Mantine • Generation VIII Pokédex

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Mantine
Pokédex Page for Mantine

This is the Marriland Pokédex page for Mantine, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

To choose which version to view Mantine's moves and location information from, please use the toggle below, or use the toggles further down in the page.

Mantine

Mantine
Sprite of Mantine in Pokémon HOME

Mantine's Type

WATER
FLYING

Mantine's Pokédex #s

National #
226
Galar #
355
Armor #
47
Crown #
--
Sinnoh #
141

Mantine's Base Stats

HP:
85
Attack:
40
Defense:
70
Sp. Atk:
80
Sp. Def:
140
Speed:
70
Total:
485

Misc. Info

Height:
6'11" (2.1m)
Weight:
485 lbs. (220 kg)
Gender Ratio:
Egg Groups:
Water 1
EXP At Lv. 100:
1,250,000
EV Yield:
2 Sp. Def
Base EXP:
170
Catch Rate:
25
Base Happiness:
70

Mantine's Abilities

Here are what abilities Mantine can possibly have, along with their effects.
Swift Swim
Doubles Mantine's Speed while the weather is rainy.
Water Absorb
Water-type moves targeting Mantine do no damage, lose their effect, and heal Mantine by 25% of its max HP instead.
Water Veil
Mantine cannot be burned.

Weaknesses & Resistances

Below is a list of what Mantine's weakness and resistance is to various types.
ELECTRIC
ROCK
½
FIRE
WATER
FIGHTING
BUG
STEEL
immune
GROUND

Mantine's Evolution Line

Below you'll find a list of all Pokémon Mantine evolves from or into, along with its evolution method.
Mantyke
Mantyke
level up w/ Wave Incense held
Mantine
Mantine
Gain Lv. w/ Remoraid in party

Mantine's Moves in Brilliant Diamond & Shining Pearl

Below is a list of all of the moves that Mantine can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Mantine learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
1
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
1
Roost
Heals Mantine's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
12
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
16
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
20
Agility
Raises Mantine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
24
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
28
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
32
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
36
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
40
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
44
Take Down
Mantine takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
48
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target

TM Moves

Here are all of the moves that Mantine can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM09
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM21
Rest
Mantine restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM22
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM24
Snore
Can only be used while asleep. 30% chance of making the target flinch.
NORMAL
SPECIAL
50 100% 15 One Target
TM25
Protect
Protects Mantine from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM27
Icy Wind
100% chance of lowering all nearby enemies' Speed by one stage.
ICE
SPECIAL
55 95% 15 Nearby Enemies
TM31
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM33
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM35
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM36
Whirlpool
Traps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
SPECIAL
35 85% 15 One Target
TM39
Facade
Does double damage if Mantine is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM40
Swift
Doesn't miss all nearby enemies.
NORMAL
SPECIAL
60 -- 20 Nearby Enemies
TM41
Helping Hand
Increases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
STATUS
-- -- 20 Ally
TM45
Dive
Can't be hit on the first turn, attacks on the second turn.
WATER
PHYSICAL
80 100% 10 One Target
TM48
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM50
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM52
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
TM54
Rock Blast
Hits the target two to five times in a row.
ROCK
PHYSICAL
25 90% 10 One Target
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM58
Assurance
Does double damage if the target was already damaged this turn.
DARK
PHYSICAL
60 100% 10 One Target
TM76
Round
Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
SPECIAL
60 100% 15 One Target
TM78
Acrobatics
Damage is doubled if Mantine has no held item when this attack hits.
FLYING
PHYSICAL
55 100% 15 One Target
TM81
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM95
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target

TR Moves

Here are all of the moves that Mantine can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01
Body Slam
Has a 30% chance to paralyze the target.
NORMAL
PHYSICAL
85 100% 15 One Target
TR03
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
TR04
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TR05
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TR06
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TR10
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TR12
Agility
Raises Mantine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
TR16
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target
TR17
Amnesia
Raises Mantine's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User
TR20
Substitute
Costs 25% of Mantine's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TR26
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TR27
Sleep Talk
Can only be used while asleep. Uses one of Mantine's moves at random.
NORMAL
STATUS
-- -- 10 User
TR59
Seed Bomb
Damages the target.
GRASS
PHYSICAL
80 100% 15 One Target
TR73
Gunk Shot
Has a 30% chance to poison the target.
POISON
PHYSICAL
120 80% 5 One Target
TR74
Iron Head
Has a 30% chance of causing the target to flinch.
STEEL
PHYSICAL
80 100% 15 One Target
TR84
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TR89
Hurricane
30% chance of confusing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
FLYING
SPECIAL
110 70% 10 One Target
TR98
Liquidation
20% chance of lowering the target's Defense by one stage.
WATER
PHYSICAL
85 100% 10 One Target
TR99
Body Press
Does more damage based on how high Mantine's Defense stat is.
FIGHTING
PHYSICAL
80 100% 10 One Target

Egg Moves

Here are all of the moves that Mantine can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Mantine.
Move Type Category Power Acc.% PP Target Info
EGG
Twister
20% chance of making all nearby enemies flinch. Does double damage against Bounce, Fly, or Sky Drop.
DRAGON
SPECIAL
40 100% 20 Nearby Enemies
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
EGG
Tailwind
Doubles your whole team's Speed for the next 3 turns.
FLYING
STATUS
-- -- 15 User's Field
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target

Move Tutor Moves

Here are all of the moves that Mantine can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR
Dual Wingbeat
Hits the target two times in a row.
FLYING
PHYSICAL
40 90% 10 One Target

Level Up Moves

Here are all of the moves Mantine learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1
Psybeam
Has a 10% chance of confusing the target.
PSYCHIC
SPECIAL
65 100% 20 One Target
1
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
1
Roost
Heals Mantine's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
1
Tackle
Damages the target.
NORMAL
PHYSICAL
40 100% 35 One Target
1
Water Gun
Damages the target.
WATER
SPECIAL
40 100% 25 One Target
1
Supersonic
Confuses the target.
NORMAL
STATUS
-- 55% 20 One Target
1
Wing Attack
Damages the target.
FLYING
PHYSICAL
60 100% 35 One Target
12
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
16
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
20
Agility
Raises Mantine's Speed by two stages.
PSYCHIC
STATUS
-- -- 30 User
24
Bubble Beam
10% chance of lowering the target's Speed by one stage.
WATER
SPECIAL
65 100% 20 One Target
28
Headbutt
Has a 30% chance of causing the target to flinch.
NORMAL
PHYSICAL
70 100% 15 One Target
32
Air Slash
Has a 30% chance of causing the target to flinch.
FLYING
SPECIAL
75 95% 15 One Target
36
Aqua Ring
Restores 1/16 the user's max HP between turns.
WATER
STATUS
-- -- 20 User
40
Bounce
Can't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
PHYSICAL
85 85% 5 One Target
44
Take Down
Mantine takes 25% of Take Down's damage as recoil damage.
NORMAL
PHYSICAL
90 85% 20 One Target
48
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target

TM Moves

Here are all of the moves that Mantine can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03
Water Pulse
Has a 20% chance of confusing the target.
WATER
SPECIAL
60 100% 20 One Target
TM07
Hail
Changes the weather to hail for 5 turns.
ICE
STATUS
-- -- 10 Entire Field
TM09
Bullet Seed
Hits the target two to five times in a row.
GRASS
PHYSICAL
25 100% 30 One Target
TM13
Ice Beam
Has a 10% chance to freeze the target.
ICE
SPECIAL
90 100% 10 One Target
TM14
Blizzard
Has a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
SPECIAL
110 70% 5 Nearby Enemies
TM15
Hyper Beam
Requires a turn to recharge (unless it misses).
NORMAL
SPECIAL
150 90% 5 One Target
TM17
Protect
Protects Mantine from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM18
Rain Dance
Changes the weather to rainy for 5 turns.
WATER
STATUS
-- -- 5 Entire Field
TM26
Earthquake
Does double damage against targets using Dig.
GROUND
PHYSICAL
100 100% 10 All But Self
TM32
Double Team
Raises Mantine's Evasion by one stage.
NORMAL
STATUS
-- -- 15 User
TM39
Rock Tomb
100% chance of lowering the target's Speed by one stage.
ROCK
PHYSICAL
60 95% 15 One Target
TM40
Aerial Ace
Doesn't miss the target.
FLYING
PHYSICAL
60 -- 20 One Target
TM42
Facade
Does double damage if Mantine is poisoned, burned, or paralyzed.
NORMAL
PHYSICAL
70 100% 20 One Target
TM44
Rest
Mantine restores its HP to full and falls asleep for two turns.
PSYCHIC
STATUS
-- -- 10 User
TM45
Attract
Infatuates Pokémon of the opposite gender.
NORMAL
STATUS
-- 100% 15 One Target
TM49
Scald
Has a 30% chance to burn the target.
WATER
SPECIAL
80 100% 15 One Target
TM51
Roost
Heals Mantine's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
STATUS
-- -- 10 User
TM55
Brine
Does double damage if the target's HP is 50% or less.
WATER
SPECIAL
65 100% 10 One Target
TM58
Endure
Will survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
STATUS
-- -- 10 User
TM68
Giga Impact
Requires a turn to recharge (unless it misses).
NORMAL
PHYSICAL
150 90% 5 One Target
TM80
Rock Slide
Has a 30% chance of causing all nearby enemies to flinch.
ROCK
PHYSICAL
75 90% 10 Nearby Enemies
TM82
Sleep Talk
Can only be used while asleep. Uses one of Mantine's moves at random.
NORMAL
STATUS
-- -- 10 User
TM83
Bulldoze
100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
PHYSICAL
60 100% 20 All But Self
TM87
Swagger
Raises the target's Attack by two stages and confuses it.
NORMAL
STATUS
-- 85% 15 One Target
TM90
Substitute
Costs 25% of Mantine's max HP. Sets up a Substitute to block effects and damage.
NORMAL
STATUS
-- -- 10 User
TM95
Surf
Deals extra damage to targets using Dive.
WATER
SPECIAL
90 100% 15 All But Self
TM97
Defog
Lowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
STATUS
-- -- 15 One Target
TM99
Waterfall
Has a 20% chance of causing the target to flinch.
WATER
PHYSICAL
80 100% 15 One Target

Egg Moves

Here are all of the moves that Mantine can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Mantine.
Move Type Category Power Acc.% PP Target Info
EGG
Twister
20% chance of making all nearby enemies flinch. Does double damage against Bounce, Fly, or Sky Drop.
DRAGON
SPECIAL
40 100% 20 Nearby Enemies
EGG
Haze
Resets all stat, accuracy, and evasion modifiers.
ICE
STATUS
-- -- 30 Entire Field
EGG
Slam
Damages the target.
NORMAL
PHYSICAL
80 75% 20 One Target
EGG
Mirror Coat
Counters Special-based damage received this turn.
PSYCHIC
SPECIAL
varies 100% 20 Counter
EGG
Splash
Does nothing.
NORMAL
STATUS
-- -- 40 User
EGG
Tailwind
Doubles your whole team's Speed for the next 3 turns.
FLYING
STATUS
-- -- 15 User's Field
EGG
Confuse Ray
Confuses the target.
GHOST
STATUS
-- 100% 10 One Target
EGG
Hydro Pump
Damages the target.
WATER
SPECIAL
110 80% 5 One Target
EGG
Wide Guard
Protects your team from moves that hit multiple targets for the turn.
ROCK
STATUS
-- -- 10 User's Field
EGG
Amnesia
Raises Mantine's Special Defense by two stages.
PSYCHIC
STATUS
-- -- 20 User

Mantine's Detailed Stats

Below you'll find a more detailed table containing Mantine's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Mantine's Nature.

By default, the stats you see in the table below show four different possibilities, all assuming Mantine is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP
280 311 343 374 85
Attack
85 116 148 179 40
Defense
145 176 208 239 70
Sp. Atk
165 196 228 259 80
Sp. Def
285 316 348 379 140
Speed
145 176 208 239 70
Total
485

Where to Find Mantine in Brilliant Diamond & Shining Pearl

If you're looking for where to find Mantine, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Mantine in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Mantine

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Mantine in the Wild

Galar Route 9 (Circhester Bay)

Fishing Rod Encounters
10% Lv. 39-43
Surfing (w/ Rotom Bike)
Any Weather
10% Lv. 39-43

Lake of Outrage

Surfing (w/ Rotom Bike)
Normal Weather
Norm.
Overcast
Over.
Raining
Rain
Thunderstorm
Strm.
Intense Sun
Sun
Snowing
Snow
Blizzard
Bliz.
Sandstorm
Sand.
Heavy Fog
Fog
30% 45% 40% 30% 25% 15% 10% 35% 45%
Lv. 40-43 Lv. 40-43 Lv. 40-43 Lv. 40-43 Lv. 40-43 Lv. 40-43 Lv. 40-43 Lv. 40-43 Lv. 40-43

Getting Mantine By Evolution

Evolves from Mantyke when it gains a level while Remoraid is also in the party.
Location information on where to find Mantine in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Mantine

Generation 8 Pokédex Entries

Sword
If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
Shield
As it majestically swims, it doesn't care if Remoraid attach to it to scavenge for its leftovers.

Generation 7 Pokédex Entries

Ultra Sun
Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.
Ultra Moon
Many people have taken up surfing because they admire how magnificently Mantine swims.

Generation 6 Pokédex Entries

X
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Omega Ruby Alpha Sapphire
On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.

Generation 5 Pokédex Entries

Black White
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Black 2 White 2
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.

Generation 4 Pokédex Entries

Diamond
When the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.
Pearl
It swims elegantly, mindless of REMORAID hitching on to its broad fins. It has a docile nature.
Platinum
While elegantly swimming in the sea, it ignores REMORAID that cling to its fins seeking food scraps.
HeartGold
As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.
SoulSilver
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.

Generation 3 Pokédex Entries

Ruby Sapphire
On sunny days, schools of MANTINE can be seen elegantly leaping over the sea's waves. This POKéMON is not bothered by the REMORAID that hitches rides.
Emerald
On sunny days, schools of MANTINE can be seen elegantly leaping over the waves. It is not bothered by the REMORAID that hitches rides.
FireRed
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen
As it majestically swims, it doesn't care if REMORAID attach to it to scavenge for its leftovers.

Generation 2 Pokédex Entries

Gold
As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.
Silver
Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal
It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
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