Morgrem • Sword & Shield Pokédex

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Morgrem

Morgrem

Morgrem's Type

DARK
FAIRY

Morgrem's Pokédex #s

Galar #
239
National #
860

Morgrem's Base Stats

HP:
65
Attack:
60
Defense:
45
Sp. Atk:
75
Sp. Def:
55
Speed:
70
Total:
370

Misc. Info

Egg Groups:
Fairy / Human-Like
EXP At Lv. 100:
1,000,000
EV Yield:
2 Sp. Atk

Morgrem's Abilities

Here are what abilities Morgrem can possibly have, along with their effects.
Prankster
Morgrem's status moves have their priority increased by one stage, but fail if used against a Dark-type Pokémon.
Frisk
Reveals an opponent's held item when Morgrem is sent out in a battle.
Pickpocket
Whenever Morgrem is damaged by a contact move, it takes the attacker's held item, as long as Morgrem has none.

Weaknesses & Resistances

Below is a list of what Morgrem's weakness and resistance is to various types.
POISON
STEEL
FAIRY
½
GHOST
¼
DARK
immune
PSYCHIC
DRAGON

Morgrem's Evolution Line

Below you'll find a list of all Pokémon Morgrem evolves from or into, along with its evolution method.
Impidimp
Impidimp
starting form
Morgrem
Morgrem
at level 32
Grimmsnarl
Grimmsnarl
at level 42

Morgrem's Moves

Below is a list of all of the moves that Morgrem can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Morgrem learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo.
False Surrender
Doesn't miss the target.
DARK
PHYSICAL
80 -- 10 One Target
1
False Surrender
Doesn't miss the target.
DARK
PHYSICAL
80 -- 10 One Target
1
Fake Out
+3 priority. 100% chance of making the target flinch. Fails unless used on the first turn Morgrem is sent out.
NORMAL
PHYSICAL
40 100% 10 One Target
1
Confide
Lowers the target's Special Attack by one stage.
NORMAL
STATUS
-- -- 20 One Target
1
Bite
Has a 30% chance of causing the target to flinch.
DARK
PHYSICAL
60 100% 25 One Target
1
Flatter
Raises the target's Special Attack by one stage and confuses it.
DARK
STATUS
-- 100% 15 One Target
12
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
16
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
20
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
24
Sucker Punch
Has +1 priority. Fails unless the target uses a damaging move.
DARK
PHYSICAL
70 100% 5 One Target
28
Torment
Prevents the target from using the same move twice in a row.
DARK
STATUS
-- 100% 15 One Target
35
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
40
Nasty Plot
Raises Morgrem's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
46
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
52
Foul Play
Foul Play uses the target's Attack stat instead of Morgrem's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target

TM Moves

Here are all of the moves that Morgrem can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM00
Mega Punch
Damages the target.
NORMAL
PHYSICAL
80 85% 20 One Target
TM01
Mega Kick
Damages the target.
NORMAL
PHYSICAL
120 75% 5 One Target
TM14
Thunder Wave
Paralyzes the target.
ELECTRIC
STATUS
-- 90% 20 One Target
TM17
Light Screen
Reduces damage from Special-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 30 User's Field
TM18
Reflect
Reduces damage from Physical-based moves for 5 turns.
PSYCHIC
STATUS
-- -- 20 User's Field
TM21
Rest
Morgrem restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM23
Thief
Damages the target and steals its held item.
DARK
PHYSICAL
60 100% 25 One Target
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Morgrem from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM39
Facade
Does double damage if Morgrem is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM42
Revenge
Attacks last; if damaged this turn, hits for double damage.
FIGHTING
PHYSICAL
60 100% 10 One Target
TM47
Fake Tears
Lowers the target's Special Defense by two stages.
DARK
STATUS
-- 100% 20 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM63
Drain Punch
Heals Morgrem by half the damage dealt.
FIGHTING
PHYSICAL
75 100% 10 One Target
TM65
Shadow Claw
Has a higher critical hit rate. (+1 stage.)
GHOST
PHYSICAL
70 100% 15 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM79
Retaliate
Damage is doubled if one of your Pokémon fainted during the previous turn.
NORMAL
PHYSICAL
70 100% 5 One Target
TM87
Draining Kiss
Heals Morgrem by 75% of the damage dealt to the target.
FAIRY
SPECIAL
50 100% 10 One Target

TR Moves

Here are all of the moves that Morgrem can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area.
TR Move Type Category Power Acc.% PP Target Info
TR07
Low Kick
Does more damage depending on how heavy the target is.
FIGHTING
PHYSICAL
varies 100% 20 One Target
TR14
Metronome
Uses a random move.
NORMAL
STATUS
-- -- 10 User
TR18
Leech Life
Heals Morgrem by half the damage dealt.
BUG
PHYSICAL
80 100% 10 One Target
TR20
Substitute
Costs 25% of Morgrem's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Morgrem's moves at random.
NORMAL
STATUS
-- -- 10 User
TR35
Uproar
Lose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
SPECIAL
90 100% 10 Random Enemy
TR37
Taunt
Prevents the target from using Status moves for the next few turns.
DARK
STATUS
-- 100% 20 One Target
TR38
Trick
Switches Morgrem's held item with the target's.
PSYCHIC
STATUS
-- 100% 10 One Target
TR58
Dark Pulse
Has a 20% chance of causing the target to flinch.
DARK
SPECIAL
80 100% 15 One Target
TR68
Nasty Plot
Raises Morgrem's Special Attack by two stages.
DARK
STATUS
-- -- 20 User
TR81
Foul Play
Foul Play uses the target's Attack stat instead of Morgrem's to calculate damage.
DARK
PHYSICAL
95 100% 15 One Target
TR90
Play Rough
10% chance of lowering the target's Attack by one stage.
FAIRY
PHYSICAL
90 90% 10 One Target
TR92
Dazzling Gleam
Damages all nearby enemies.
FAIRY
SPECIAL
80 100% 10 Nearby Enemies
TR95
Throat Chop
Prevents the target from using any sound-based moves for the next two turns.
DARK
PHYSICAL
80 100% 15 One Target

Where to Find Morgrem

If you're looking for where to find Morgrem, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Morgrem in Pokémon Sword & Shield. (Currently the encounters do not show most "strong" static encounters or Max Raid Battles.)

Morgrem in the Wild

Glimwood Tangle

Overworld Encounters
Any Weather
Sword
20%
Lv. 34-36
Random Encounters
Any Weather
20% Lv. 34-36
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