damage based on how much lower Munna's Speed is compared to the target's.
STEEL
PHYSICAL
varies 100% 5 One Target
TR65
Energy Ball
10% chance of lowering the target's Sp. Def by one stage.
GRASS
SPECIAL
90 100% 10 One Target
TR69
Zen Headbutt
Has a 20% chance of causing the target to flinch.
PSYCHIC
PHYSICAL
80 90% 15 One Target
TR82
Stored Power
Increases power by 20 for each positive stat modifier Munna has, excluding accuracy or evasion.
PSYCHIC
SPECIAL
20 100% 10 One Target
TR83
Ally Switch
Switches places with Munna for the rest of the battle.
PSYCHIC
STATUS
-- -- 15 User
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies

Egg Moves

Here are all of the moves that Munna can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Munna.
Move Type Category Power Acc.% PP Target Info
EGG
Curse
Raises Munna's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
STATUS
-- -- 10 Counter
EGG
Healing Wish
Munna faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
STATUS
-- -- 10 User

Move Tutor Moves

Here are all of the moves that Munna can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Expanding Force
If used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
SPECIAL
80 100% 10 One Target

Munna's Detailed Stats

Below you'll find a more detailed table containing Munna's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Munna's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Munna is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
262 293 325 356 76
Attack
55 86 118 149 25
Defense
95 126 158 189 45
Sp. Atk
139 170 202 233 67
Sp. Def
115 146 178 209 55
Speed
53 84 116 147 24
Total
292

Where to Find Munna in Sword & Shield

If you're looking for where to find Munna, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Munna in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Munna in the Wild

Slumbering Weald

Overworld Encounters
Any Weather
30% Lv. 45-47
Random Encounters
Any Weather
25% Lv. 45-47

Rolling Fields

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 40%
Lv. 7-9

East Lake Axewell

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 60%
Lv. 10-15
Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 30%
Lv. 8-12

Axew's Eye

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 40%
Lv. 35-40

Giant's Seat

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 2%
Lv. 33-38

Bridge Field

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 25%
Lv. 27-29

Stony Wilderness

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 30%
Lv. 28-30

Stony Wilderness (Brown Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 35%
Lv. 28-30

Stony Wilderness (Northwest Grass)

Overworld Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- -- -- -- -- -- -- -- 10%
Lv. 28-30

Giant's Cap

Random Encounters
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
-- 20% -- -- -- -- -- -- 40%
Lv. 27-29 Lv. 26-28

Pokédex Entries for Munna

Generation 8 Pokédex Entries

Sword
Late at night, it appears beside people's pillows. As it feeds on dreams, the patterns on its body give off a faint glow.
Shield
It eats dreams and releases mist. The mist is pink when it's eating a good dream, and black when it's eating a nightmare.

Generation 6 Pokédex Entries

X Omega Ruby
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
Y Alpha Sapphire
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.

Generation 5 Pokédex Entries

Black
Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.
White
It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Black 2 White 2
This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.
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